The ISO built FIPS from an unpinned --depth 1 clone of upstream main, so
every build shipped whatever happened to be on main that day. Pin to
v0.4.1 via a FIPS_VERSION build arg — the version fips/config.rs renders
its typed config against, and the one validated in the field on .198 and
the thinkpad. The pin lands inside the STEP 1 recipe-hash range, so the
cached rootfs correctly invalidates on the next build.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The peer-files header title block is `hidden md:block` (the global header
carries the peer name on mobile), which also hid the transport pill nested
inside it — so mobile users browsing a peer's files had no indication of
whether they were on FIPS or Tor.
Render a `md:hidden` pill alongside the peer icon so the transport is
visible at every width, without duplicating the peer name on desktop.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
vue-tsc in the release build (unlike the gate's type-check) rejects
indexing WG_RETRY_DELAYS_MS with a bare counter; hoist the delay into a
local and gate on undefined instead of the length check.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
On a fresh node the wgqr step is often reached while the backend is still
settling (services starting, backend restarting during orchestration): a
single 'Failed to fetch' left a permanently blank QR. Retry network-class
failures on a 2s/4s/8s ladder while the step is still on screen, then fall
back to the friendly error + Try again button.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
With :global(html.kiosk-mode) .bg-layer the SFC compiler drops the
descendant part and emits bare html.kiosk-mode rules — including
display: none !important — blanking the whole document on kiosk.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
- Never show the get-the-app pitch inside the companion WebView itself
- Don't guess peer-exists when list-peers is unreachable: try create,
fall back to peer-config on already-exists errors
- Translate raw 'Failed to fetch' into an actionable network hint and
add a Try again button instead of a dead-end error
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
neode_intro_seen / neode_onboarding_complete are per-origin browser state:
after a reinstall (or another node on a DHCP-recycled IP) they describe the
previous node and muted a genuinely fresh install's intro. Root boots now
always ask the backend; a confirmed-fresh answer plays the intro and clears
the stale flag.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The pre-UI sync overlay used a hardcoded orange box-glyph SVG; it now renders
the same resolved app icon the loading screen uses (with the shared image-error
fallback), so the wait page reads as ElectrumX at a glance.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The SW-update modal is noise on the demo (nothing to update to) and both
accept-paths end in a reload that replays the intro from scratch. With
skipWaiting/clientsClaim off, ignoring the waiting worker is safe — the
new build activates on the visitor's next session.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The companion's auto-login fills the password and dispatches Enter in the
same tick, before Vue re-enables the disabled submit button. Controller-nav's
'Enter in input clicks the next enabled button' pattern then hit the Replay
Intro button — clearing neode_intro_seen and hard-navigating to /, so every
app connect replayed the intro cinematic in a loop. The auth inputs all have
their own Enter handlers, so they opt out via data-controller-no-submit.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
3aebbcbb made goal completion require walking the manual steps (running
apps alone no longer finish a goal) but left the store tests asserting
the old auto-complete behavior. Tests now walk the manual step and also
pin the new running-but-not-walked => in-progress case.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The card-action sweep put the mobile 50/50 Delete|Rotate row under every
Tor service on desktop too — desktop reverts to the original compact
inline Rotate / trash / toggle beside each row, while mobile keeps the
thumb-safe stacked layout. The VPN and Network Interfaces cards' bottom
buttons now pin to the card bottom (mt-auto) so they stay vertically
aligned when the grid stretches one card taller than the other.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
- "Back to Goals" now returns to Home's Setup tab (?tab=setup) instead of
landing on the dashboard tab.
- The channels screen remembers when a setup wizard sent you there
(?from=goal) — its back button reads "Back to Setup" and returns to the
wizard; it also now uses the shared BackButton pill instead of a bare
link.
- "Open & Configure" steps launch the actual app via the app launcher —
iframe apps overlay on top of the wizard, tab-only apps (BTCPay,
Nextcloud) open a tab, mobile uses the in-app browser — instead of
routing to the app-details page.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Retire the >=1800px compact-header variant globally (Monitoring Details,
Federation Find Nodes/Fleet, Identities Create, VPN Add Device, Network
Interfaces Scan WiFi, Tor Restart/Add Service). Tor service rows get a
50/50 Delete|Rotate row underneath — Delete on the left, away from the
enable toggle, so no missclicks.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Dashboard tab (default): stat tiles per earning source, 7-day earnings
LineChart (one line per source, daily buckets — earnings are sparse
events so finer buckets would draw noise), active-session count and
revenue-by-service bars from streaming.list-sessions. Configure tab
keeps the old settings screen with the intro copy boxed in a card, plus
a new TollGate WiFi entry (price per minute via openwrt.provision-
tollgate, with a set-up-gateway hint when no router is paired). Demo
mocks gain profit history entries and streaming sessions.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The nginx sub_filter rewrite couldn't touch the SPA's runtime-built asset
URLs, so the iframed IndeeHub rendered with broken links and images. The
real site refuses iframing (X-Frame-Options), so the demo now opens
https://indee.tx1138.com/ directly via the demo-external mechanism, whose
isDemoExternal() check was previously hardcoded off.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Every Lightning setup (Open a Shop, Accept Payments, Run a Lightning Node)
gains a guided path to a working channel:
- New "Fund Your Bitcoin Wallet" step, gated on the blockchain finishing
its initial sync: while syncing it shows a live progress bar with a
counting-down time-remaining estimate; once synced it shows the on-chain
balance and a "Fund Wallet" button that opens the receive modal with a
fresh address, QR, and the Zeus channel limits (min 150,000 / max
1,500,000 sats) noted.
- When the sync finishes while a Lightning setup is mid-flight, a toast
pops with a "Finish setup" link straight back to the wizard (toasts now
support action links). If several setups are in flight, one is chosen —
the shared steps complete the lightning part of any of them.
- Channel steps are Zeus-branded (logo + copy) and land on the Lightning
Channels screen, which now carries an "Open a channel with Zeus" card
that prefills the open-channel modal with the Olympus peer URI, 150k
sats, and private-channel checked. "Get Zeus" links to zeusln.com.
- Setup completion now actually requires walking the manual steps (fund,
open channel, configure) — previously any step whose app was installed
was silently auto-ticked and running apps marked the whole goal done.
- Completion CTAs now go to the app you just set up ("Go to my shop
(BTCPay)" etc.) instead of the generic services list; iframe apps open
in the on-top app overlay.
- On-chain send modal gains a "Send all funds" sweep toggle, backed by
LND's send_all on the backend (amount no longer required when sweeping).
- Demo/mock: bitcoin.getinfo now returns the block_height/sync_progress
contract the UI reads and simulates a ~90s IBD ramp per visitor so the
timer, toast, and fund flow can all be demoed live; channel list data
fixed (status/channel_point/liquidity totals — the panel previously
crashed on the missing status field); sendcoins supports send_all.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Drop the 'Discover Nodes on Nostr' button and the >=1800px header
buttons; Find Nodes + Refresh are now a 50/50 bottom pair on every
screen size, with Refresh acting on the active tab.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
After 'I've installed it' the modal now walks WireGuard setup before
pairing: install WireGuard (hosted APK + QR), scan the node's tunnel
config (auto-provisioned 'companion-phone' peer via the existing
vpn.create-peer/peer-config RPCs, rendered client-side), switch it on,
then pair. Real nodes pair against http://10.44.0.1 — the tunnel only
routes AllowedIPs 10.44.0.0/16, so the LAN origin is unreachable
remotely. The demo fakes the tunnel via mock RPCs and keeps its public
pairing URL. REMOTE_ACCESS_STEPS=false restores the old two-screen flow.
Phones get the config as a downloadable .conf (can't scan own screen).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
- Identities render as profile cards (banner, overlapping avatar, bio)
in narrow containers via container query; wide/desktop row untouched
- Demo identities get purpose-tinted SVG avatars (public/demo-avatars)
in both mock identity.list/get branches
- Node Visibility: description stacks under icon+title on mobile,
Refresh is a full-width bottom action on all sizes, discoverable
warning line removed, and the demo no longer exposes an onion address
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Camera decode failed because every lever was at its minimum: the web
modal generated the QR at 112px (~2.5px per module before upscaling),
the analysis stream was CameraX's 640x480 default, and ZXing ran
without TRY_HARDER. Generate the QR at 512px (displayed 192px with a
real quiet zone), analyze at 1280x720, decode with TRY_HARDER plus an
inverted-luminance fallback. v0.4.14 (versionCode 18).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The App Store gains a "Your Node. In Your Pocket." hero banner for the
mobile companion app, in the same format as the featured-app banner, with
the app running on a phone mockup rising out of the right edge. Install
(or clicking anywhere on it) opens the Remote Companion download/pairing
modal — now openable on demand via a shared trigger instead of only
auto-showing once.
Also fixes the companion APK download on PWA installs: /packages/ now
bypasses the service worker's SPA fallback, which was answering the
download click with index.html instead of the file.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Companion side of docs/companion-pairing-qr.md (v1 contract):
- Connect screen lands on Scan Node's QR / Enter Manually; NESMenu gains
an add-server-by-QR icon button
- QrScannerOverlay: CameraX + ZXing core (pinned, on-device, no ML Kit)
- ServerQrParser: archipelago://pair?v=1&url=..[&pw=..]; unknown major v
-> 'update the app'; upsert by origin so re-scans never duplicate
- archipelago:// deep link registered (singleTask + onNewIntent) for the
modal's 'Open in companion app' button
- WebView auto-fills and submits Login.vue's password form when a stored
password exists — demo QR is one step to a logged-in session
- Web modal + handoff doc copy synced to the real label: Scan Node's QR
- v0.4.13 (versionCode 17)
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The Remote Companion intro modal gains a second screen: an "I've installed
it" button next to the download button slides over to a pairing QR the
companion app scans to load the server details automatically, with a Back
button to return. The QR is an archipelago://pair deep link carrying the
server URL — the demo embeds https://demo.archipelago-foundation.org plus
the shared demo password so a scan lands in a logged-in demo session; real
nodes send only the address (kiosk advertises the mDNS .local name since
its own origin is localhost). Phones also get a tap-to-open deep-link
button since you can't scan your own screen.
App-side contract + requirements handed off in docs/companion-pairing-qr.md.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Two "unpolished" moments, worst on the demo:
- CompanionIntroOverlay gated on a point-in-time check of the reveal
cinematic flag. On a cold cache the entrance video can start buffering
after the 5s base delay, so the flag was still false when sampled and
the popup cut into the cinematic anyway. It now shows only after the
scene has been continuously calm for the full grace window.
- ConnectionBanner's flat 2.5s debounce fired on every tab-return and on
first dashboard paint: a dead WebSocket is the NORMAL state right then
(browsers kill background-tab sockets; first paint races the initial
connect), and reconnects routinely exceed 2.5s over real links. Those
moments now get a 10s runway (15s window after load/resume); genuine
mid-session drops keep the 2.5s response. On the demo the blip banner
is suppressed entirely — it runs against a local mock, so "Connection
lost" there is pure noise.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
A genuine service-worker update still reloaded the page the instant the
new worker claimed it. The kiosk and the public demo replay the intro on
every boot/visit, so an update landing mid-sequence restarted the whole
cinematic — the "typing intro resets to the start after several seconds"
report. Hold the reload until the splash is complete and the
dashboard-reveal cinematic is over, then apply it.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The orange "gamepad selection" lift+glow was plain CSS :focus styling on
[data-controller-container] — any tap on a tabindex card lit it up (worst
on mobile), and useControllerNav's autoFocusMain programmatically focused
the first card on mount and every route change, painting the ring with no
controller input at all.
Gate it behind html.controller-nav, toggled by actual input modality:
arrow-key navigation and gamepad connection turn it on, any pointerdown
turns it off. autoFocusMain now no-ops outside directional-nav mode (a
first arrow press focuses the first container instead of spatially
navigating from <body>), so pointer users never get surprise rings while
keyboard/gamepad users keep the exact same navigation.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The 454c4bb2 kiosk flattening only covered the Dashboard's background
stack, but the kiosk boots into the login/onboarding screen —
OnboardingWrapper.vue — whose scoped 3D stack (perspective +
preserve-3d bg layers + mix-blend-mode glitch overlays) has the exact
compositing pattern that fails to repaint under the kiosk's software
compositor, leaving the black body fill visible. Extend the same
html.kiosk-mode flattening to this screen via :global() rules: 2D
opacity crossfades stay, 3D transforms / blur filters / blend-mode
glitch layers go.
Also raise the kiosk chromium JS heap cap 128→256MB: the intro
cinematic (video + audio + app) inside a 128MB V8 old-space risks
renderer OOM, and a crashed kiosk tab auto-reloads — indistinguishable
from the reported "flickers and refreshes".
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Three regressions of the fresh-install cinematic, all in App.vue:
1. The kiosk chromium opens /kiosk (a marker route that stamps
localStorage.kiosk and redirects to /). The deep-route splash
suppression added in PR #91 reads window.location.pathname, so the
kiosk boot was classified as a deep route and the typing intro →
"Welcome Noderunner" → onboarding sequence never played. Normalize
/kiosk to / for the splash decision.
2. The pre-splash onboarding-status check runs a ~30s retry ladder;
against a still-booting backend it held the black !isReady screen the
whole time. Bound it with a 2.5s race — unknown means "play the
intro" (a fresh install IS the slow-backend case; onboarded nodes
answer in milliseconds so their suppression is unaffected).
3. handleSplashComplete revealed RouterView before routing, flashing
RootRedirect's spinner at '/' between the intro's final frame and the
onboarding screen. Commit the destination route first, then reveal.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>