refactor: update dependencies and remove unused code

- Added new dependencies: `adler2`, `crc32fast`, `flate2`, `miniz_oxide`, and `libredox`.
- Updated existing dependencies: `tokio-rustls` to version 0.26.4 and `filetime` to version 0.2.27.
- Removed the `backup.rs` file as it is no longer needed.
- Introduced tests for configuration and credential management.
- Enhanced the `identity` module to generate W3C compliant DID documents.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
Dorian
2026-03-12 00:19:30 +00:00
co-authored by Claude Opus 4.6
parent 2a867b32a8
commit 6fee6befed
347 changed files with 18703 additions and 46785 deletions
+64 -36
View File
@@ -3,8 +3,10 @@
import type { Update, PatchOperation } from '../types/api'
import { applyPatch, type Operation } from 'fast-json-patch'
export type ConnectionState = 'connecting' | 'connected' | 'disconnecting' | 'disconnected'
type WebSocketCallback = (update: Update) => void
type ConnectionStateCallback = (connected: boolean) => void
type ConnectionStateCallback = (state: ConnectionState) => void
export class WebSocketClient {
private ws: WebSocket | null = null
@@ -13,14 +15,18 @@ export class WebSocketClient {
private reconnectAttempts = 0
private maxReconnectAttempts = 10
private reconnectDelay = 1000
private maxReconnectDelay = 30000
private shouldReconnect = true
private url: string
private reconnectTimer: ReturnType<typeof setTimeout> | null = null
private visibilityChangeHandler: (() => void) | null = null
private onlineHandler: (() => void) | null = null
private heartbeatTimer: ReturnType<typeof setTimeout> | null = null
private pingTimer: ReturnType<typeof setInterval> | null = null
private lastMessageTime: number = Date.now()
private heartbeatInterval = 10000 // Check connection every 10 seconds
private pingInterval = 30000 // Send ping every 30 seconds
private _state: ConnectionState = 'disconnected'
constructor(url: string = '/ws/db') {
this.url = url
@@ -33,13 +39,13 @@ export class WebSocketClient {
// Handle page visibility changes (tab switching, browser minimizing)
this.visibilityChangeHandler = () => {
if (document.visibilityState === 'visible') {
console.log('[WebSocket] Page became visible, checking connection...')
if (import.meta.env.DEV) console.log('[WebSocket] Page became visible, checking connection...')
// Only reconnect if we haven't been explicitly disconnected
if (this.shouldReconnect && (!this.ws || this.ws.readyState !== WebSocket.OPEN)) {
console.log('[WebSocket] Connection lost while hidden, reconnecting...')
if (import.meta.env.DEV) console.log('[WebSocket] Connection lost while hidden, reconnecting...')
this.reconnectAttempts = 0
this.connect().catch(err => {
console.error('[WebSocket] Failed to reconnect on visibility change:', err)
if (import.meta.env.DEV) console.error('[WebSocket] Failed to reconnect on visibility change:', err)
})
}
}
@@ -50,11 +56,11 @@ export class WebSocketClient {
this.onlineHandler = () => {
// Only reconnect if we haven't been explicitly disconnected
if (!this.shouldReconnect) return
console.log('[WebSocket] Network came online, reconnecting...')
if (import.meta.env.DEV) console.log('[WebSocket] Network came online, reconnecting...')
if (!this.ws || this.ws.readyState !== WebSocket.OPEN) {
this.reconnectAttempts = 0
this.connect().catch(err => {
console.error('[WebSocket] Failed to reconnect when network came online:', err)
if (import.meta.env.DEV) console.error('[WebSocket] Failed to reconnect when network came online:', err)
})
}
}
@@ -65,14 +71,14 @@ export class WebSocketClient {
return new Promise((resolve, reject) => {
// If already connected, resolve immediately
if (this.ws && this.ws.readyState === WebSocket.OPEN) {
console.log('[WebSocket] Already connected, skipping')
if (import.meta.env.DEV) console.log('[WebSocket] Already connected, skipping')
resolve()
return
}
// If connecting, wait for it
if (this.ws && this.ws.readyState === WebSocket.CONNECTING) {
console.log('[WebSocket] Already connecting, waiting...')
if (import.meta.env.DEV) console.log('[WebSocket] Already connecting, waiting...')
const checkInterval = setInterval(() => {
if (this.ws) {
if (this.ws.readyState === WebSocket.OPEN) {
@@ -107,7 +113,7 @@ export class WebSocketClient {
// If we have an active WebSocket, don't create a new one
if (this.ws) {
console.log('[WebSocket] Connection exists, reusing it')
if (import.meta.env.DEV) console.log('[WebSocket] Connection exists, reusing it')
resolve()
return
}
@@ -124,14 +130,15 @@ export class WebSocketClient {
const host = window.location.host
const wsUrl = `${protocol}//${host}${this.url}`
console.log('[WebSocket] Connecting to:', wsUrl)
if (import.meta.env.DEV) console.log('[WebSocket] Connecting to:', wsUrl)
this.setConnectionState('connecting')
this.ws = new WebSocket(wsUrl)
// Timeout handler in case connection hangs
const connectionTimeout = setTimeout(() => {
if (this.ws && this.ws.readyState === WebSocket.CONNECTING) {
console.warn('WebSocket connection timeout, retrying...')
if (import.meta.env.DEV) console.warn('WebSocket connection timeout, retrying...')
this.ws.close()
reject(new Error('Connection timeout'))
}
@@ -141,15 +148,15 @@ export class WebSocketClient {
clearTimeout(connectionTimeout)
this.reconnectAttempts = 0
this.lastMessageTime = Date.now()
console.log('[WebSocket] Connected successfully')
this.notifyConnectionState(true)
if (import.meta.env.DEV) console.log('[WebSocket] Connected successfully')
this.setConnectionState('connected')
this.startHeartbeat()
resolve()
}
this.ws.onerror = (error) => {
clearTimeout(connectionTimeout)
console.error('[WebSocket] Connection error:', error)
if (import.meta.env.DEV) console.error('[WebSocket] Connection error:', error)
// Don't reject immediately - let onclose handle reconnection
// This prevents errors from blocking reconnection
}
@@ -160,24 +167,24 @@ export class WebSocketClient {
const update: Update = JSON.parse(event.data)
this.callbacks.forEach((callback) => callback(update))
} catch (error) {
console.error('Failed to parse WebSocket message:', error)
if (import.meta.env.DEV) console.error('Failed to parse WebSocket message:', error)
}
}
this.ws.onclose = (event) => {
clearTimeout(connectionTimeout)
this.stopHeartbeat()
console.log('[WebSocket] Closed', { code: event.code, reason: event.reason, wasClean: event.wasClean })
if (import.meta.env.DEV) console.log('[WebSocket] Closed', { code: event.code, reason: event.reason, wasClean: event.wasClean })
// Notify connection state changed
this.notifyConnectionState(false)
this.setConnectionState('disconnected')
// Clear the WebSocket reference
this.ws = null
// Don't reconnect if we explicitly disconnected
if (!this.shouldReconnect) {
console.log('[WebSocket] Reconnection disabled')
if (import.meta.env.DEV) console.log('[WebSocket] Reconnection disabled')
return
}
@@ -190,11 +197,11 @@ export class WebSocketClient {
// Immediate reconnection for HMR, service restarts, and first attempt after abnormal closure
const needsImmediateReconnect = isHMR || isServiceRestart || (event.code === 1006 && this.reconnectAttempts === 0)
const delay = needsImmediateReconnect ? 0 :
(this.reconnectAttempts === 0 ? 100 :
Math.min(this.reconnectDelay * Math.pow(2, this.reconnectAttempts), 5000))
const delay = needsImmediateReconnect ? 0 :
(this.reconnectAttempts === 0 ? 100 :
Math.min(this.reconnectDelay * Math.pow(2, this.reconnectAttempts), this.maxReconnectDelay))
console.log(`[WebSocket] Reconnecting in ${delay}ms (attempt ${this.reconnectAttempts + 1}/${this.maxReconnectAttempts}, code: ${event.code})`)
if (import.meta.env.DEV) console.log(`[WebSocket] Reconnecting in ${delay}ms (attempt ${this.reconnectAttempts + 1}/${this.maxReconnectAttempts}, code: ${event.code})`)
// Clear any existing reconnect timer
if (this.reconnectTimer) {
@@ -213,9 +220,9 @@ export class WebSocketClient {
this.reconnectAttempts++
}
console.log('[WebSocket] Attempting reconnection...')
if (import.meta.env.DEV) console.log('[WebSocket] Attempting reconnection...')
this.connect().catch((err) => {
console.error('[WebSocket] Reconnection failed:', err)
if (import.meta.env.DEV) console.error('[WebSocket] Reconnection failed:', err)
// onclose will be called again and will retry
})
}
@@ -230,7 +237,7 @@ export class WebSocketClient {
}, delay)
}
} else {
console.warn('[WebSocket] Max reconnection attempts reached')
if (import.meta.env.DEV) console.warn('[WebSocket] Max reconnection attempts reached')
this.shouldReconnect = false
}
}
@@ -244,6 +251,10 @@ export class WebSocketClient {
}
}
get state(): ConnectionState {
return this._state
}
onConnectionStateChange(callback: ConnectionStateCallback): () => void {
this.connectionStateCallbacks.add(callback)
return () => {
@@ -251,26 +262,38 @@ export class WebSocketClient {
}
}
private notifyConnectionState(connected: boolean): void {
this.connectionStateCallbacks.forEach((callback) => callback(connected))
private setConnectionState(state: ConnectionState): void {
this._state = state
this.connectionStateCallbacks.forEach((callback) => callback(state))
}
private startHeartbeat(): void {
this.stopHeartbeat()
// Send ping messages every 30s
this.pingTimer = setInterval(() => {
if (this.ws && this.ws.readyState === WebSocket.OPEN) {
try {
this.ws.send(JSON.stringify({ type: 'ping' }))
} catch {
// Send failed, connection likely broken
}
}
}, this.pingInterval)
// Check connection health every 10s
this.heartbeatTimer = setInterval(() => {
if (!this.ws || this.ws.readyState !== WebSocket.OPEN) {
console.warn('[WebSocket] Heartbeat detected closed connection')
if (import.meta.env.DEV) console.warn('[WebSocket] Heartbeat detected closed connection')
this.stopHeartbeat()
return
}
// Check if we've received a message recently
const timeSinceLastMessage = Date.now() - this.lastMessageTime
// If no message for more than 5 minutes, assume connection is stale
if (timeSinceLastMessage > 300000) {
console.warn('[WebSocket] No messages for 5m, reconnecting...')
if (import.meta.env.DEV) console.warn('[WebSocket] No messages for 5m, reconnecting...')
this.ws.close()
return
}
@@ -282,11 +305,16 @@ export class WebSocketClient {
clearInterval(this.heartbeatTimer)
this.heartbeatTimer = null
}
if (this.pingTimer) {
clearInterval(this.pingTimer)
this.pingTimer = null
}
}
disconnect(): void {
this.shouldReconnect = false
this.reconnectAttempts = 0
this.setConnectionState('disconnecting')
this.stopHeartbeat()
// Clear reconnect timer
@@ -345,7 +373,7 @@ function getWebSocketClient(): WebSocketClient {
if (existing && existing instanceof WebSocketClient) {
// Check if the WebSocket is still valid
if (existing.isConnected()) {
console.log('[WebSocket] Using existing connected client from HMR')
if (import.meta.env.DEV) console.log('[WebSocket] Using existing connected client from HMR')
wsClientInstance = existing
return existing
}
@@ -374,7 +402,7 @@ export const wsClient: WebSocketClient = (() => {
_wsClient = getWebSocketClient()
return _wsClient
} catch (error) {
console.error('[WebSocket] Error initializing client:', error)
if (import.meta.env.DEV) console.error('[WebSocket] Error initializing client:', error)
// Fallback to new instance
_wsClient = new WebSocketClient()
return _wsClient
@@ -385,7 +413,7 @@ export const wsClient: WebSocketClient = (() => {
export function applyDataPatch<T>(data: T, patch: PatchOperation[]): T {
// Validate patch is an array before applying
if (!Array.isArray(patch) || patch.length === 0) {
console.warn('Invalid or empty patch received, returning original data')
if (import.meta.env.DEV) console.warn('Invalid or empty patch received, returning original data')
return data
}
@@ -393,7 +421,7 @@ export function applyDataPatch<T>(data: T, patch: PatchOperation[]): T {
const result = applyPatch(data, patch as Operation[], false, false)
return result.newDocument as T
} catch (error) {
console.error('Failed to apply patch:', error, 'Patch:', patch)
if (import.meta.env.DEV) console.error('Failed to apply patch:', error, 'Patch:', patch)
return data // Return original data on error
}
}