Why apps feel instant over the mesh and data panels didn't: an app
launch is ONE streamed HTTP fetch on a warm session; the panels were
built from SERIALIZED RPC round-trips, each costing a full mesh RTT.
- Wallet card (Home): the 7 balance/history RPCs fired one-by-one
(seconds by construction) — now all 7 in parallel, and the card paints
a persisted last-known snapshot (balances + recent transactions)
BEFORE any network round-trip. Refresh replaces it silently.
- Web5 connected nodes: listPeers + federationListNodes fetched
together instead of stacked.
- Peer files: the cosmetic peer-name lookup no longer blocks the
catalog/owned fetches it never depended on.
Rules going forward: never serialize independent RPCs; never show a
spinner where last-known data exists.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Reachability probes ran one at a time with a 30s Tor timeout each, so
Refresh sat disabled for N-offline-peers × 30s. Now the list renders and
the button re-enables immediately; probes run concurrently and fill the
dots in as they land.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Drop the 'Discover Nodes on Nostr' button and the >=1800px header
buttons; Find Nodes + Refresh are now a 50/50 bottom pair on every
screen size, with Refresh acting on the active tab.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Web5ConnectedNodes sent { request_id } but the backend only read
params.id, so accepting/rejecting a connection request always failed
with 'Missing required parameter: id'. Frontend now sends id; backend
accepts both spellings for older deployed UIs.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Web5ConnectedNodes.vue declared nodesContainerRef but never consumed it
(the controller-nav system scans [data-controller-container] globally,
no other view uses a per-component ref for it) — broke the vue-tsc build.
MeshMap.test.ts's mocked mesh store predated federatedPositions (added
earlier this session for the Mesh Map federated-node feature) and crashed
on mount. Found live merging PR#67 (reticulum) + UI/UX work +
archy-openwrt into main for a combined fleet deploy.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
- Mesh: fix 920-1280px bottom margin (phantom mobile-nav reservation
leaking into the desktop-sidebar range), let the mesh view scale to
full width on wide screens instead of capping at 1600px, and make the
Device panel collapsible on desktop (previously mobile-only)
- Search/controller-nav: a global gamepad/keyboard-nav feature was
auto-clicking "the next button in the DOM" on Enter in any text input,
which cleared the mesh peer search and popped the sideload modal from
the App Store/My Apps search boxes. Opt out via data-controller-no-submit
on all filter inputs; bump the mesh clear button's touch target
- Modals: several (sideload, credential, Lightning channel open, identity
create) used ad-hoc blue buttons and non-fullscreen backdrops that only
covered the main content area, not the sidebar. Teleport them to body,
unify backdrop/button theming to the dark+orange convention, fix the
sideload modal's square bottom corners on desktop, and standardize
close buttons to the ghost-icon style
- Web5: remove the redundant/dead "Messages" tab from Connected Nodes
(its deep-link was unreachable dead code); fix the "view message" toast
to actually open the Archipelago channel instead of silently failing to
match a LoRa peer; make identity rows responsive via a container query
(viewport-based breakpoints don't work in the page's 2-column grid) and
right-justify their action icons; collapse DID/DHT/Wallet/Nostr/Connected
Nodes by default on mobile
- Apps/App Store: match the search bar and sideload button's height,
padding, and background to the mode-switcher tabs beside them
- Mesh chat: keep the compose input focused after sending
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
The backend already sends did in federation peer lists, but the Peer
type omitted it and federationNodeToPeer() dropped it when mapping. Add
did?: string to Peer and pass node.did through, so trusted/observer
node rows route to Federation/Mesh by their real DID (falling back to
pubkey/onion) instead of failing the build on a missing property.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
- All four tabs (trusted/observers/messages/requests) capped at max-h-72 with
internal scroll, so the screen stays short instead of growing very long.
- Clicking a node row navigates to that node in the Federation screen
(?node=did); the Message button (stop-propagation) deep-links to that peer\047s
mesh chat (?peer=), using the Mesh.vue ?peer handler.
type-check clean.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>