archipelago c375ecc441 fix: fresh-ISO feedback bug-bash — onboarding, status truthfulness, recovery, kiosk, logs
Fixes from real fresh-install feedback (Framework node .81) + its log bundle:

Backend:
- websocket: subscribe before initial snapshot — broadcasts in the gap were
  silently lost, stranding clients on stale state until a hard refresh
  (the "everything needs ctrl-r" bug: My Apps stuck Loading, App Store
  stuck Checking, containers-scanned never arriving)
- crash recovery: check the crash marker BEFORE writing our own PID —
  recovery had never run on any node (always saw its own PID and skipped);
  PID-reuse guard via /proc cmdline
- boot status: pending-boot-starts registry (recovery, stack recovery,
  reconciler, adoption) — scanner overlays queued-but-down apps as
  Restarting instead of Stopped after a reboot; scanner-authored
  Restarting resolves immediately on a settled scan (no transitional wedge)
- install deps: bounded wait (36x5s) when a dependency is installed but
  still starting ("Waiting for Bitcoin to start…") instead of instant
  rejection; dependency-gate rejections remove the optimistic entry (no
  phantom Stopped tile) and surface as a notification
- seed backup: auth.setup persists the onboarding mnemonic as the
  encrypted seed backup (reveal previously failed on EVERY node — nothing
  ever wrote master_seed.enc); seed.restore stashes too; error sanitizer
  lets seed/2FA errors through instead of "Check server logs"
- lnd: bitcoind.rpchost resolved from the running Bitcoin variant
  (hardcoded bitcoin-knots broke Core nodes); manifest uses derived_env
- bitcoin status: clean human message for connection-reset/startup; raw
  URLs + os-error chains no longer reach the app card
- fedimint-clientd: chown /var/lib/archipelago/fmcd to 1000:1000 (root-
  created dir crash-looped the rootless container, EACCES) — first-boot
  script + pre-start self-heal
- log volume (>1GB/day on a day-old node): journald caps drop-in (ISO +
  bootstrap self-heal), bitcoind -printtoconsole=0 everywhere (90% of the
  journal was IBD UpdateTip spam), tracing default debug→info

Frontend:
- Login: Enter advances to confirm field then submits; submit always
  clickable with inline errors (was silently disabled on mismatch);
  Restart Onboarding needs a confirming second click (the mismatch →
  "onboarding restarted" trap)
- sync store: 30s state reconciliation + refetch on re-entrant connect;
  20s containers-scanned escape hatch so Checking can never show forever;
  fresh empty node reaches the real "no apps yet" state
- intro video: CRF20 re-encode (SSIM 0.988) + faststart — moov was at EOF
  so playback needed the full 15MB first (the intro lag)
- backgrounds: 10 heaviest JPEGs → WebP q90 (9.4MB→6.6MB); 7 stayed JPEG
  (WebP larger on noisy sources)
- Web5ConnectedNodes: drop unused template ref that failed vue-tsc -b

ISO/kiosk:
- nginx: /assets/ 404s no longer cached immutable for a year; HTTPS block
  gained the missing /assets/ location (served index.html as images)
- kiosk: launcher/service spliced from configs/ at ISO build (stale
  heredoc force-disabled GPU); MemoryHigh/Max 1200/1500→2200/2800M (kiosk
  rode the reclaim throttle = the lag); firmware-intel-graphics +
  firmware-amd-graphics (trixie split DMC blobs out of misc-nonfree)

Verified: cargo test 898/898 green, npm run build green with dist
contents confirmed (webp refs, lnd.png, faststart video, new strings).
Handover for ISO build + deploy: docs/HANDOVER-2026-07-02-iso-feedback.md

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-02 08:00:39 -04:00

229 lines
7.4 KiB
TypeScript

// Sync store — WebSocket connection, real-time data, patch application
import { defineStore } from 'pinia'
import { ref, computed } from 'vue'
import type { DataModel } from '../types/api'
import { wsClient, applyDataPatch } from '../api/websocket'
import { rpcClient } from '../api/rpc-client'
export const useSyncStore = defineStore('sync', () => {
// State
const data = ref<DataModel | null>(null)
const isConnected = ref(false)
const isReconnecting = ref(false)
const hasLoadedInitialData = ref(false)
let isWsSubscribed = false
let isWsConnecting = false
let isRefreshingState = false
let stalenessTimer: ReturnType<typeof setInterval> | null = null
const STALENESS_INTERVAL_MS = 30_000
// Computed
const serverInfo = computed(() => data.value?.['server-info'])
const packages = computed(() => data.value?.['package-data'] || {})
const peerHealth = computed<Record<string, boolean>>(() => data.value?.['peer-health'] || {})
const uiData = computed(() => data.value?.ui)
/**
* Refetch the full state snapshot via RPC and apply it through the same
* path as the post-connect fetch (revision/hasLoadedInitialData handling
* stays identical). Guarded against overlapping fetches.
*/
async function refreshStateFromServer(): Promise<void> {
if (isRefreshingState) return
isRefreshingState = true
try {
const freshState = await rpcClient.call<{ data: DataModel }>({ method: 'server.get-state' })
if (freshState?.data) {
data.value = freshState.data
hasLoadedInitialData.value = true
}
} catch {
// Non-fatal: WebSocket patches will still work
if (import.meta.env.DEV) console.warn('[Store] Failed to refresh state from server')
} finally {
isRefreshingState = false
}
}
/**
* Belt-and-suspenders against missed broadcasts: while the WebSocket is
* connected, periodically resync the full state so a dropped patch can
* never permanently strand the UI on stale data.
*/
function startStalenessReconciliation(): void {
if (stalenessTimer) return
stalenessTimer = setInterval(() => {
if (wsClient.isConnected()) void refreshStateFromServer()
}, STALENESS_INTERVAL_MS)
}
function stopStalenessReconciliation(): void {
if (stalenessTimer) {
clearInterval(stalenessTimer)
stalenessTimer = null
}
}
// Actions
async function connectWebSocket(): Promise<void> {
// Prevent concurrent connection attempts
if (isWsConnecting) return
isWsConnecting = true
try {
if (import.meta.env.DEV) console.log('[Store] Connecting WebSocket...')
isReconnecting.value = true
// Don't create multiple subscriptions - check if already subscribed
if (!isWsSubscribed) {
// Subscribe to updates BEFORE connecting (so we catch initial data)
isWsSubscribed = true
// Listen for connection state changes
wsClient.onConnectionStateChange((state) => {
if (import.meta.env.DEV) console.log('[Store] WebSocket connection state changed:', state)
isConnected.value = state === 'connected'
isReconnecting.value = state === 'connecting'
})
wsClient.subscribe((update: { type?: string; data?: DataModel; rev?: number; patch?: import('@/types/api').PatchOperation[] }) => {
// Handle mock backend format: {type: 'initial', data: {...}}
if (update?.type === 'initial' && update?.data) {
if (import.meta.env.DEV) console.log('[Store] Received initial data from mock backend')
data.value = update.data
hasLoadedInitialData.value = true
isConnected.value = true
isReconnecting.value = false
}
// Handle real backend format: {rev: 0, data: {...}}
else if (update?.data && update?.rev !== undefined) {
data.value = update.data
hasLoadedInitialData.value = true
isConnected.value = true
isReconnecting.value = false
}
// Handle patch updates (both backends)
else if (data.value && update?.patch) {
try {
if (import.meta.env.DEV) console.log('[Store] Applying patch at revision', update.rev || 'unknown')
data.value = applyDataPatch(data.value, update.patch)
// Mark as connected once we receive any valid patch
if (!isConnected.value) {
isConnected.value = true
isReconnecting.value = false
}
} catch (err) {
if (import.meta.env.DEV) console.error('[Store] Failed to apply WebSocket patch:', err)
}
}
})
}
// Now connect (or reconnect if already connected)
// Only attempt to connect if not already connected
if (wsClient.isConnected()) {
if (import.meta.env.DEV) console.log('[Store] WebSocket already connected')
isConnected.value = true
isReconnecting.value = false
// Re-entrant call while already connected (e.g. after onboarding
// completes): resync state in case a broadcast was missed.
void refreshStateFromServer()
startStalenessReconciliation()
return
}
await wsClient.connect()
if (import.meta.env.DEV) console.log('[Store] WebSocket connected')
// Fetch fresh state after reconnect to avoid stale patch application
await refreshStateFromServer()
startStalenessReconciliation()
// Connection state will be updated via the callback
if (wsClient.isConnected()) {
isConnected.value = true
isReconnecting.value = false
}
} catch (err) {
if (import.meta.env.DEV) console.error('[Store] WebSocket connection failed:', err)
// Don't mark as disconnected immediately - let reconnection logic handle it
// The WebSocket client will retry automatically
isReconnecting.value = true
isConnected.value = false
// Don't throw - allow app to work without real-time updates
// The WebSocket will reconnect in the background
} finally {
isWsConnecting = false
}
}
async function initializeData(): Promise<void> {
// Initialize with empty data structure
// The WebSocket will populate it with real data
data.value = {
'server-info': {
id: '',
version: '',
name: null,
pubkey: '',
'status-info': {
restarting: false,
'shutting-down': false,
updated: false,
'backup-progress': null,
'update-progress': null,
},
'lan-address': null,
'tor-address': null,
unread: 0,
'wifi-ssids': [],
'zram-enabled': false,
'seed-backed': false,
},
'package-data': {},
ui: {
name: null,
'ack-welcome': '',
marketplace: {
'selected-hosts': [],
'known-hosts': {},
},
theme: 'dark',
},
}
hasLoadedInitialData.value = false
}
/** Reset sync state on logout — called by auth store */
function resetOnLogout(): void {
stopStalenessReconciliation()
data.value = null
hasLoadedInitialData.value = false
isWsSubscribed = false
wsClient.disconnect()
isConnected.value = false
isReconnecting.value = false
}
return {
// State
data,
isConnected,
isReconnecting,
hasLoadedInitialData,
// Computed
serverInfo,
packages,
peerHealth,
uiData,
// Actions
connectWebSocket,
initializeData,
resetOnLogout,
}
})