fix(apps): preserve lifecycle state and wait for usable launch endpoints
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@@ -150,23 +150,31 @@ async fn flip_to_transitional(
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app_id: &str,
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transitional: PackageState,
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) -> Option<PackageState> {
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let (mut data, _) = state_manager.get_snapshot().await;
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let prev = data.package_data.get(app_id).map(|e| e.state.clone());
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if let Some(entry) = data.package_data.get_mut(app_id) {
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entry.state = transitional;
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state_manager.update_data(data).await;
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}
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prev
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state_manager
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.mutate_data(|data| {
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let prev = data.package_data.get(app_id).map(|e| e.state.clone());
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if let Some(entry) = data.package_data.get_mut(app_id) {
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entry.ui_ready = Some(false);
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entry.state = transitional;
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}
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prev
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})
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.await
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}
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/// Set the entry's state to `new_state`. No-ops if the entry has since been
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/// removed (e.g. uninstall ran concurrently).
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async fn set_state(state_manager: &StateManager, app_id: &str, new_state: PackageState) {
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let (mut data, _) = state_manager.get_snapshot().await;
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if let Some(entry) = data.package_data.get_mut(app_id) {
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if entry.state != new_state {
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entry.state = new_state;
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state_manager.update_data(data).await;
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}
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}
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state_manager
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.mutate_data(|data| {
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if let Some(entry) = data.package_data.get_mut(app_id) {
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if entry.state != new_state {
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if new_state != PackageState::Running {
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entry.ui_ready = Some(false);
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}
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entry.state = new_state;
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}
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}
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})
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.await
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}
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