55 Commits

Author SHA1 Message Date
Dorian
979113c598 fix(companion): mesh VPN no longer blocks IPv4 + off-LAN connect via mesh ULA
Field test on 5G (Framework PT): pairing scanned fine but connect
hard-failed on the scanned LAN IP, and enabling the mesh VPN killed the
phone's internet.

- ArchyVpnService: the TUN is IPv6-only, and Android blocks every
  address family the VPN holds no address for — allowFamily(AF_INET)
  (+ allowBypass) so normal traffic flows while only fd00::/8 is routed.
- ServerConnectScreen.connect(): when the LAN address doesn't answer and
  the entry carries a mesh ULA, bring the tunnel up (autoStartIfReady)
  and probe the ULA with retries before reporting failure — the scanned
  IP is a dial hint, the npub/ULA is the identity (npub-first contract).
- Served companion APK refreshed as 0.5.2 (vc22); handoff doc updated.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-23 22:00:15 +01:00
Dorian
35849c88c6 chore(android): companion 0.5.1 (vc21) — refresh served APK + deploy handoff
The APK served from the pairing QR predated today's scanner fixes, so
the download-then-scan flow still hit the laggy scanner. Bumps the
version so phones update in place, refreshes the served artifact
(signed v1+v2+v3, verified), and adds the archi-dev-box deploy handoff.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-23 21:53:29 +01:00
Dorian
bb4166954a feat(companion): saved servers keyed by node npub — pairing contract item 1
Re-scanning a node after a LAN renumber updated the FIPS peer (npub-
matched) but duplicated the saved-server entry (address-matched).
ServerEntry now carries the node's fnpub as a trailing serialization
field (legacy entries still parse) and every saved/active-entry match
goes through sameNode: npub identity first, address/port/scheme only as
the LAN-only fallback. Edit forms that don't carry the npub keep the
stored one.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-23 21:47:10 +01:00
Dorian
87c324e36c feat(companion): native wallet QR scanner, gesture hint overlay, WebView file uploads
- WalletQrScannerModal: native CameraX+zxing scanner styled like the web
  wallet modal, with an upload-image decode path; opened by the web UI
  through the new window.ArchipelagoQr JS bridge. Decodes stream back via
  window.__archyQrResult; the page mirrors status lines out and closes
  the modal when it accepts a code. Detection/spend logic stays in the
  web modal.
- onShowFileChooser: <input type=file> was silently ignored by the
  WebView — file pickers (incl. the wallet's upload option) now work.
- GestureHintOverlay: one-time animation teaching the three-finger hold,
  armed ~2 minutes after login (gesture_hint_seen flag).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-23 20:56:01 +01:00
Dorian
15954aec14 fix(companion): smooth camera preview + no flash on scanner open
ZXing TRY_HARDER (plus the inverted retry) ran on every camera frame,
pegging a core — that CPU contention is what made the preview stutter.
Decode attempts are now gated to ~7/s; KEEP_ONLY_LATEST drops the rest.
PreviewView switches to TextureView (COMPATIBLE): the SurfaceView
default punches a window hole that black-flashes inside Compose fades
and ignores rounded-corner clipping. CameraQrPreview is now shared with
the wallet scan modal.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-23 20:56:01 +01:00
Dorian
1df075f7b1 feat(companion): menu gesture is now a three-finger hold
Two-finger hold collided with two-finger scrolling — any scroll longer
than 500ms popped the NESMenu. Three fingers hold for the menu; two
fingers scroll, on the trackpad, both controllers and the gamepad.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-23 20:56:01 +01:00
Dorian
1a30f984d5 chore(companion): commit archy-fips-core Cargo.lock — reproducible mesh builds
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-22 22:06:32 +01:00
Dorian
4b91765cc7 feat(companion): embedded FIPS mesh replaces WireGuard for remote access
- Android/rust/archy-fips-core: leaf-only fips node as a JNI cdylib (fips
  pinned to the fips-native fork rev with VpnService fd support), built by
  gradle via cargo-ndk (arm64), tested on host
- ArchyVpnService: split-tunnel VpnService routing only fd00::/8 (MTU 1280,
  foreground specialUse); FipsManager handles the one-time VPN consent and
  silent auto-start — no settings surface at all
- pairing QR now fully configures the mesh: fnpub/fip/fhost/fudp/ftcp plus
  fanchors (the node's seed-anchor list, npub@addr/transport) so the phone
  can rendezvous through public anchors when the LAN endpoint is unreachable
- default seed anchors gain the two dual-transport join.fips.network test
  anchors (23.182.128.74:443/tcp, 217.77.8.91:443/tcp); anchor adverts are
  Nostr kind-37195 events
- device token rides the password field end-to-end: backend accepts tokens
  wherever it accepts the password, so scan = instant login (WebSocket auth
  + WebView form injection unchanged); token logins skip TOTP
- ServerEntry.meshIp + IPv6-bracketed URLs; WebView retries the mesh address
  on main-frame errors, auto-login and origin checks honor it
- companion v0.5.0 (versionCode 20), arm64 abiFilter; FipsNative.available
  gates everything so non-arm64 still runs as a plain companion

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-22 22:06:32 +01:00
Dorian
d76f91a62f chore(android): bump companion to 0.4.15 (versionCode 19)
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-21 18:56:52 +01:00
archipelago
2a376ab275 feat(scan): camera on companion + insecure origins — WebView bridge & photo fallback
All checks were successful
Demo images / Build & push demo images (push) Successful in 2m55s
Two gaps kept the wallet QR scanner camera-less outside a desktop browser:

- Companion app: the WebView's default WebChromeClient silently denies
  getUserMedia. Both WebViews (main + in-app overlay) now implement
  onPermissionRequest — granting video capture only, requesting the
  app-level CAMERA permission on first use (manifest already declares it).

- Plain-http origins (mobile web/PWA on a LAN node): browsers hide
  navigator.mediaDevices entirely, no permission can bring it back. New
  "Take photo of QR" fallback uses <input capture=environment> — the
  native camera needs no secure context — and decodes the shot locally
  with qr-scanner's scanImage. Live preview still used when available.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-21 13:44:13 -04:00
Dorian
b6468ebf3c fix(android): let Vue re-render before auto-login submits the password
Dispatch the Enter keydown two frames after the input event so the login
button is enabled when it arrives. Keeps auto-login working against nodes
running older web builds where controller-nav's Enter-in-input pattern
would otherwise click Replay Intro (see the matching web-ui fix).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-18 11:54:12 +01:00
Dorian
6df9afe684 fix(android): pairing QR now actually scannable
Camera decode failed because every lever was at its minimum: the web
modal generated the QR at 112px (~2.5px per module before upscaling),
the analysis stream was CameraX's 640x480 default, and ZXing ran
without TRY_HARDER. Generate the QR at 512px (displayed 192px with a
real quiet zone), analyze at 1280x720, decode with TRY_HARDER plus an
inverted-luminance fallback. v0.4.14 (versionCode 18).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-17 02:03:11 +01:00
Dorian
51d1c89137 fix(android): center connect-screen content vertically
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-17 01:46:07 +01:00
Dorian
2b3a18f189 feat(android): QR pairing — scan, deep link, one-step auto-login
Companion side of docs/companion-pairing-qr.md (v1 contract):
- Connect screen lands on Scan Node's QR / Enter Manually; NESMenu gains
  an add-server-by-QR icon button
- QrScannerOverlay: CameraX + ZXing core (pinned, on-device, no ML Kit)
- ServerQrParser: archipelago://pair?v=1&url=..[&pw=..]; unknown major v
  -> 'update the app'; upsert by origin so re-scans never duplicate
- archipelago:// deep link registered (singleTask + onNewIntent) for the
  modal's 'Open in companion app' button
- WebView auto-fills and submits Login.vue's password form when a stored
  password exists — demo QR is one step to a logged-in session
- Web modal + handoff doc copy synced to the real label: Scan Node's QR
- v0.4.13 (versionCode 17)

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-17 01:41:35 +01:00
Dorian
a90fea80ed feat(android): edit server entries from in-app settings menu (NESMenu); bump to 0.4.12 (vc16)
The 0.4.11 edit affordance only lived on ServerConnectScreen, which a
connected user never sees. Add edit to NESMenu — the settings modal
reached via two-finger hold while connected: a ✎ pencil on each saved
server opens the form pre-populated (Edit Server header + Cancel),
persists via ServerPreferences.updateSavedServer(), and reconnects when
the edited server is the live one.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-26 13:08:18 +01:00
Dorian
5677f9cca1 feat(android): edit saved server entries; bump companion to 0.4.11 (vc15)
Add an edit affordance to each saved server in ServerConnectScreen: a
pencil button loads the entry into the form (Edit Server mode) with
Save Changes / Cancel actions. Persisted via a new
ServerPreferences.updateSavedServer() that replaces by connection
identity (address/port/scheme) and keeps the active record in sync when
the edited server is the active one.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-26 12:54:07 +01:00
Dorian
07b9b5a3aa docs(android): companion release + App-Not-Installed runbook
Capture the 2026-06-26 lessons durably: ship via the hardened publish
script only, v1+v2+v3 signing is enforced by apksigner (AGP ignores
enableV1Signing at minSdk>=24), diagnose install failures with adb
install FIRST, signature-key changes force a one-time uninstall, and
keep all phone/adb work scoped to com.archipelago.app.debug.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-26 12:21:48 +01:00
Dorian
ac59771560 fix(android): force v1+v2+v3 signing & clean-build guards in companion publish
The published companion APK was v2-only (AGP silently ignores
enableV1Signing for minSdk>=24) and clean builds broke on stray
space-named resource dirs. Harden scripts/publish-companion-apk.sh:
clean build, remove/ýreject space-named res dirs, force v1+v2+v3 via
zipalign+apksigner, and abort unless all three schemes verify. Wire
ship-companion.sh to the shared script. Re-sign the served 0.4.10 APK.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-26 11:53:25 +01:00
Dorian
58847fc3d7 chore(android): bump companion to 0.4.10 (versionCode 14)
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-26 11:31:36 +01:00
archipelago
43e700498b fix(android): trust self-signed certs for the user's own node in WebView
Node apps (e.g. NetBird on :8087) terminate TLS with a self-signed cert
so the dashboard gets a secure context (OIDC / window.crypto.subtle, #15).
The WebView's default onReceivedSslError CANCELs untrusted certs, so those
apps rendered blank in the companion — exactly the netbird "won't load in
the webview" report. Override onReceivedSslError in both WebViewClients
(kiosk + in-app browser) to proceed() only when the failing cert's host
matches the connected node; reject everything else (no blanket trust).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-25 18:13:52 -04:00
archipelago
44f7af2017 merge: companion-mobile-ux UX (loader/store-driven launch/icons + android webview) into main
# Conflicts:
#	Android/app/build.gradle.kts
#	Android/app/src/main/java/com/archipelago/app/ui/screens/WebViewScreen.kt
#	neode-ui/src/views/apps/appsConfig.ts
2026-06-23 14:07:44 -04:00
Dorian
5c43e12782 chore(android): publish companion as raw APK instead of zip
Serve the companion download as a plain .apk so a phone installs it
straight from the link/QR with no unzip step. Repoint the in-app
download URL, the ship + publish scripts, and the pre-push hook at
archipelago-companion.apk, and drop the legacy .apk.zip.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-23 09:41:10 +01:00
Dorian
e825bbed73 feat(android): file upload/download + in-app tab redesign
Companion WebView now supports file inputs and downloads, and apps
opened in the in-app tab get a proper loading splash and a footer
control bar matching the web app-session bar.

- onShowFileChooser wired to an ActivityResultLauncher so <input
  type=file> opens the system file browser (kiosk + in-app tab)
- DownloadListener: http(s) via DownloadManager (forwarding session
  cookies), blob: via JS->base64->MediaStore, data: decoded inline
- in-app tab: app-icon + progress loading splash (eager favicon
  fetch, upgraded via onReceivedIcon)
- footer controls (back/forward/refresh/open/close) matched to the
  web AppSession mobile bar, with the same SVG glyphs as drawables
- bump to 0.4.8 (versionCode 12)

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-23 09:41:10 +01:00
archipelago
2a249b8a48 feat(android): companion in-app WebView footer controls + loader; shared debug key; v0.4.7
- InAppBrowser now has a bottom control bar (back/forward/reload/open-in-browser/
  close) mirroring the web mobile footer, plus a centered loading screen
  (app favicon + progress bar) instead of a bare top bar over black.
- Commit a repo-dedicated debug keystore and pin signingConfigs.debug to it so
  every machine — and the published companion download — signs debug builds with
  the SAME key (fixes "App not installed" signature-mismatch on update). Force v1+v2.
- Bump versionCode 10→11, versionName 0.4.6→0.4.7.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-23 03:48:58 -04:00
Dorian
e39e0370e2 fix(android): push icon ring to home-screen visible edge (scale 0.65, v0.4.6)
Calibrated from a device home-screen screenshot: launcher3 crops less than the
App-info view, so the ring at 0.53 sat ~78% out. Scale 0.65 reaches the edge.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-20 10:34:44 +01:00
Dorian
011f6559e1 fix(android): icon ring matching logo.svg gradient at visible edge (v0.4.5)
Ring uses logo.svg's #000->#666 gradient (stroke 22.8834) pushed to scale 0.53
so it sits at the launcher's visible crop edge (calibrated from a device
screenshot). Grid at 0.55. versionCode 9 so launcher3 refreshes its icon cache.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-19 22:21:58 +01:00
Dorian
979e6525b7 fix(android): icon ring at visible crop edge (scale 0.50) + version 0.4.4
Device App-info screenshot showed the launcher only renders the central ~54%
of the adaptive icon, clipping the ring. Calibrated the ring to scale 0.50 so it
lands at the visible circle edge; grid to 0.55. Bump versionCode 8 so launcher3
refreshes its icon cache (it keys the cached bitmap by versionCode).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-19 22:21:58 +01:00
Dorian
5afe9e4aec fix(android): whole badge in background layer, ring inset to survive mask
Put dark fill + inset metallic ring (0.88) + grid (0.58) all in the background
(renders to the mask edge, no safe-zone crop); transparent foreground. Matches
a locally-rendered, circle-masked preview so the ring is visible and uncut.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-19 21:28:26 +01:00
Dorian
75f7020e3e fix(android): ring at circle edge (background layer) + smaller grid
Move the metallic ring into the background (renders to the mask edge, unlike the
foreground which is cropped to the safe zone) so the border is finally visible
at the circle's rim; shrink the grid to ~0.55 so the mark isn't too big.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-19 19:21:57 +01:00
Dorian
8977ea92e8 fix(android): shrink icon grid within the ring for more margin
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-19 19:20:18 +01:00
Dorian
d72cb57545 fix(android): brighter, thicker icon rim (#555->#A5A5A5, stroke 28)
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-19 19:05:55 +01:00
Dorian
ee01ab9427 fix(android): make icon rim softly visible (#3A3A3A->#888)
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-19 19:00:35 +01:00
Dorian
f0e9343d74 fix(android): drop white-wrapping round PNG, single SVG-matched icon ring
Revert to a pure adaptive icon (the bare round PNG was getting legacy-wrapped
onto a white circle by the launcher). One ring only, in the foreground, using
the SVG's dark #000->#666 gradient on a plain dark tile.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-19 18:50:34 +01:00
Dorian
846b2d9646 fix(android): match icon ring to logo.svg gradient (#000->#666)
Revert the brightened grey->white ring back to the original logo.svg gradient
(black->#666, stroke 22.8834) on both the round PNG icon and the adaptive
foreground.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-19 18:40:37 +01:00
Dorian
1074f89c47 feat(android): true-circle round launcher icon (PNG badge)
Render the full circular badge (bright grey->white ring + grid) to round-icon
PNGs at all densities and drop the adaptive round XML, so launchers that use
round icons show a real edge-to-edge circle instead of a mask-cropped coin.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-19 18:31:57 +01:00
Dorian
078c1793a9 fix(android): fit full badge (ring + grid) inside icon safe zone
Scale the whole badge to ~0.64 so the bold grey->white ring isn't clipped at
the edge by the launcher mask; bigger, brighter ring. Background is plain dark.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-19 18:26:54 +01:00
Dorian
a2fa57456d fix(android): scale icon badge into safe zone so the ring is visible
The ring at 0.96 sat in the adaptive-icon bleed zone (outer ~18dp cropped by the
launcher), so only the grid showed. Scale badge + grid to 0.68 so the ring lands
at the edge of the visible circle, and brighten it to grey->white.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-19 18:26:32 +01:00
Dorian
6527e66c07 fix(android): visible metallic icon ring at circle edge
Move the badge ring into the background layer (brightened grey->white so it
reads on #0A0A0A) at ~0.96 so it sits at the masked-circle edge; foreground is
just the white grid. Also honor SHIP_COMPANION in the pre-push hook.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-19 18:12:38 +01:00
Dorian
f2c420d9c0 feat(android): app icon gradient ring border + companion publish script
Adaptive icon foreground now draws the full badge (black→grey gradient ring +
white grid) scaled to ~0.94 so the ring reads as a clean border at the circle
edge. Adds ship-companion.sh: builds the debug APK and publishes it to
neode-ui/public/packages/archipelago-companion.apk.zip, then commits + pushes.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-19 17:46:41 +01:00
Dorian
68cd1c120a fix(android): translucent glass DARK controller so backdrop shows through
The controller body/face were opaque, so the synthwave backdrop only peeked
out above/below the controller. Make the DARK palette surfaces translucent
(body/face/inlay) and drop the opaque shadow platform + the gradient's forced
0.95 alpha, so the backdrop reads through the controller as glass. CLASSIC
palette stays solid.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-19 16:52:02 +01:00
Dorian
aa95e42383 feat(android): circular logo, synthwave backgrounds, glass modal, server names + UX fixes
- New circular badge logo (ic_logo) on Intro + Connect screens; launcher
  icon rebuilt as dark circle + white grid.
- Reddish synthwave backdrop (bg-intro-2) behind Intro, Connect, and the
  remote/gamepad (edge-to-edge with a light scrim); controllers no longer
  paint an opaque fill over it.
- Server name: added to ServerEntry/prefs, the Connect form, the modal
  add-form, and saved-server rows; removal now matches by connection
  identity (rename- and legacy-format-safe).
- NESMenu modal restyled to glassmorphism #0A0A0A with centered, larger
  fields. Connect-form glass cards given a darker base for legibility.
- Intro title/subtitle set to #FAFAFA.
- Deleting the last server clears the active server and returns to Connect.
- D-pad auto-repeat initial delay raised to 500ms so a tap sends one key
  (fixes doubled nav sound).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-19 16:21:48 +01:00
Dorian
0f43870e6c chore(android): give debug build a .debug app id
applicationIdSuffix=".debug" + versionNameSuffix so a debug/test build
installs alongside the release app instead of failing on signature mismatch.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-19 14:40:50 +01:00
Dorian
b5a9deb815 feat(android): open non-iframeable apps in in-app webview + webview perf
The kiosk's "Open in new tab" used window.open(..., 'noopener,noreferrer'),
which the WebView suppresses, so launching apps that can't be iframed did
nothing. Route such node apps (same host) into a local in-app WebView overlay
instead, keeping the kiosk view alive underneath; genuinely external links
still go to the system browser. Wired through onCreateWindow,
shouldOverrideUrlLoading, and a new ArchipelagoNative.openInApp() bridge.

Perf (no visual change): enable setOffscreenPreRaster to stop scroll
checkerboarding, and enable WebView remote debugging on debuggable builds
for chrome://inspect profiling.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-19 11:28:48 +01:00
archipelago
705e2436ba chore(ops,docs): first-boot containers, image versions, design docs, android remote-input
- first-boot-containers + image-versions for fmcd/fedimint
- dual-ecash, meshroller-integration, and remaining-issues design docs
- Android remote-input two-finger scroll + external-open handling

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-17 19:22:02 -04:00
archipelago
c800293f1f fix: bitcoin receive, AIUI pointer input, electrs self-heal, OTA timeout
- LND wallet: request correct address type so receive-address generation
  no longer 400s
- AIUI/app session: on-screen pointer can click + type into app content
  (incl. app store search); "open in new tab" opens the phone browser;
  mobile credential modal centered instead of full-height
  (remote-relay.ts, AppSession.vue, AppSessionFrame.vue, AppIconGrid.vue,
  openExternal.ts, WebViewScreen.kt) + remote-relay tests
- health_monitor: electrs auto-recovers from a corrupt index and shows a
  percent/block-height progress screen while reindexing (useElectrsSync.ts)
- update.rs: drop retired tx1138 secondary mirror (one-time migration);
  longer download timeout for slow connections
- CHANGELOG: v1.7.90-alpha notes
- tests/release/run.sh: harness tweaks

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-13 04:49:32 -04:00
archipelago
cc1f8fba72 fix(apps): stabilize saleor and netbird release paths 2026-05-20 20:38:52 -04:00
Dorian
f586cbc499 fix: ISO install - fallback registry, filebrowser noauth, registries
1. registries.conf includes docker.io search + fallback 23.182.128.160
2. First-boot pull_with_fallback() tries primary then fallback registry
3. FileBrowser created with noauth config on persistent volume
4. Backend dynamic registries.json pre-created in ISO
5. Filebrowser password secret created for token flow

Fixes: apps stuck at 0% download, filebrowser not working, dynamic
catalog not loading on fresh installs.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-12 09:06:12 -04:00
Dorian
3078d4b69e feat: dynamic app catalog, Gitea app polish, registry sync
App catalog served from Gitea repos (app-catalog) with 35 apps.
Nodes fetch catalog dynamically — new apps appear without frontend
rebuild. Test app added and removed to verify pipeline.

Gitea manifest updated with internal_port/nginx_proxy for iframe.
Updated catalog.json, nginx configs, app session configs.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-12 08:20:18 -04:00
Dorian
c421fdb064 feat: companion app improvements and intro overlay
Android: NES controller/keyboard enhancements, WebSocket reconnect,
portrait mode. Backend: remote input handler updates. UI: companion
intro overlay on dashboard, relay improvements.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-04-11 20:01:14 +01:00
Dorian
54f1213a7f android 2026-04-02 20:49:43 +01:00