- PeerFiles.vue reads the SAME `cloud.peer-browse:<onion>` entry Cloud.vue's
per-peer fan-in fills, so Cloud → peer files paints instantly from cache
and revalidates behind it; catalog/error/loading/transport are now
computed views over the store entry.
- preview-peer fan-out is capped at 3 concurrent with a queue (was one 30s
RPC per media item, all at once, unbounded) and aborts on unmount.
- browse + preview RPCs drop to maxRetries:1 — retry×3 turned one slow
peer into a 90s spinner.
- fix useCachedResource's interface types: `ReturnType<typeof computed<T>>`
resolves to the writable overload (WritableComputedRef), which broke
vue-tsc against the plain computed() returns; use ComputedRef<T>.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Part B1+B2 of docs/FIPS-UPTIME-AND-UI-STATE-PLAN.md. Foundation for pages
that render instantly from cache on revisit and revalidate in the
background, instead of unmount-refetch-spinner on every navigation.
- stores/resources.ts: keyed {data, loadState, fetchedAt, error} entries
with sticky-ready (never regress ready→loading), keep-last-value on
error, per-key in-flight dedup, sessionStorage snapshot hydrate,
debounced invalidate() fan-out, optimistic-update-with-rollback
- composables/useCachedResource.ts: SWR hook over the store — synchronous
hydrate, TTL-gated background revalidate, revalidate-on-focus,
abort-on-unmount fetcher signal
- rpc-client: AbortSignal support (aborts pending retries too), opt-in
in-flight dedup keyed method+params, per-call maxRetries override
- 10 tests covering the SWR semantics
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
- archipelago-gamepad-keys: evdev->uinput daemon (pure python3 stdlib) that
mirrors any attached controller as a virtual keyboard — D-pad/stick to
arrows, A/B to Enter/Escape, X/Y to Space/f, shoulders to Tab/Shift+Tab.
The browser sees real keys, so controllers work inside EVERY app iframe
(IndeeHub, Jellyfin…) with zero per-app code. Ships via the ISO splice and
bootstrap self-heal (kiosk nodes only), hotplug via 5s rescans.
Implements docs/tv-input-iframe-apps.md.
- useControllerNav: an open [role=dialog][aria-modal] owns navigation —
focus is pulled inside, arrows move spatially between its controls, Enter
activates, Escape stays with the modal's own close handling. One standard
mapping for every modal.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
- Per-app default display mode: explicit user pick (remembered per app) ->
app default -> last global -> panel; IndeeHub defaults to fullscreen.
- data-controller-primary: a media file card's gamepad-select clicks the
card (audio -> bottom-bar player, video -> lightbox) instead of the
card's download link.
- Discovered-nodes list scales with the viewport (max(14rem,45vh)) instead
of cramming a long list into a fixed 224px box.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Pruned nodes can't run the Mempool app, but tx links blindly opened it
anyway. Now: local app when running; otherwise an external explorer
(default tx1138.com) behind a one-time amber consent modal that spells
out what the other server's operator learns (tx of interest + IP) and
lets the user point at their own instance (placeholder mempool.guide).
Wallet Settings gains an On-chain tab (explorer URL + don't-warn toggle);
tabs renamed Cashu/Fedi so five fit in the row.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
New WalletScanModal scans QR codes with the device camera (BarcodeDetector
with jsQR fallback) including animated/multi-frame QRs via qrloop, then
routes what it saw: BOLT11 invoices -> lightning pay (amount locked from
the invoice when present), bitcoin:/BIP21 URIs -> on-chain send, Cashu
tokens -> redeem, Fedimint invites -> join. Entry points: camera button on
the wallet card (far right), and a Scan button centered between the
Close/Send and Close/Receive buttons of both modals.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The nginx sub_filter rewrite couldn't touch the SPA's runtime-built asset
URLs, so the iframed IndeeHub rendered with broken links and images. The
real site refuses iframing (X-Frame-Options), so the demo now opens
https://indee.tx1138.com/ directly via the demo-external mechanism, whose
isDemoExternal() check was previously hardcoded off.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Every Lightning setup (Open a Shop, Accept Payments, Run a Lightning Node)
gains a guided path to a working channel:
- New "Fund Your Bitcoin Wallet" step, gated on the blockchain finishing
its initial sync: while syncing it shows a live progress bar with a
counting-down time-remaining estimate; once synced it shows the on-chain
balance and a "Fund Wallet" button that opens the receive modal with a
fresh address, QR, and the Zeus channel limits (min 150,000 / max
1,500,000 sats) noted.
- When the sync finishes while a Lightning setup is mid-flight, a toast
pops with a "Finish setup" link straight back to the wizard (toasts now
support action links). If several setups are in flight, one is chosen —
the shared steps complete the lightning part of any of them.
- Channel steps are Zeus-branded (logo + copy) and land on the Lightning
Channels screen, which now carries an "Open a channel with Zeus" card
that prefills the open-channel modal with the Olympus peer URI, 150k
sats, and private-channel checked. "Get Zeus" links to zeusln.com.
- Setup completion now actually requires walking the manual steps (fund,
open channel, configure) — previously any step whose app was installed
was silently auto-ticked and running apps marked the whole goal done.
- Completion CTAs now go to the app you just set up ("Go to my shop
(BTCPay)" etc.) instead of the generic services list; iframe apps open
in the on-top app overlay.
- On-chain send modal gains a "Send all funds" sweep toggle, backed by
LND's send_all on the backend (amount no longer required when sweeping).
- Demo/mock: bitcoin.getinfo now returns the block_height/sync_progress
contract the UI reads and simulates a ~90s IBD ramp per visitor so the
timer, toast, and fund flow can all be demoed live; channel list data
fixed (status/channel_point/liquidity totals — the panel previously
crashed on the missing status field); sendcoins supports send_all.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The App Store gains a "Your Node. In Your Pocket." hero banner for the
mobile companion app, in the same format as the featured-app banner, with
the app running on a phone mockup rising out of the right edge. Install
(or clicking anywhere on it) opens the Remote Companion download/pairing
modal — now openable on demand via a shared trigger instead of only
auto-showing once.
Also fixes the companion APK download on PWA installs: /packages/ now
bypasses the service worker's SPA fallback, which was answering the
download click with index.html instead of the file.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The orange "gamepad selection" lift+glow was plain CSS :focus styling on
[data-controller-container] — any tap on a tabindex card lit it up (worst
on mobile), and useControllerNav's autoFocusMain programmatically focused
the first card on mount and every route change, painting the ring with no
controller input at all.
Gate it behind html.controller-nav, toggled by actual input modality:
arrow-key navigation and gamepad connection turn it on, any pointerdown
turns it off. autoFocusMain now no-ops outside directional-nav mode (a
first arrow press focuses the first container instead of spatially
navigating from <body>), so pointer users never get surprise rings while
keyboard/gamepad users keep the exact same navigation.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Three first-visit-experience bugs, all caught by the new e2e suite
(e2e/intro-experience.spec.ts — 5 tests against the demo stack on real
Chrome, instrumenting HTMLMediaElement/WebAudio/MutationObserver since
headless can't hear or see the cinematic):
- playDashboardLoadOomph was always silent: the login→dashboard route
change closes the AudioContext (stopAllAudio), and the oomph only
fetched the dead context. It now recreates one, riding the login
click's sticky user activation.
- A direct /login load in the demo hijacked into the splash: App.vue
read route.path before the router resolved the initial navigation, so
every deep-route boot looked like a root boot. The splash decision now
reads window.location.pathname.
- Replayed intros ran mute (enableCinematicSounds override) and the
intro's shortcut exits skipped the dashboard finale (flag now armed on
both demo and login exits).
Verified: 5/5 e2e, 673/673 unit, vue-tsc clean.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
- Demo boots at '/' (first visit or a browser refresh) always start with
the typing splash into the onboarding intro — the per-calendar-day
gate is gone. In-session SPA navigation never replays it, and
deep-route refreshes keep the visitor's place.
- Cloud top-level tabs return to the standard mode-switcher style on
desktop; the orange full-width switcher stays mobile-only.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
- playDashboardLoadOomph gated itself silent on the one entry that
should be loud: onboarding is already flagged complete by the time the
post-wizard dashboard mounts. force flag restores the full oomph there
while keeping ordinary re-logins quiet (the intentional limit).
- OnboardingDone now hands Login a one-shot finale flag, so the login
right after the wizard gets the full zoom + oomph even as a regular
password login — which is exactly the demo flow (and TOTP logins).
- 'Replay intro' on the login screen actually replays: App.vue was
instantly re-marking the intro as seen on onboarded nodes; an explicit
one-shot replay flag now overrides every suppression rule (unit
tested).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
- Register the 8 new placeholder apps in DEMO_MOCK_UI so they're launchable
and installable in the demo.
- Demo bypasses the new-tab/tab-launch lists for demoable apps — they're
served same-origin by the mock backend with no framing headers, so they
render in the in-app session instead of opening broken localhost tabs.
- Non-demoable apps now say 'Not available in demo' instead of 'No demo'.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Fixes from real fresh-install feedback (Framework node .81) + its log bundle:
Backend:
- websocket: subscribe before initial snapshot — broadcasts in the gap were
silently lost, stranding clients on stale state until a hard refresh
(the "everything needs ctrl-r" bug: My Apps stuck Loading, App Store
stuck Checking, containers-scanned never arriving)
- crash recovery: check the crash marker BEFORE writing our own PID —
recovery had never run on any node (always saw its own PID and skipped);
PID-reuse guard via /proc cmdline
- boot status: pending-boot-starts registry (recovery, stack recovery,
reconciler, adoption) — scanner overlays queued-but-down apps as
Restarting instead of Stopped after a reboot; scanner-authored
Restarting resolves immediately on a settled scan (no transitional wedge)
- install deps: bounded wait (36x5s) when a dependency is installed but
still starting ("Waiting for Bitcoin to start…") instead of instant
rejection; dependency-gate rejections remove the optimistic entry (no
phantom Stopped tile) and surface as a notification
- seed backup: auth.setup persists the onboarding mnemonic as the
encrypted seed backup (reveal previously failed on EVERY node — nothing
ever wrote master_seed.enc); seed.restore stashes too; error sanitizer
lets seed/2FA errors through instead of "Check server logs"
- lnd: bitcoind.rpchost resolved from the running Bitcoin variant
(hardcoded bitcoin-knots broke Core nodes); manifest uses derived_env
- bitcoin status: clean human message for connection-reset/startup; raw
URLs + os-error chains no longer reach the app card
- fedimint-clientd: chown /var/lib/archipelago/fmcd to 1000:1000 (root-
created dir crash-looped the rootless container, EACCES) — first-boot
script + pre-start self-heal
- log volume (>1GB/day on a day-old node): journald caps drop-in (ISO +
bootstrap self-heal), bitcoind -printtoconsole=0 everywhere (90% of the
journal was IBD UpdateTip spam), tracing default debug→info
Frontend:
- Login: Enter advances to confirm field then submits; submit always
clickable with inline errors (was silently disabled on mismatch);
Restart Onboarding needs a confirming second click (the mismatch →
"onboarding restarted" trap)
- sync store: 30s state reconciliation + refetch on re-entrant connect;
20s containers-scanned escape hatch so Checking can never show forever;
fresh empty node reaches the real "no apps yet" state
- intro video: CRF20 re-encode (SSIM 0.988) + faststart — moov was at EOF
so playback needed the full 15MB first (the intro lag)
- backgrounds: 10 heaviest JPEGs → WebP q90 (9.4MB→6.6MB); 7 stayed JPEG
(WebP larger on noisy sources)
- Web5ConnectedNodes: drop unused template ref that failed vue-tsc -b
ISO/kiosk:
- nginx: /assets/ 404s no longer cached immutable for a year; HTTPS block
gained the missing /assets/ location (served index.html as images)
- kiosk: launcher/service spliced from configs/ at ISO build (stale
heredoc force-disabled GPU); MemoryHigh/Max 1200/1500→2200/2800M (kiosk
rode the reclaim throttle = the lag); firmware-intel-graphics +
firmware-amd-graphics (trixie split DMC blobs out of misc-nonfree)
Verified: cargo test 898/898 green, npm run build green with dist
contents confirmed (webp refs, lnd.png, faststart video, new strings).
Handover for ISO build + deploy: docs/HANDOVER-2026-07-02-iso-feedback.md
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
- Mesh: fix 920-1280px bottom margin (phantom mobile-nav reservation
leaking into the desktop-sidebar range), let the mesh view scale to
full width on wide screens instead of capping at 1600px, and make the
Device panel collapsible on desktop (previously mobile-only)
- Search/controller-nav: a global gamepad/keyboard-nav feature was
auto-clicking "the next button in the DOM" on Enter in any text input,
which cleared the mesh peer search and popped the sideload modal from
the App Store/My Apps search boxes. Opt out via data-controller-no-submit
on all filter inputs; bump the mesh clear button's touch target
- Modals: several (sideload, credential, Lightning channel open, identity
create) used ad-hoc blue buttons and non-fullscreen backdrops that only
covered the main content area, not the sidebar. Teleport them to body,
unify backdrop/button theming to the dark+orange convention, fix the
sideload modal's square bottom corners on desktop, and standardize
close buttons to the ghost-icon style
- Web5: remove the redundant/dead "Messages" tab from Connected Nodes
(its deep-link was unreachable dead code); fix the "view message" toast
to actually open the Archipelago channel instead of silently failing to
match a LoRa peer; make identity rows responsive via a container query
(viewport-based breakpoints don't work in the page's 2-column grid) and
right-justify their action icons; collapse DID/DHT/Wallet/Nostr/Connected
Nodes by default on mobile
- Apps/App Store: match the search bar and sideload button's height,
padding, and background to the mode-switcher tabs beside them
- Mesh chat: keep the compose input focused after sending
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
play() on the underlying <audio> element rejects independently of its
'error' event (e.g. NotSupportedError when a peer-content request 404s and
there's no decodable source) — the 'error' listener already sets a friendly
message, but the unawaited play() promise still surfaced as a raw unhandled
rejection in the console. Follow-up from the .116->.228 peer-content
investigation (2026-07-01).
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
- IndeeHub + Mempool: nginx reverse-proxy + strip X-Frame-Options/CSP + sub_filter
rewrite of absolute asset paths so the frame-busting SPAs load in the iframe
(mempool.space remains best-effort — third-party CSP/ws may still limit it).
- AIUI iframe gets ?mockArchy in demo → its built-in mock node data loads.
- Pay-with-mobile QR: invoice settles after ~2s (backend gate keyed by
payment_hash) and the poll tightened to 1s, so the QR is visible before auto-pay.
- Wallet settings: dummy Cashu mints (4) + Fedimint federations (2, 222,500 sats),
interactive per session (streaming.list/configure-mints, wallet.fedimint-list/
join/balance).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
- Mempool and IndeeHub load their real site directly in the iframe (reverted the
proxy/new-tab — per request "use https://indee.tx1138.com/").
- Real app UIs now served as whole static dirs under /app/<id>/ (express.static)
so their bundled assets (qrcode.js, css, bg images) resolve; /app/<id>/assets/*
redirect to the frontend's shared assets. Fixes the console 404 cascade.
- Bitcoin Core/Knots: register rpc/v1 + bitcoin-rpc on their paths (relay-status
no longer 404s); per-impl bitcoin-status preserved.
- AIUI chat returns a fixed line in demo ("Not available in demo, check out the
previous chats to experience AIUI") instead of calling Claude — no key spend.
- Add /api/app-catalog (serves the baked catalog) to stop that 404.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
- App UIs now use the real registry shells with dummy data: bitcoin-ui for
Bitcoin Core (Satoshi subversion) and Bitcoin Knots (Knots subversion) via
per-path /app/bitcoin-{core,knots}/bitcoin-status; the real lnd-ui (mock
/proxy/lnd/v1/getinfo+channels, /lnd-connect-info, /api/container/logs); the
static fedimint-ui. ElectrumX already on the real electrs-ui. Custom mock UIs
dropped — accurate UX.
- IndeeHub loads in the iframe: nginx reverse-proxies /app/indeedhub/ →
indee.tx1138.com and strips X-Frame-Options/CSP (it blocked framing before).
- Mempool opens in a new tab (mempool.space can't be iframed).
- Cloud media playback: HTTP Range support in the curated-file server so audio/
video can stream and seek (needs real files dropped into demo/files/).
- Dockerfile/.dockerignore copy docker/lnd-ui + docker/fedimint-ui.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
- Mock app UIs (ElectrumX, LND, Fedimint, Bitcoin Core) + the "Not available"
notice now use the Archipelago black theme and show the app's My-Apps icon.
- Bitcoin Core gets its own UI (/app/bitcoin-core/) so it no longer shows Bitcoin
Knots branding; the Knots-branded bitcoin-ui shell is reserved for Bitcoin Knots.
- ElectrumX now serves the real electrs-ui shell (+ qrcode.js + a dummy
/electrs-status) with the correct ElectrumX icon; "Electrs" renamed to ElectrumX.
- My Apps: pre-install Bitcoin Knots again, drop ThunderHub, rename Electrs→ElectrumX.
- App store no longer shows "Checking…" forever in demo — non-demoable apps show
"No demo" immediately (skip the container-scan state).
- Relay endpoint no longer reveals a real domain (randomised host).
- Dockerfile/.dockerignore copy docker/electrs-ui into the backend image.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
- nginx-demo.conf + vite proxy now route every /app/<id>/ to the mock backend, so
the per-app mock UIs and the generic "Not available in the demo" notice render
(previously only /app/filebrowser was proxied → most apps 404'd).
- Mempool and IndeeHub now load in the in-app iframe (not a new tab).
- Add an LND Lightning mock UI (channels, balances, routing) with dummy data;
lnd/thunderhub are demoable. Notice page reworded to "Not available in the demo".
- Fix missing icons: Bitcoin Core → bitcoin-core.png, Mempool → mempool.webp.
- Pre-install only Bitcoin Core (drop duplicate Bitcoin Knots; still installable).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
App launching (DEMO):
- resolveAppUrl routes every app to its demo target: mock UIs for Bitcoin Core,
ElectrumX, Fedimint (served by the backend), IndeeHub → iframe indee.tx1138.com,
Mempool → mempool.space/testnet (new tab); all others → a generic "Demo preview"
notice page.
- Non-demoable apps show a disabled "No demo" install button (marketplace details,
app grid, featured apps).
Onboarding:
- Demo treats the visitor as fully set up so the onboarding WIZARD (seed/identity)
is never forced; the welcome intro still replays per day. Intro CTA goes straight
to login; wizard entry points + login restart-onboarding link hidden in demo.
Network:
- federation.list-nodes now returns 12 trusted/federated nodes (9 trusted, 3
observer); transport.peers already at 5.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Turn the mock backend + UI into a public, click-to-play demo deployable as a
Portainer stack, gated behind DEMO=1 (classic single-user mock unchanged when off).
Backend (neode-ui/mock-backend.js):
- Per-session state isolation via AsyncLocalStorage + Proxy: every visitor gets
an isolated, deep-cloned copy of mockData/walletState/userState/etc., keyed by
a demo_sid cookie. Per-session WebSocket fan-out, idle reaper, session cap.
- Real per-session file storage (upload/folder/rename/delete) with a 50MB quota,
replacing the no-op filebrowser handlers; adds the missing app.filebrowser-token RPC.
- Force simulation mode (never touch a host Docker/Podman socket).
- Testnet (signet) flavor; shared login password "entertoexit".
- Report the real app version suffixed with -demo.
Frontend:
- VITE_DEMO build flag (useDemoIntro.ts): replay the intro once per calendar day
per browser; prefill + show the "entertoexit" login hint.
Deploy:
- docker-compose.demo.yml wired for DEMO, UI on :2100 (build-from-repo).
- demo-deploy/ thin stack (prebuilt :demo image refs + .env.example + README).
- .github/workflows/demo-images.yml builds/pushes archy-demo-{web,backend} images.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
UI (this session):
- Global audio player now scales the whole interface into the space above it
on desktop (sidebar + main) and docks directly above the tab bar on mobile;
it stays visible while navigating.
- Mesh mobile redesign: floating Chat / BTC / Dead Man / AI / Map tab strip
with a single fixed, internally-scrolling pane (page no longer scrolls);
tabs hide while a conversation is open; floating back button; collapsible
Device panel (starts collapsed); keyboard-aware conversation sizing via
VisualViewport so the chat sits just above the keyboard.
- Cloud file grid: uniform 4/3 card heights (folders + images match).
- Swipe left/right switches tabs on the Apps and Web5 screens.
- Map tool fills its pane (no bottom gap); fix skewed Share Location toggle
on mobile (global min-height rule was deforming the switch).
- Trim redundant helper copy from the mesh AI tab.
Also bundles pre-existing in-progress work that was already in the tree:
mesh listener/session + wallet + container + bitcoin-status backend changes,
docker UI updates, and assorted other UI tweaks.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
- Add a close (X) button to the message toast (closeToast, @click.stop) like the
system notifications.
- Carry the sender pubkey on the toast; clicking now deep-links to that
conversation (/dashboard/mesh?peer=<pubkey>) instead of the generic mesh page.
- Mesh.vue reads ?peer= on mount and opens the matching peer (by pubkey_hex/did),
gracefully falling back to the mesh list when no match (B1/B2 identity).
type-check clean; useMessageToast tests 11/11.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Streaming a peer file connects over mesh/Tor before the first frame, so the
player sat blank. Add a loading state:
- PeerFiles video modal: spinner overlay ("Connecting to peer…") until the
<video> fires playing/canplay; an error overlay on failure instead of a
silent black box.
- useAudioPlayer: loading flag driven by loadstart/waiting vs canplay/playing;
GlobalAudioPlayer shows a spinner in the transport button while connecting.
- Fix the misleading audio error "Could not play audio. File Browser may not be
running." (wrong for peer content) → "Could not play this audio file. The peer
may be offline…" (B22).
type-check clean; useAudioPlayer tests 10/10.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
- LND wallet: request correct address type so receive-address generation
no longer 400s
- AIUI/app session: on-screen pointer can click + type into app content
(incl. app store search); "open in new tab" opens the phone browser;
mobile credential modal centered instead of full-height
(remote-relay.ts, AppSession.vue, AppSessionFrame.vue, AppIconGrid.vue,
openExternal.ts, WebViewScreen.kt) + remote-relay tests
- health_monitor: electrs auto-recovers from a corrupt index and shows a
percent/block-height progress screen while reindexing (useElectrsSync.ts)
- update.rs: drop retired tx1138 secondary mirror (one-time migration);
longer download timeout for slow connections
- CHANGELOG: v1.7.90-alpha notes
- tests/release/run.sh: harness tweaks
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
- auth.rs now infers onboarding-complete from setup_complete + password_hash so
nodes stop bouncing users through the intro wizard after browser clear / update
/ reboot; the flag self-heals to disk on next check
- frontend: "backend uncertain" no longer defaults to /onboarding/intro —
useOnboarding returns null + callers poll / retry instead of flashing the wizard
- login sounds (synthwave, welcome voice, pop, whoosh, oomph) gated by
isFirstInstallPhase(); typing sounds unaffected
- removed FIPS app, Nostr Relay, Nostr VPN, Routstr, Penpot from catalog,
frontend config, Rust AppMetadata + install dispatch + install_penpot_stack;
docker/fips-ui + docker/nostr-vpn-ui + apps/penpot dirs and 5 icons deleted;
15 image versions deleted from tx1138, .168, gitea-local registries (.160
Gitea was 502 at release time — follow-up)
- AIUI baked into frontend release tarball via demo/aiui/; deploy-to-target
falls back to demo/aiui/ when the AIUI sibling checkout is missing
- prebuild hook syncs app-catalog/catalog.json → public/catalog.json so the
two copies can no longer drift (was the source of the "apps still visible"
bug — public/ had stale data)
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
- useOnboarding.ts: when the backend gives a definitive answer
(true/false, not a null retry failure), re-seed the
neode_onboarding_complete localStorage flag accordingly. Fixes the
case where a user clears site data on an already-onboarded node —
OnboardingWrapper's useVideoBackground computed reads localStorage
synchronously, so without this re-seed the intro video would fire
again on /login even though RootRedirect correctly sent them
straight to /login.
- OnboardingWrapper.vue: login background now rotates through
bg-intro-1..6 on each /login mount, with the current index
persisted to localStorage (neode_login_bg_idx) so subsequent
logouts advance rather than repeat the same image.
- Dashboard.vue: subsequent-login branch drops the 1.2s showZoomIn
entirely. Only the first dashboard entry after onboarding plays
the full zoom + glitch reveal; every re-login now just fades in
with the welcome typing (~300ms).
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
- useOnboarding.ts: prefer the backend over localStorage when checking
onboarding completion. The old order (localStorage first) meant any
browser that had ever onboarded a node would treat every new fresh
node as already-onboarded and skip the wizard, dumping the user
straight at the inline set-password form. Backend is now authoritative;
localStorage stays as the offline fallback.
- OnboardingWrapper.vue: skip the intro video on `/login` once
`neode_onboarding_complete` is set. Returning logged-out users now
get the static lock-screen background + glitch overlay instead of
replaying the full intro on every logout.
- RootRedirect.vue: when the health check fails, only show the full
BootScreen if the node was never onboarded. For already-onboarded
nodes (i.e. an OTA-update blip), keep the spinner and poll the
health endpoint every 2s for up to 60s before falling back to the
boot screen. Fixes the "fake boot loader" / "server starting up"
screens flashing on every successful update.
- loginTransition store: new `justCompletedOnboarding` flag distinct
from `justLoggedIn`. Set true only by the inline setup-password
flow (handleSetup). Dashboard.vue branches on it: full glitch+zoom
reveal for the post-onboarding entry, quick zoom + welcome typing
on every other login (no triple glitch flashes, ~1.2s vs 8s).
- vite.config.ts: bump assets cache from `assets-cache-v2` to
`assets-cache-v3` so service workers running the previous bundle
invalidate their cache and pick up the new UI cleanly.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Onboarding:
- Persist current step in localStorage — page refresh resumes where user was
- Router afterEach saves step; guard redirects to saved step, not always intro
- Show npub alongside DID on restore success screen
UI fixes:
- Clipboard polyfill for HTTP contexts (fixes Copy DID crash on non-HTTPS)
- AppCard installing overlay shows for pkg.state=installing (survives refresh)
- Hide uninstall button during installation
- Frontend version bumped to 1.3.2
App store:
- OnlyOffice fully removed from marketplace, curated apps, app config
- Replaced with CryptPad references throughout
- Remove OnlyOffice from ISO capture patterns
Container stability:
- UI containers (bitcoin-ui, lnd-ui, electrs-ui) pull from registry first
- Added --cap-add FOWNER for rootless Podman compatibility
- electrs-ui now included in first-boot loop alongside bitcoin-ui and lnd-ui
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Backend:
- Add --add-host host.containers.internal:host-gateway to LND and Bitcoin
Knots containers (fixes DNS resolution failure in rootless podman)
- Add --user 0:0 and DAC_OVERRIDE to nginx UI sidecar containers
(fixes chown crash in rootless podman for bitcoin-ui, electrs-ui, lnd-ui)
- Add hostadd to Rust Podman API client for web UI container installs
- Add Chromium privacy flags to kiosk launcher (disable telemetry)
Frontend:
- Fix onboarding reset on raw IP visits (trust localStorage as first-class
signal, skip boot screen when server is up but not onboarded)
- Fix seed regression: persist challenge indices in sessionStorage so going
back from Verify doesn't change which words are asked
- Remove glass container from seed Generate/Verify/Restore screens
- Add Back button to Restore from Seed screen
- Replace Network card: Tor (purple), VPN status (orange), Bitcoin sync (orange)
- Add ElectrumX to curated app list with correct .webp icon
- Install flow: navigate to My Apps immediately with toast, hide
installed/installing apps from marketplace and discover views
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Replace fragmented random key generation with a single 24-word BIP-39
mnemonic that deterministically derives all node keys: Ed25519 (DID),
secp256k1 (Nostr/Bitcoin), BIP-84 xprv (Bitcoin Core), and LND aezeed
entropy. New onboarding flow: seed generate → word verification → identity
naming. Restore path enabled via 24-word entry. Includes seed RPC handlers,
mock backend support, LND/Bitcoin Core wallet-from-seed integration, and
UI polish across settings and discover views.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
- fix: login disconnect — verify session before WebSocket connect
- fix: 403 on app install — distinguish CSRF vs RBAC errors, only retry CSRF
- fix: health monitor now watches ALL containers (removed skip list for
backend services like nbxplorer, databases, UI containers)
- fix: server.get-state added to CSRF-exempt list (read-only)
- fix: ISO build includes container-specs.sh and lib/common.sh in rootfs
so reconcile actually works on fresh installs
- fix: gamepad nav — improved Server tab zone nav, focus styles, autofocus
- chore: move L484 web-only apps to Services tab
- chore: install store for cross-view install tracking
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Down from Identity name input now lands on Personal button (closest)
instead of Continue (wider overlap but further away).
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Sidebar Right now polls every 100ms (up to 1s) for containers to
appear, instead of a single 200ms retry that missed animations.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
- Only recall container elements (not nav bar buttons) from focus memory
- Retry after 200ms when containers aren't rendered yet (async route)
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
- Up/Down from input: try containers as fallback when spatial nav fails
- Left/Right from input: exit field when cursor is at start/end
(e.g. Left from search bar at position 0 → category buttons)
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
- Nav-tab-active now uses orange glass (bg, border, glow, gradient)
- Sidebar focus-visible uses matching orange tint
- Enter on containers skips uninstall button, finds primary action
- Down/Right from grid edges falls back to all focusable elements
- Global fallback for standalone buttons in empty/error states
- Full gamepad nav map for all onboarding screens + login modes
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
- Kiosk: show cursor when active (removed -nocursor from Xorg),
unclutter hides after 3s idle. X11 on VT7 for Ctrl+Alt+F1/F7 switching.
- Kiosk: keep getty@tty1 running so MOTD is accessible via Ctrl+Alt+F1
- Kiosk: disable Chromium password save overlay (--password-store=basic)
- Esc: don't navigate back from top-level pages (dashboard, login, kiosk)
to prevent dead-end at root redirect
- PWA: suppress install prompt in kiosk mode (/kiosk path)
- Gamepad: Enter in text fields moves focus to next element (submit button)
instead of submitting the form
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>