Enhance UI components and improve user notifications

- Updated App.vue to include a toast notification system for new messages, enhancing user engagement.
- Modified SplashScreen.vue to streamline the intro text display with improved typing effects.
- Added Montserrat font styles in style.css for better typography across the application.
- Improved controller navigation in useControllerNav.ts to support enhanced focus management and sound feedback.
- Updated routing logic in index.ts to redirect authenticated users from the login page to the home page.
- Enhanced the Login.vue view with transition effects for a smoother user experience during login and setup processes.
This commit is contained in:
Dorian
2026-02-17 19:19:54 +00:00
parent 1073d9fd2c
commit 1b05b5b8f1
24 changed files with 2038 additions and 470 deletions
+70
View File
@@ -0,0 +1,70 @@
/**
* Epic interface sounds for controller/keyboard navigation.
* Layered synthesis - cool, impactful, celebratory for actions.
*/
let audioContext: AudioContext | null = null
function getContext(): AudioContext | null {
if (audioContext) return audioContext
try {
audioContext = new (window.AudioContext || (window as any).webkitAudioContext)()
return audioContext
} catch {
return null
}
}
function playTone(
ctx: AudioContext,
freq: number,
duration: number,
gain: number,
type: OscillatorType = 'sine',
startOffset = 0
) {
const osc = ctx.createOscillator()
const g = ctx.createGain()
osc.connect(g)
g.connect(ctx.destination)
g.gain.setValueAtTime(0, ctx.currentTime)
g.gain.linearRampToValueAtTime(gain, ctx.currentTime + 0.01)
g.gain.exponentialRampToValueAtTime(0.001, ctx.currentTime + duration)
osc.frequency.value = freq
osc.type = type
osc.start(ctx.currentTime + startOffset)
osc.stop(ctx.currentTime + startOffset + duration)
}
export function playNavSound(type: 'move' | 'select' | 'action' | 'back' = 'move') {
if (type === 'move') {
const audio = new Audio('/assets/audio/arrows.mp3')
audio.volume = 0.5
audio.play().catch(() => {})
return
}
if (type === 'select' || type === 'action') {
const audio = new Audio('/assets/audio/enter.mp3')
audio.volume = 0.5
audio.play().catch(() => {})
return
}
const ctx = getContext()
if (!ctx) return
try {
if (ctx.state === 'suspended') ctx.resume()
} catch {
return
}
switch (type) {
case 'back': {
playTone(ctx, 440, 0.06, 0.08, 'sine')
playTone(ctx, 330, 0.08, 0.05, 'sine', 0.03)
playTone(ctx, 220, 0.1, 0.04, 'triangle', 0.05)
break
}
}
}