fix(apps): preserve lifecycle state and wait for usable launch endpoints

This commit is contained in:
archipelago
2026-09-30 09:10:30 -04:00
parent 27d81e956d
commit 6ac26f637c
26 changed files with 933 additions and 403 deletions
+22 -14
View File
@@ -150,23 +150,31 @@ async fn flip_to_transitional(
app_id: &str,
transitional: PackageState,
) -> Option<PackageState> {
let (mut data, _) = state_manager.get_snapshot().await;
let prev = data.package_data.get(app_id).map(|e| e.state.clone());
if let Some(entry) = data.package_data.get_mut(app_id) {
entry.state = transitional;
state_manager.update_data(data).await;
}
prev
state_manager
.mutate_data(|data| {
let prev = data.package_data.get(app_id).map(|e| e.state.clone());
if let Some(entry) = data.package_data.get_mut(app_id) {
entry.ui_ready = Some(false);
entry.state = transitional;
}
prev
})
.await
}
/// Set the entry's state to `new_state`. No-ops if the entry has since been
/// removed (e.g. uninstall ran concurrently).
async fn set_state(state_manager: &StateManager, app_id: &str, new_state: PackageState) {
let (mut data, _) = state_manager.get_snapshot().await;
if let Some(entry) = data.package_data.get_mut(app_id) {
if entry.state != new_state {
entry.state = new_state;
state_manager.update_data(data).await;
}
}
state_manager
.mutate_data(|data| {
if let Some(entry) = data.package_data.get_mut(app_id) {
if entry.state != new_state {
if new_state != PackageState::Running {
entry.ui_ready = Some(false);
}
entry.state = new_state;
}
}
})
.await
}