Two near-identical periodic federation sync loops were running side by
side. git history shows the overlap was accidental, not load-bearing: the
30-minute loop landed first (8dd57bcb, 2026-04-19), and the 90s loop
landed later (837cc028, 2026-06-19) describing itself as "new 90s
periodic federation auto-sync (none existed)" — its author simply hadn't
seen the existing one. Running both doubled the write-race exposure
against nodes.json that plan 01-01 locked down.
The 90s loop survives; it already did strictly more (per-peer sync-result
recording, asymmetry self-heal). The deleted loop's one unique behavior —
refresh_federation_mesh_peers() after a completed pass (#42), which pushes
newly-learned names/roster into the live mesh peer table so chat contacts
refresh without a restart — is preserved at the tail of the survivor. That
call is a local, idempotent re-seed from nodes.json with no network I/O,
so running it per-pass rather than per-half-hour is cheap.
Also carried over: MissedTickBehavior::Delay, so a pass delayed by suspend
or heavy load resumes the cadence instead of firing a burst of catch-up
ticks. And node-load errors are now logged and skipped explicitly rather
than swallowed by a catch-all, so an empty roster and an unreadable one
are no longer indistinguishable.
Not carried over: the deleted loop's 5s per-peer stagger. Its stated
reason was avoiding concurrent connects against the Tor SOCKS proxy, but
both loops iterate peers sequentially and await each sync, so there were
never concurrent connects to stagger; keeping it would only push a
multi-peer pass past the 90s cadence.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>