feat(ui): mobile mesh tabs, AIUI-style audio player, cloud grid + map fixes

UI (this session):
- Global audio player now scales the whole interface into the space above it
  on desktop (sidebar + main) and docks directly above the tab bar on mobile;
  it stays visible while navigating.
- Mesh mobile redesign: floating Chat / BTC / Dead Man / AI / Map tab strip
  with a single fixed, internally-scrolling pane (page no longer scrolls);
  tabs hide while a conversation is open; floating back button; collapsible
  Device panel (starts collapsed); keyboard-aware conversation sizing via
  VisualViewport so the chat sits just above the keyboard.
- Cloud file grid: uniform 4/3 card heights (folders + images match).
- Swipe left/right switches tabs on the Apps and Web5 screens.
- Map tool fills its pane (no bottom gap); fix skewed Share Location toggle
  on mobile (global min-height rule was deforming the switch).
- Trim redundant helper copy from the mesh AI tab.

Also bundles pre-existing in-progress work that was already in the tree:
mesh listener/session + wallet + container + bitcoin-status backend changes,
docker UI updates, and assorted other UI tweaks.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
archipelago
2026-06-19 09:52:26 -04:00
co-authored by Claude Opus 4.8
parent c4855526fe
commit 1bce694ebb
37 changed files with 1260 additions and 208 deletions
+83 -27
View File
@@ -38,6 +38,8 @@ const configuring = ref(false)
const connectingDevice = ref<string | null>(null)
const chatScrollEl = ref<HTMLElement | null>(null)
const mobileShowChat = ref(false)
// Device status panel starts collapsed on mobile (expandable via its header).
const deviceExpanded = ref(false)
let pollInterval: ReturnType<typeof setInterval> | null = null
let wsUnsub: (() => void) | null = null
@@ -261,6 +263,15 @@ const activeTab = ref<'chat' | 'bitcoin' | 'deadman' | 'assistant' | 'map'>('cha
// Tools tab for 3rd column on wide desktop and mobile below-chat
const toolsTab = ref<'bitcoin' | 'deadman' | 'assistant' | 'map'>('bitcoin')
// Mobile: a single set of floating tabs drives the whole pane (Chat + tools).
// 'chat' shows the peers list / active conversation; the rest swap the pane to
// that tool. Selecting a tool leaves any open conversation.
const mobileTab = ref<'chat' | 'bitcoin' | 'deadman' | 'assistant' | 'map'>('chat')
function selectMobileTab(tab: 'chat' | 'bitcoin' | 'deadman' | 'assistant' | 'map') {
mobileTab.value = tab
if (tab !== 'chat') mobileShowChat.value = false
}
// Panel visibility computeds
const showChatPanel = computed(() =>
activeTab.value === 'chat' || isWideDesktop.value || (isMobile.value && mobileShowChat.value)
@@ -268,28 +279,29 @@ const showChatPanel = computed(() =>
const showBitcoinPanel = computed(() => {
if (isVeryWideDesktop.value) return true
if (isWideDesktop.value) return toolsTab.value === 'bitcoin'
if (isMobile.value && !mobileShowChat.value) return toolsTab.value === 'bitcoin'
if (isMobile.value) return mobileTab.value === 'bitcoin'
return activeTab.value === 'bitcoin'
})
const showDeadmanPanel = computed(() => {
if (isVeryWideDesktop.value) return true
if (isWideDesktop.value) return toolsTab.value === 'deadman'
if (isMobile.value && !mobileShowChat.value) return toolsTab.value === 'deadman'
if (isMobile.value) return mobileTab.value === 'deadman'
return activeTab.value === 'deadman'
})
const showAssistantPanel = computed(() => {
if (isVeryWideDesktop.value) return true
if (isWideDesktop.value) return toolsTab.value === 'assistant'
if (isMobile.value && !mobileShowChat.value) return toolsTab.value === 'assistant'
if (isMobile.value) return mobileTab.value === 'assistant'
return activeTab.value === 'assistant'
})
const showMapPanel = computed(() => {
if (isVeryWideDesktop.value) return true
if (isWideDesktop.value) return toolsTab.value === 'map'
if (isMobile.value && !mobileShowChat.value) return toolsTab.value === 'map'
if (isMobile.value) return mobileTab.value === 'map'
return activeTab.value === 'map'
})
const showMobileTools = computed(() => isMobile.value && !mobileShowChat.value)
// Mobile: tool pane shows whenever a non-chat tab is active.
const showMobileTools = computed(() => isMobile.value && mobileTab.value !== 'chat')
const showTabBar = computed(() => !isWideDesktop.value && !isMobile.value)
// Fetch session status when active peer changes
@@ -313,10 +325,25 @@ async function handleToggleOffGrid() {
} finally { togglingOffGrid.value = false }
}
// Track the on-screen keyboard height (mobile) so the conversation pane + back
// button can sit just above it — fixed elements ignore the keyboard otherwise
// and the input ends up hidden behind it. Publishes --keyboard-inset on <html>.
function updateKeyboardInset() {
const vv = window.visualViewport
if (!vv) return
const inset = Math.max(0, Math.round(window.innerHeight - vv.height - vv.offsetTop))
document.documentElement.style.setProperty('--keyboard-inset', `${inset}px`)
}
onMounted(async () => {
window.addEventListener('resize', handleResize)
document.addEventListener('click', handleDocClickForMenu)
window.addEventListener('archipelago:share-to-mesh', loadPendingFromSession)
if (window.visualViewport) {
window.visualViewport.addEventListener('resize', updateKeyboardInset)
window.visualViewport.addEventListener('scroll', updateKeyboardInset)
updateKeyboardInset()
}
loadPendingFromSession()
await Promise.all([mesh.refreshAll(), transport.fetchStatus(), refreshFederationNodes(), refreshSelfOnion(), refreshSelfDid(), refreshContacts()])
refreshOutboxCount()
@@ -355,6 +382,11 @@ onUnmounted(() => {
window.removeEventListener('resize', handleResize)
document.removeEventListener('click', handleDocClickForMenu)
window.removeEventListener('archipelago:share-to-mesh', loadPendingFromSession)
if (window.visualViewport) {
window.visualViewport.removeEventListener('resize', updateKeyboardInset)
window.visualViewport.removeEventListener('scroll', updateKeyboardInset)
}
document.documentElement.style.removeProperty('--keyboard-inset')
if (pollInterval) clearInterval(pollInterval)
if (archPollInterval) { clearInterval(archPollInterval); archPollInterval = null }
if (wsUnsub) { wsUnsub(); wsUnsub = null }
@@ -885,10 +917,11 @@ function scrollChatToBottom() {
}
// Wheel over the chat must scroll ONLY the chat — never leak to the contacts
// list or the page. CSS overscroll-behavior wasn't enough (the leak happens
// even when the chat doesn't overflow), so consume the wheel and apply it to
// the chat container directly. Used with `@wheel.prevent` so the default
// (page/contacts) scroll never fires.
// list or the page. Bound with `@wheel.stop.prevent`: `.stop` keeps the event
// from reaching the global controller-nav wheel handler (which would otherwise
// also scroll whatever container is focused, e.g. the peer list after a click),
// and `.prevent` stops the native page scroll. We then apply the delta to the
// chat container directly.
function onChatWheel(e: WheelEvent) {
const el = chatScrollEl.value
if (!el) return
@@ -1354,12 +1387,15 @@ function isImageMime(mime?: string): boolean {
<!-- Responsive column layout -->
<div class="mesh-columns" :class="{ 'mesh-columns-wide': isWideDesktop, 'mesh-columns-very-wide': isVeryWideDesktop }">
<!-- LEFT COLUMN: Status + Peers -->
<div class="mesh-left" data-controller-zone="mesh-left" :class="{ 'mobile-hidden': mobileShowChat }">
<div class="mesh-left" data-controller-zone="mesh-left" :class="{ 'mobile-hidden': mobileShowChat || mobileTab !== 'chat' }">
<!-- Device Status -->
<div data-controller-container tabindex="0" class="glass-card mesh-status-card">
<div class="mesh-status-header">
<div data-controller-container tabindex="0" class="glass-card mesh-status-card" :class="{ 'mesh-status-collapsed': !deviceExpanded }">
<div class="mesh-status-header" role="button" tabindex="0" @click="deviceExpanded = !deviceExpanded" @keydown.enter.prevent="deviceExpanded = !deviceExpanded" @keydown.space.prevent="deviceExpanded = !deviceExpanded">
<div class="mesh-status-indicator" :class="mesh.status?.device_connected ? 'connected' : 'disconnected'" />
<h2 class="mesh-section-title">Device</h2>
<svg class="mesh-status-chevron" :aria-expanded="deviceExpanded" fill="none" stroke="currentColor" viewBox="0 0 24 24">
<path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M19 9l-7 7-7-7" />
</svg>
</div>
<div v-if="mesh.loading && !mesh.status" class="mesh-loading">Loading...</div>
@@ -1543,7 +1579,7 @@ function isImageMime(mime?: string): boolean {
</div>
<!-- RIGHT COLUMN: Tabbed panels -->
<div class="mesh-right" data-controller-zone="mesh-chat" :class="{ 'mobile-hidden': !mobileShowChat }">
<div class="mesh-right" data-controller-zone="mesh-chat" :class="{ 'mobile-hidden': !mobileShowChat || mobileTab !== 'chat' }">
<!-- Tab bar (medium desktop only) -->
<div v-if="showTabBar" class="mesh-tab-bar">
<button class="mesh-tab" :class="{ active: activeTab === 'chat' }" @click="activeTab = 'chat'">Chat</button>
@@ -1561,15 +1597,29 @@ function isImageMime(mime?: string): boolean {
</div>
<!-- Chat Panel -->
<div v-if="showChatPanel" data-controller-container tabindex="0" class="glass-card mesh-chat-card">
<div v-if="showChatPanel" data-controller-container tabindex="0" class="glass-card mesh-chat-card" :class="{ 'mesh-chat-card-active': hasActiveChat }">
<div v-if="!hasActiveChat" class="mesh-chat-empty">
<div class="mesh-chat-empty-icon">&#x1F4E1;</div>
<p>Select a peer or channel to chat</p>
<p class="mesh-chat-empty-sub">Messages are sent over LoRa mesh radio</p>
</div>
<template v-else>
<!-- Mobile: floating back button (shared glass pill style), pinned
above the tab bar replaces the in-header arrow so the back
control is no longer crammed inside the chat container. -->
<Teleport to="body">
<button
type="button"
class="mesh-chat-mobile-back mobile-back-btn back-button-glass px-6 py-3 rounded-xl font-medium items-center justify-center gap-2"
@click="closeChat"
>
<svg class="w-5 h-5" fill="none" stroke="currentColor" viewBox="0 0 24 24">
<path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M15 19l-7-7 7-7" />
</svg>
<span>Back</span>
</button>
</Teleport>
<div class="mesh-chat-header">
<button class="mesh-chat-back" @click="closeChat">&larr;</button>
<div class="mesh-chat-header-info">
<div class="mesh-chat-header-name">
<template v-if="renamingActive">
@@ -1604,7 +1654,7 @@ function isImageMime(mime?: string): boolean {
<span v-if="activeChatPeer" class="mesh-chat-header-time">{{ timeAgo(activeChatPeer.last_heard) }}</span>
</div>
</div>
<div ref="chatScrollEl" class="mesh-chat-messages" @scroll="scheduleReadReceipt" @wheel.prevent="onChatWheel">
<div ref="chatScrollEl" class="mesh-chat-messages" @scroll="scheduleReadReceipt" @wheel.stop.prevent="onChatWheel">
<div v-if="chatMessages.length === 0" class="mesh-chat-no-messages">
No messages yet. Say hello!
</div>
@@ -1851,17 +1901,6 @@ function isImageMime(mime?: string): boolean {
<!-- Mobile tools: show under peers list on first view -->
<div v-if="showMobileTools" class="mesh-mobile-tools">
<div class="mesh-tools-tab-bar">
<button class="mesh-tab" :class="{ active: toolsTab === 'bitcoin' }" @click="toolsTab = 'bitcoin'">Bitcoin</button>
<button class="mesh-tab" :class="{ active: toolsTab === 'deadman' }" @click="toolsTab = 'deadman'">
Dead Man
<span v-if="mesh.deadmanStatus?.triggered" class="mesh-tab-badge mesh-tab-badge-alert">!</span>
</button>
<button class="mesh-tab" :class="{ active: toolsTab === 'assistant' }" @click="toolsTab = 'assistant'">
AI
</button>
<button class="mesh-tab" :class="{ active: toolsTab === 'map' }" @click="toolsTab = 'map'">Map</button>
</div>
<div v-if="showMapPanel" class="glass-card mesh-map-panel"><MeshMap /></div>
<MeshBitcoinPanel v-if="showBitcoinPanel" />
<MeshDeadmanPanel v-if="showDeadmanPanel" />
@@ -1869,6 +1908,23 @@ function isImageMime(mime?: string): boolean {
</div>
</div>
<!-- Mobile: floating tab strip pinned above the global tab bar (same
placement as the mobile back button). Switches the whole pane between
the chat and each tool. Hidden while an individual conversation is open
(the back button takes over there). -->
<Teleport to="body">
<div v-show="!mobileShowChat" class="mesh-mobile-tabbar">
<button class="mesh-mtab" :class="{ active: mobileTab === 'chat' }" @click="selectMobileTab('chat')">Chat</button>
<button class="mesh-mtab" :class="{ active: mobileTab === 'bitcoin' }" @click="selectMobileTab('bitcoin')">BTC</button>
<button class="mesh-mtab" :class="{ active: mobileTab === 'deadman' }" @click="selectMobileTab('deadman')">
Dead Man
<span v-if="mesh.deadmanStatus?.triggered" class="mesh-tab-badge mesh-tab-badge-alert">!</span>
</button>
<button class="mesh-mtab" :class="{ active: mobileTab === 'assistant' }" @click="selectMobileTab('assistant')">AI</button>
<button class="mesh-mtab" :class="{ active: mobileTab === 'map' }" @click="selectMobileTab('map')">Map</button>
</div>
</Teleport>
<!-- Transport chooser modal: shown when attachment size fits both mesh
(inline-chunked) and Tor. User picks which path to send it over. -->
<div v-if="transportChoice" class="mesh-transport-modal-backdrop" @click.self="pickTransport('cancel')">