The whole point of FIPS: the phone peers with the node's npub using the
LAN endpoint as a direct p2p dial hint AND rendezvouses via a public
anchor when away — neither LAN nor 5G location may matter. The anchor
half only existed when the scanned QR carried fanchors, so pairing
against an older node left the phone LAN-only and everything died on 5G.
The Archipelago vps2 anchor (npub + 146.59.87.168:8444/tcp, lockstep
with core fips/anchors.rs) is now baked into upsertNodePeer as a
guaranteed peer. Mesh connect retry window widened so a first-ever
pairing survives the VPN consent dialog. Served APK: 0.5.3 (vc23).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Field test on 5G (Framework PT): pairing scanned fine but connect
hard-failed on the scanned LAN IP, and enabling the mesh VPN killed the
phone's internet.
- ArchyVpnService: the TUN is IPv6-only, and Android blocks every
address family the VPN holds no address for — allowFamily(AF_INET)
(+ allowBypass) so normal traffic flows while only fd00::/8 is routed.
- ServerConnectScreen.connect(): when the LAN address doesn't answer and
the entry carries a mesh ULA, bring the tunnel up (autoStartIfReady)
and probe the ULA with retries before reporting failure — the scanned
IP is a dial hint, the npub/ULA is the identity (npub-first contract).
- Served companion APK refreshed as 0.5.2 (vc22); handoff doc updated.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The APK served from the pairing QR predated today's scanner fixes, so
the download-then-scan flow still hit the laggy scanner. Bumps the
version so phones update in place, refreshes the served artifact
(signed v1+v2+v3, verified), and adds the archi-dev-box deploy handoff.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
- Android/rust/archy-fips-core: leaf-only fips node as a JNI cdylib (fips
pinned to the fips-native fork rev with VpnService fd support), built by
gradle via cargo-ndk (arm64), tested on host
- ArchyVpnService: split-tunnel VpnService routing only fd00::/8 (MTU 1280,
foreground specialUse); FipsManager handles the one-time VPN consent and
silent auto-start — no settings surface at all
- pairing QR now fully configures the mesh: fnpub/fip/fhost/fudp/ftcp plus
fanchors (the node's seed-anchor list, npub@addr/transport) so the phone
can rendezvous through public anchors when the LAN endpoint is unreachable
- default seed anchors gain the two dual-transport join.fips.network test
anchors (23.182.128.74:443/tcp, 217.77.8.91:443/tcp); anchor adverts are
Nostr kind-37195 events
- device token rides the password field end-to-end: backend accepts tokens
wherever it accepts the password, so scan = instant login (WebSocket auth
+ WebView form injection unchanged); token logins skip TOTP
- ServerEntry.meshIp + IPv6-bracketed URLs; WebView retries the mesh address
on main-frame errors, auto-login and origin checks honor it
- companion v0.5.0 (versionCode 20), arm64 abiFilter; FipsNative.available
gates everything so non-arm64 still runs as a plain companion
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Camera decode failed because every lever was at its minimum: the web
modal generated the QR at 112px (~2.5px per module before upscaling),
the analysis stream was CameraX's 640x480 default, and ZXing ran
without TRY_HARDER. Generate the QR at 512px (displayed 192px with a
real quiet zone), analyze at 1280x720, decode with TRY_HARDER plus an
inverted-luminance fallback. v0.4.14 (versionCode 18).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Companion side of docs/companion-pairing-qr.md (v1 contract):
- Connect screen lands on Scan Node's QR / Enter Manually; NESMenu gains
an add-server-by-QR icon button
- QrScannerOverlay: CameraX + ZXing core (pinned, on-device, no ML Kit)
- ServerQrParser: archipelago://pair?v=1&url=..[&pw=..]; unknown major v
-> 'update the app'; upsert by origin so re-scans never duplicate
- archipelago:// deep link registered (singleTask + onNewIntent) for the
modal's 'Open in companion app' button
- WebView auto-fills and submits Login.vue's password form when a stored
password exists — demo QR is one step to a logged-in session
- Web modal + handoff doc copy synced to the real label: Scan Node's QR
- v0.4.13 (versionCode 17)
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The 0.4.11 edit affordance only lived on ServerConnectScreen, which a
connected user never sees. Add edit to NESMenu — the settings modal
reached via two-finger hold while connected: a ✎ pencil on each saved
server opens the form pre-populated (Edit Server header + Cancel),
persists via ServerPreferences.updateSavedServer(), and reconnects when
the edited server is the live one.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Add an edit affordance to each saved server in ServerConnectScreen: a
pencil button loads the entry into the form (Edit Server mode) with
Save Changes / Cancel actions. Persisted via a new
ServerPreferences.updateSavedServer() that replaces by connection
identity (address/port/scheme) and keeps the active record in sync when
the edited server is the active one.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Companion WebView now supports file inputs and downloads, and apps
opened in the in-app tab get a proper loading splash and a footer
control bar matching the web app-session bar.
- onShowFileChooser wired to an ActivityResultLauncher so <input
type=file> opens the system file browser (kiosk + in-app tab)
- DownloadListener: http(s) via DownloadManager (forwarding session
cookies), blob: via JS->base64->MediaStore, data: decoded inline
- in-app tab: app-icon + progress loading splash (eager favicon
fetch, upgraded via onReceivedIcon)
- footer controls (back/forward/refresh/open/close) matched to the
web AppSession mobile bar, with the same SVG glyphs as drawables
- bump to 0.4.8 (versionCode 12)
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
- InAppBrowser now has a bottom control bar (back/forward/reload/open-in-browser/
close) mirroring the web mobile footer, plus a centered loading screen
(app favicon + progress bar) instead of a bare top bar over black.
- Commit a repo-dedicated debug keystore and pin signingConfigs.debug to it so
every machine — and the published companion download — signs debug builds with
the SAME key (fixes "App not installed" signature-mismatch on update). Force v1+v2.
- Bump versionCode 10→11, versionName 0.4.6→0.4.7.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Calibrated from a device home-screen screenshot: launcher3 crops less than the
App-info view, so the ring at 0.53 sat ~78% out. Scale 0.65 reaches the edge.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Ring uses logo.svg's #000->#666 gradient (stroke 22.8834) pushed to scale 0.53
so it sits at the launcher's visible crop edge (calibrated from a device
screenshot). Grid at 0.55. versionCode 9 so launcher3 refreshes its icon cache.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Device App-info screenshot showed the launcher only renders the central ~54%
of the adaptive icon, clipping the ring. Calibrated the ring to scale 0.50 so it
lands at the visible circle edge; grid to 0.55. Bump versionCode 8 so launcher3
refreshes its icon cache (it keys the cached bitmap by versionCode).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
applicationIdSuffix=".debug" + versionNameSuffix so a debug/test build
installs alongside the release app instead of failing on signature mismatch.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
1. registries.conf includes docker.io search + fallback 23.182.128.160
2. First-boot pull_with_fallback() tries primary then fallback registry
3. FileBrowser created with noauth config on persistent volume
4. Backend dynamic registries.json pre-created in ISO
5. Filebrowser password secret created for token flow
Fixes: apps stuck at 0% download, filebrowser not working, dynamic
catalog not loading on fresh installs.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
- RemoteInputScreen: touch/keyboard relay via WebSocket to /ws/remote-input
- Network layer for server communication
- UI components and NES/Neo theme variants
- Updated navigation, server connect, and WebView screens
- Build config and string resources updates
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>