feat(mesh): mesh-AI assistant scheduler + config panel (#50)

Adds the assistant scheduler, MeshAssistantPanel UI, and the remaining
config-RPC / live-toggle / Ollama-detect wiring on top of Phase 1.x.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
archipelago
2026-06-17 19:19:32 -04:00
co-authored by Claude Opus 4.8
parent 0947ecee11
commit 7a76d32e4b
10 changed files with 667 additions and 28 deletions
+23 -21
View File
@@ -8,6 +8,7 @@ import AnimatedLogo from '@/components/AnimatedLogo.vue'
import MeshMap from '@/components/MeshMap.vue'
import MeshBitcoinPanel from '@/views/mesh/MeshBitcoinPanel.vue'
import MeshDeadmanPanel from '@/views/mesh/MeshDeadmanPanel.vue'
import MeshAssistantPanel from '@/views/mesh/MeshAssistantPanel.vue'
import { rpcClient } from '@/api/rpc-client'
import '@/views/mesh/mesh-styles.css'
@@ -253,10 +254,10 @@ async function clearAllMesh() {
}
// Phase 4: Off-grid Bitcoin + Dead Man's Switch
const activeTab = ref<'chat' | 'bitcoin' | 'deadman' | 'map'>('chat')
const activeTab = ref<'chat' | 'bitcoin' | 'deadman' | 'assistant' | 'map'>('chat')
// Tools tab for 3rd column on wide desktop and mobile below-chat
const toolsTab = ref<'bitcoin' | 'deadman' | 'map'>('bitcoin')
const toolsTab = ref<'bitcoin' | 'deadman' | 'assistant' | 'map'>('bitcoin')
// Panel visibility computeds
const showChatPanel = computed(() =>
@@ -274,6 +275,12 @@ const showDeadmanPanel = computed(() => {
if (isMobile.value && !mobileShowChat.value) return toolsTab.value === 'deadman'
return activeTab.value === 'deadman'
})
const showAssistantPanel = computed(() => {
if (isVeryWideDesktop.value) return true
if (isWideDesktop.value) return toolsTab.value === 'assistant'
if (isMobile.value && !mobileShowChat.value) return toolsTab.value === 'assistant'
return activeTab.value === 'assistant'
})
const showMapPanel = computed(() => {
if (isVeryWideDesktop.value) return true
if (isWideDesktop.value) return toolsTab.value === 'map'
@@ -1478,17 +1485,16 @@ function isImageMime(mime?: string): boolean {
<!-- Tab bar (medium desktop only) -->
<div v-if="showTabBar" class="mesh-tab-bar">
<button class="mesh-tab" :class="{ active: activeTab === 'chat' }" @click="activeTab = 'chat'">Chat</button>
<button class="mesh-tab" :class="{ active: activeTab === 'bitcoin' }" @click="activeTab = 'bitcoin'">
Off-Grid Bitcoin
<span v-if="mesh.latestBlockHeight > 0" class="mesh-tab-badge">{{ mesh.latestBlockHeight }}</span>
</button>
<button class="mesh-tab" :class="{ active: activeTab === 'bitcoin' }" @click="activeTab = 'bitcoin'">Bitcoin</button>
<button class="mesh-tab" :class="{ active: activeTab === 'deadman' }" @click="activeTab = 'deadman'">
Dead Man
<span v-if="mesh.deadmanStatus?.triggered" class="mesh-tab-badge mesh-tab-badge-alert">!</span>
</button>
<button class="mesh-tab" :class="{ active: activeTab === 'assistant' }" @click="activeTab = 'assistant'">
AI
</button>
<button class="mesh-tab" :class="{ active: activeTab === 'map' }" @click="activeTab = 'map'">
Map
<span v-if="mesh.nodePositions.size > 0" class="mesh-tab-badge">{{ mesh.nodePositions.size }}</span>
</button>
</div>
@@ -1764,21 +1770,19 @@ function isImageMime(mime?: string): boolean {
<!-- Tools panels (3rd column on wide screens) -->
<div class="mesh-tools-wrapper" data-controller-zone="mesh-tools">
<div v-if="isWideDesktop && !isVeryWideDesktop" class="mesh-tools-tab-bar">
<button class="mesh-tab" :class="{ active: toolsTab === 'bitcoin' }" @click="toolsTab = 'bitcoin'">
Off-Grid Bitcoin
<span v-if="mesh.latestBlockHeight > 0" class="mesh-tab-badge">{{ mesh.latestBlockHeight }}</span>
</button>
<button class="mesh-tab" :class="{ active: toolsTab === 'bitcoin' }" @click="toolsTab = 'bitcoin'">Bitcoin</button>
<button class="mesh-tab" :class="{ active: toolsTab === 'deadman' }" @click="toolsTab = 'deadman'">
Dead Man
<span v-if="mesh.deadmanStatus?.triggered" class="mesh-tab-badge mesh-tab-badge-alert">!</span>
</button>
<button class="mesh-tab" :class="{ active: toolsTab === 'map' }" @click="toolsTab = 'map'">
Map
<span v-if="mesh.nodePositions.size > 0" class="mesh-tab-badge">{{ mesh.nodePositions.size }}</span>
<button class="mesh-tab" :class="{ active: toolsTab === 'assistant' }" @click="toolsTab = 'assistant'">
AI
</button>
<button class="mesh-tab" :class="{ active: toolsTab === 'map' }" @click="toolsTab = 'map'">Map</button>
</div>
<MeshBitcoinPanel v-if="showBitcoinPanel" />
<MeshDeadmanPanel v-if="showDeadmanPanel" />
<MeshAssistantPanel v-if="showAssistantPanel" />
<div v-if="showMapPanel" class="glass-card mesh-map-panel"><MeshMap /></div>
</div>
</div>
@@ -1786,22 +1790,20 @@ function isImageMime(mime?: string): boolean {
<!-- Mobile tools: show under peers list on first view -->
<div v-if="showMobileTools" class="mesh-mobile-tools">
<div class="mesh-tools-tab-bar">
<button class="mesh-tab" :class="{ active: toolsTab === 'bitcoin' }" @click="toolsTab = 'bitcoin'">
Off-Grid Bitcoin
<span v-if="mesh.latestBlockHeight > 0" class="mesh-tab-badge">{{ mesh.latestBlockHeight }}</span>
</button>
<button class="mesh-tab" :class="{ active: toolsTab === 'bitcoin' }" @click="toolsTab = 'bitcoin'">Bitcoin</button>
<button class="mesh-tab" :class="{ active: toolsTab === 'deadman' }" @click="toolsTab = 'deadman'">
Dead Man
<span v-if="mesh.deadmanStatus?.triggered" class="mesh-tab-badge mesh-tab-badge-alert">!</span>
</button>
<button class="mesh-tab" :class="{ active: toolsTab === 'map' }" @click="toolsTab = 'map'">
Map
<span v-if="mesh.nodePositions.size > 0" class="mesh-tab-badge">{{ mesh.nodePositions.size }}</span>
<button class="mesh-tab" :class="{ active: toolsTab === 'assistant' }" @click="toolsTab = 'assistant'">
AI
</button>
<button class="mesh-tab" :class="{ active: toolsTab === 'map' }" @click="toolsTab = 'map'">Map</button>
</div>
<div v-if="showMapPanel" class="glass-card mesh-map-panel"><MeshMap /></div>
<MeshBitcoinPanel v-if="showBitcoinPanel" />
<MeshDeadmanPanel v-if="showDeadmanPanel" />
<MeshAssistantPanel v-if="showAssistantPanel" />
</div>
</div>