fix(mesh): don't reset reconnect backoff for sessions that die young
Extracted from beff5dd5 on archy-hwconfig (the rest of that commit is flash-feature code staying on its branch): a device that connects then drops within seconds — e.g. mid-boot-loop — kept resetting backoff to 5s forever, and every retry's open() toggles DTR/RTS which itself resets ESP32-family boards. Backoff now only resets after a session survives STABLE_SESSION_THRESHOLD (20s), so an unstable device gets progressively longer quiet gaps to actually finish booting. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@ -87,6 +87,18 @@ const RECONNECT_DELAY_INIT: Duration = Duration::from_secs(5);
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/// Maximum reconnect delay (cap for exponential backoff).
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const RECONNECT_DELAY_MAX: Duration = Duration::from_secs(60);
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/// Minimum time a session must run before we trust it enough to reset
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/// backoff to the minimum. Without this gate, a device that connects then
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/// fails again within a couple of seconds (e.g. mid-boot-loop) never backs
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/// off — every retry immediately re-opens the port, which toggles DTR/RTS
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/// (resets many ESP32 boards' MCU on native-USB and CP2102/CH340
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/// auto-reset-circuit boards alike), turning a device that's merely
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/// unstable into a self-sustaining boot loop that outlasts whatever
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/// triggered the original instability. Confirmed live 2026-07-23: a Heltec
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/// V3 stuck retrying every ~5-15s for 5+ minutes after a failed firmware
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/// flash left it in a marginal state.
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const STABLE_SESSION_THRESHOLD: Duration = Duration::from_secs(20);
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/// Number of consecutive write failures before we consider the device dead
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/// and trigger a reconnection cycle.
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const MAX_CONSECUTIVE_WRITE_FAILURES: u32 = 3;
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@ -560,6 +572,7 @@ pub fn spawn_mesh_listener(
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return;
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}
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let session_start = std::time::Instant::now();
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match session::run_mesh_session(
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&state,
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&data_dir,
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@ -582,13 +595,14 @@ pub fn spawn_mesh_listener(
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{
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Ok(()) => {
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info!("Mesh session ended cleanly");
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// Session was established before ending — reset backoff
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reconnect_delay = RECONNECT_DELAY_INIT;
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// Only trust a session that actually ran for a while —
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// see STABLE_SESSION_THRESHOLD's doc comment.
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if session_start.elapsed() >= STABLE_SESSION_THRESHOLD {
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reconnect_delay = RECONNECT_DELAY_INIT;
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}
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}
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Err(e) => {
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// Check if session was ever connected (vs failed to open)
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let was_connected = state.status.read().await.device_connected;
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if was_connected {
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if session_start.elapsed() >= STABLE_SESSION_THRESHOLD {
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reconnect_delay = RECONNECT_DELAY_INIT;
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}
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error!("Mesh session error: {} (retry in {:?})", e, reconnect_delay);
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