feat(tv-input): gamepad->keyboard bridge daemon + controller-navigable modals

- archipelago-gamepad-keys: evdev->uinput daemon (pure python3 stdlib) that
  mirrors any attached controller as a virtual keyboard — D-pad/stick to
  arrows, A/B to Enter/Escape, X/Y to Space/f, shoulders to Tab/Shift+Tab.
  The browser sees real keys, so controllers work inside EVERY app iframe
  (IndeeHub, Jellyfin…) with zero per-app code. Ships via the ISO splice and
  bootstrap self-heal (kiosk nodes only), hotplug via 5s rescans.
  Implements docs/tv-input-iframe-apps.md.
- useControllerNav: an open [role=dialog][aria-modal] owns navigation —
  focus is pulled inside, arrows move spatially between its controls, Enter
  activates, Escape stays with the modal's own close handling. One standard
  mapping for every modal.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
archipelago
2026-07-23 16:17:11 -04:00
co-authored by Claude Fable 5
parent 402183c0ae
commit 54ddd043bd
6 changed files with 355 additions and 0 deletions
+40
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@@ -52,6 +52,15 @@ const AUDIO_SERVICE: &str =
const AUDIO_ROUTER_PATH: &str = "/usr/local/bin/archipelago-audio-router";
const AUDIO_SERVICE_PATH: &str = "/etc/systemd/system/archipelago-audio-router.service";
// Gamepad→keyboard bridge (TV input inside every app iframe) — same
// splice-from-configs + self-heal pattern as the audio router.
const GAMEPAD_KEYS: &str =
include_str!("../../../image-recipe/configs/archipelago-gamepad-keys.py");
const GAMEPAD_SERVICE: &str =
include_str!("../../../image-recipe/configs/archipelago-gamepad-keys.service");
const GAMEPAD_KEYS_PATH: &str = "/usr/local/bin/archipelago-gamepad-keys";
const GAMEPAD_SERVICE_PATH: &str = "/etc/systemd/system/archipelago-gamepad-keys.service";
// Journald log-volume policy (size cap + per-service rate limit). Fresh ISOs
// write the identical file at build time (image-recipe/_archived/
// build-auto-installer-iso.sh); this heals already-deployed nodes via OTA.
@@ -879,6 +888,37 @@ pub async fn ensure_audio_stack() {
}
}
/// Gamepad→keyboard bridge self-heal for kiosk nodes: keeps the evdev→uinput
/// daemon (controller works inside every app iframe on the TV) installed and
/// current. Same gating as audio: no kiosk → no display input to bridge.
pub async fn ensure_gamepad_keys() {
if fs::metadata(KIOSK_SERVICE_PATH).await.is_err() {
return;
}
let unit_was_missing = fs::metadata(GAMEPAD_SERVICE_PATH).await.is_err();
let script_changed = write_root_if_needed(GAMEPAD_KEYS_PATH, GAMEPAD_KEYS)
.await
.unwrap_or(false);
if script_changed {
let _ = host_sudo(&["chmod", "+x", GAMEPAD_KEYS_PATH]).await;
}
let unit_changed = write_root_if_needed(GAMEPAD_SERVICE_PATH, GAMEPAD_SERVICE)
.await
.unwrap_or(false);
if script_changed || unit_changed {
if let Err(e) = host_sudo(&["systemctl", "daemon-reload"]).await {
warn!("gamepad bridge: daemon-reload failed: {:#}", e);
}
}
if unit_was_missing {
let _ = host_sudo(&["systemctl", "enable", "--now", "archipelago-gamepad-keys.service"]).await;
info!("gamepad: bridge installed and enabled (TV controller input)");
} else if script_changed || unit_changed {
let _ = host_sudo(&["systemctl", "try-restart", "archipelago-gamepad-keys.service"]).await;
info!("gamepad: bridge updated");
}
}
/// Patch the nginx site config to add missing backend proxy blocks. Older ISO
/// configs shipped individual per-endpoint `location` blocks, so missing
/// endpoints silently fell through to the SPA `index.html` and the frontend
+4
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@@ -391,6 +391,10 @@ async fn main() -> Result<()> {
// boot-time ELD race that leaves HDMI silently unavailable).
tokio::spawn(bootstrap::ensure_audio_stack());
// TV input: gamepad→keyboard bridge so controllers work inside every app
// iframe on kiosk nodes (docs/tv-input-iframe-apps.md).
tokio::spawn(bootstrap::ensure_gamepad_keys());
// Pine voice: re-point IP-pinned Wyoming satellite entries (speakers) when
// DHCP renumbering strands them — HA never re-resolves on its own.
tokio::spawn(api::rpc::wyoming_satellite_keeper());