- archipelago-gamepad-keys: evdev->uinput daemon (pure python3 stdlib) that
mirrors any attached controller as a virtual keyboard — D-pad/stick to
arrows, A/B to Enter/Escape, X/Y to Space/f, shoulders to Tab/Shift+Tab.
The browser sees real keys, so controllers work inside EVERY app iframe
(IndeeHub, Jellyfin…) with zero per-app code. Ships via the ISO splice and
bootstrap self-heal (kiosk nodes only), hotplug via 5s rescans.
Implements docs/tv-input-iframe-apps.md.
- useControllerNav: an open [role=dialog][aria-modal] owns navigation —
focus is pulled inside, arrows move spatially between its controls, Enter
activates, Escape stays with the modal's own close handling. One standard
mapping for every modal.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
- Per-app default display mode: explicit user pick (remembered per app) ->
app default -> last global -> panel; IndeeHub defaults to fullscreen.
- data-controller-primary: a media file card's gamepad-select clicks the
card (audio -> bottom-bar player, video -> lightbox) instead of the
card's download link.
- Discovered-nodes list scales with the viewport (max(14rem,45vh)) instead
of cramming a long list into a fixed 224px box.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The orange "gamepad selection" lift+glow was plain CSS :focus styling on
[data-controller-container] — any tap on a tabindex card lit it up (worst
on mobile), and useControllerNav's autoFocusMain programmatically focused
the first card on mount and every route change, painting the ring with no
controller input at all.
Gate it behind html.controller-nav, toggled by actual input modality:
arrow-key navigation and gamepad connection turn it on, any pointerdown
turns it off. autoFocusMain now no-ops outside directional-nav mode (a
first arrow press focuses the first container instead of spatially
navigating from <body>), so pointer users never get surprise rings while
keyboard/gamepad users keep the exact same navigation.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
- Mesh: fix 920-1280px bottom margin (phantom mobile-nav reservation
leaking into the desktop-sidebar range), let the mesh view scale to
full width on wide screens instead of capping at 1600px, and make the
Device panel collapsible on desktop (previously mobile-only)
- Search/controller-nav: a global gamepad/keyboard-nav feature was
auto-clicking "the next button in the DOM" on Enter in any text input,
which cleared the mesh peer search and popped the sideload modal from
the App Store/My Apps search boxes. Opt out via data-controller-no-submit
on all filter inputs; bump the mesh clear button's touch target
- Modals: several (sideload, credential, Lightning channel open, identity
create) used ad-hoc blue buttons and non-fullscreen backdrops that only
covered the main content area, not the sidebar. Teleport them to body,
unify backdrop/button theming to the dark+orange convention, fix the
sideload modal's square bottom corners on desktop, and standardize
close buttons to the ghost-icon style
- Web5: remove the redundant/dead "Messages" tab from Connected Nodes
(its deep-link was unreachable dead code); fix the "view message" toast
to actually open the Archipelago channel instead of silently failing to
match a LoRa peer; make identity rows responsive via a container query
(viewport-based breakpoints don't work in the page's 2-column grid) and
right-justify their action icons; collapse DID/DHT/Wallet/Nostr/Connected
Nodes by default on mobile
- Apps/App Store: match the search bar and sideload button's height,
padding, and background to the mode-switcher tabs beside them
- Mesh chat: keep the compose input focused after sending
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
UI (this session):
- Global audio player now scales the whole interface into the space above it
on desktop (sidebar + main) and docks directly above the tab bar on mobile;
it stays visible while navigating.
- Mesh mobile redesign: floating Chat / BTC / Dead Man / AI / Map tab strip
with a single fixed, internally-scrolling pane (page no longer scrolls);
tabs hide while a conversation is open; floating back button; collapsible
Device panel (starts collapsed); keyboard-aware conversation sizing via
VisualViewport so the chat sits just above the keyboard.
- Cloud file grid: uniform 4/3 card heights (folders + images match).
- Swipe left/right switches tabs on the Apps and Web5 screens.
- Map tool fills its pane (no bottom gap); fix skewed Share Location toggle
on mobile (global min-height rule was deforming the switch).
- Trim redundant helper copy from the mesh AI tab.
Also bundles pre-existing in-progress work that was already in the tree:
mesh listener/session + wallet + container + bitcoin-status backend changes,
docker UI updates, and assorted other UI tweaks.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Replace fragmented random key generation with a single 24-word BIP-39
mnemonic that deterministically derives all node keys: Ed25519 (DID),
secp256k1 (Nostr/Bitcoin), BIP-84 xprv (Bitcoin Core), and LND aezeed
entropy. New onboarding flow: seed generate → word verification → identity
naming. Restore path enabled via 24-word entry. Includes seed RPC handlers,
mock backend support, LND/Bitcoin Core wallet-from-seed integration, and
UI polish across settings and discover views.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
- fix: login disconnect — verify session before WebSocket connect
- fix: 403 on app install — distinguish CSRF vs RBAC errors, only retry CSRF
- fix: health monitor now watches ALL containers (removed skip list for
backend services like nbxplorer, databases, UI containers)
- fix: server.get-state added to CSRF-exempt list (read-only)
- fix: ISO build includes container-specs.sh and lib/common.sh in rootfs
so reconcile actually works on fresh installs
- fix: gamepad nav — improved Server tab zone nav, focus styles, autofocus
- chore: move L484 web-only apps to Services tab
- chore: install store for cross-view install tracking
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Down from Identity name input now lands on Personal button (closest)
instead of Continue (wider overlap but further away).
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Sidebar Right now polls every 100ms (up to 1s) for containers to
appear, instead of a single 200ms retry that missed animations.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
- Only recall container elements (not nav bar buttons) from focus memory
- Retry after 200ms when containers aren't rendered yet (async route)
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
- Up/Down from input: try containers as fallback when spatial nav fails
- Left/Right from input: exit field when cursor is at start/end
(e.g. Left from search bar at position 0 → category buttons)
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
- Nav-tab-active now uses orange glass (bg, border, glow, gradient)
- Sidebar focus-visible uses matching orange tint
- Enter on containers skips uninstall button, finds primary action
- Down/Right from grid edges falls back to all focusable elements
- Global fallback for standalone buttons in empty/error states
- Full gamepad nav map for all onboarding screens + login modes
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
- Kiosk: show cursor when active (removed -nocursor from Xorg),
unclutter hides after 3s idle. X11 on VT7 for Ctrl+Alt+F1/F7 switching.
- Kiosk: keep getty@tty1 running so MOTD is accessible via Ctrl+Alt+F1
- Kiosk: disable Chromium password save overlay (--password-store=basic)
- Esc: don't navigate back from top-level pages (dashboard, login, kiosk)
to prevent dead-end at root redirect
- PWA: suppress install prompt in kiosk mode (/kiosk path)
- Gamepad: Enter in text fields moves focus to next element (submit button)
instead of submitting the form
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
- Added condition to focus on My Apps container when on the Home route.
- Enhanced focus management by integrating Home route check into existing navigation logic for improved user experience.
- Added functionality to close the overlay and return focus to the launcher when the Escape key is pressed inside an iframe.
- Implemented message handling to close the app launcher from the parent window.
- Updated navigation logic in useControllerNav to improve focus management when navigating between sidebar and main content.
- Enhanced Dashboard and Settings views with data attributes for better controller navigation support.
- Updated keydown event handling in App.vue to improve keyboard navigation.
- Enhanced AppSwitcher.vue with a status indicator for online presence.
- Integrated new sci-fi typing sound effect in useLoginSounds.ts for a more engaging user experience during login.
- Modified login handling functions in Login.vue to include sound feedback on setup and login actions.
- Added CLI store integration to play navigation sounds when opening and closing the CLI.
- Replaced PNG favicon with SVG for better scalability and visual quality across devices.
- Updated Vite configuration to include the new SVG favicon and adjusted asset paths.
- Enhanced various UI components with improved focus management and accessibility features.
- Introduced new styles to hide scrollbars while maintaining scroll functionality for a cleaner interface.
- Updated styles in various components to change color themes from cyan to yellow for better visual consistency.
- Enhanced focus management in controller navigation to improve accessibility and user interaction.
- Added new data attributes for controller navigation in multiple views to streamline user interactions with app containers.
- Improved audio handling by removing unused functions in useLoginSounds.ts, optimizing the codebase.
- Replaced cyan color with yellow in various UI components for a cohesive visual theme.
- Improved focus styles for controller navigation, adding subtle grow and glow effects to sidebar items and containers.
- Enhanced controller navigation logic to support direct focus on app containers in the Marketplace and My Apps sections.
- Introduced wheel scrolling support for better navigation experience within scrollable areas.
- Removed unused audio tone function from useLoginSounds.ts to streamline code.
- Updated App.vue to include a toast notification system for new messages, enhancing user engagement.
- Modified SplashScreen.vue to streamline the intro text display with improved typing effects.
- Added Montserrat font styles in style.css for better typography across the application.
- Improved controller navigation in useControllerNav.ts to support enhanced focus management and sound feedback.
- Updated routing logic in index.ts to redirect authenticated users from the login page to the home page.
- Enhanced the Login.vue view with transition effects for a smoother user experience during login and setup processes.
- Upgraded Fedimint version to v0.10.0 in docker-compose.yml and manifest.yml, adding support for the built-in Guardian UI.
- Modified .gitignore to exclude deploy-config.sh script.
- Enhanced onboarding process in AuthManager to persist onboarding state and validate password strength during user setup.
- Updated API to handle onboarding completion and password change requests, ensuring a smoother user experience.
- Improved configuration management to support Nostr discovery and Tor proxy settings, enhancing node identity features.