Implements the app-side recommendations from the node diagnosis
(HANDOFF-2026-07-23): first session through the public tree takes 15s+
when it works at all, far beyond the old ~8s probe window.
- connect(): mesh ULA probed inside a 60s budget, 15s per-phase timeouts.
- ArchyVpnService: session warmer probes every saved node ULA as soon as
the tunnel is up (5s cadence first minute, then 60s keep-warm) so the
UI hits a warm session and it never idles out.
- Served APK: 0.5.5 (vc25); handoff updated with 25-ping evidence that
public-tree discovery currently fails outright (supports the
private-tree infra decision).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Phones on the FIPS mesh reach the node at http://[<fips0 ULA>], but every
shipped nginx config listened on IPv4 only — nothing answered [::]:80/443,
so mesh HTTP failed with the tunnel fully healthy (found live on
framework-pt during the vc24 5G session, 2026-07-23). Canonical conf gains
listen [::] lines and patch_nginx_conf self-heals deployed nodes (covers
the sites-enabled -> archipelago-http dev variant via the existing
canonicalize pass); validated by the existing nginx -t + rollback flow.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
On-device diagnosis (phone on adb, 5G): mesh sessions established but no
packet ever entered the tunnel — Android hands the VpnService TUN fd over
non-blocking, and the fips fork's dedicated blocking-read thread treats
EAGAIN as fatal, dying at startup. archy-fips-core now forces the fd into
blocking mode before Node::start_with_tun_fd. Verified on-device: reader
survives, packets flow into the mesh, and the 30s anchor-link flap is
gone (stable 8+ min on 5G).
Also setMetered(false): Android 10+ defaults VPNs to metered, flipping
the phone into data-restricted behaviour whenever the mesh is up.
Served APK: 0.5.4 (vc24). Handoff updated with the remaining node-side
blocker: phone->anchor works, phone->node ULA gets no reply — needs
fipsctl introspection on Framework PT (suspect fork/daemon session or
routing mismatch).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The whole point of FIPS: the phone peers with the node's npub using the
LAN endpoint as a direct p2p dial hint AND rendezvouses via a public
anchor when away — neither LAN nor 5G location may matter. The anchor
half only existed when the scanned QR carried fanchors, so pairing
against an older node left the phone LAN-only and everything died on 5G.
The Archipelago vps2 anchor (npub + 146.59.87.168:8444/tcp, lockstep
with core fips/anchors.rs) is now baked into upsertNodePeer as a
guaranteed peer. Mesh connect retry window widened so a first-ever
pairing survives the VPN consent dialog. Served APK: 0.5.3 (vc23).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Field test on 5G (Framework PT): pairing scanned fine but connect
hard-failed on the scanned LAN IP, and enabling the mesh VPN killed the
phone's internet.
- ArchyVpnService: the TUN is IPv6-only, and Android blocks every
address family the VPN holds no address for — allowFamily(AF_INET)
(+ allowBypass) so normal traffic flows while only fd00::/8 is routed.
- ServerConnectScreen.connect(): when the LAN address doesn't answer and
the entry carries a mesh ULA, bring the tunnel up (autoStartIfReady)
and probe the ULA with retries before reporting failure — the scanned
IP is a dial hint, the npub/ULA is the identity (npub-first contract).
- Served companion APK refreshed as 0.5.2 (vc22); handoff doc updated.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The APK served from the pairing QR predated today's scanner fixes, so
the download-then-scan flow still hit the laggy scanner. Bumps the
version so phones update in place, refreshes the served artifact
(signed v1+v2+v3, verified), and adds the archi-dev-box deploy handoff.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Re-scanning a node after a LAN renumber updated the FIPS peer (npub-
matched) but duplicated the saved-server entry (address-matched).
ServerEntry now carries the node's fnpub as a trailing serialization
field (legacy entries still parse) and every saved/active-entry match
goes through sameNode: npub identity first, address/port/scheme only as
the LAN-only fallback. Edit forms that don't carry the npub keep the
stored one.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Three npub-bearing anchors pushed the pairing URI to ~600 chars (QR ~v23 at
EC-M) — phone cameras couldn't lock onto it off a screen. The phone only
needs the node itself (LAN p2p) plus one public rendezvous (vps2 preferred),
and screen scans don't need EC-M's damage tolerance — L drops a full
version tier.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
- archipelago-gamepad-keys: evdev->uinput daemon (pure python3 stdlib) that
mirrors any attached controller as a virtual keyboard — D-pad/stick to
arrows, A/B to Enter/Escape, X/Y to Space/f, shoulders to Tab/Shift+Tab.
The browser sees real keys, so controllers work inside EVERY app iframe
(IndeeHub, Jellyfin…) with zero per-app code. Ships via the ISO splice and
bootstrap self-heal (kiosk nodes only), hotplug via 5s rescans.
Implements docs/tv-input-iframe-apps.md.
- useControllerNav: an open [role=dialog][aria-modal] owns navigation —
focus is pulled inside, arrows move spatially between its controls, Enter
activates, Escape stays with the modal's own close handling. One standard
mapping for every modal.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
- The session subtree now ALWAYS lives under <body>; inline panel mode is
emulated with a fixed-position rect synced from the layout placeholder
(ResizeObserver + resize), so toggling panel/overlay/fullscreen no longer
re-parents — and therefore no longer reloads — the app iframe.
- Display modes are strictly per-app: saved per-app pick → app default
(IndeeHub: fullscreen) → panel. The global fallback is gone, so one app's
mode can never change how another opens.
- The iframe takes focus when the app loads, so keyboard / the gamepad
bridge work inside it immediately (TV).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
A pasted fixed-amount invoice auto-fills and locks the amount ('set by
invoice' — nothing to type, just review and send); zero-amount invoices get
an explicit 'enter how many sats' hint. Plus a clipboard Paste button on the
destination field (hidden where clipboard read can't work).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
- Paid sharing: AccessControl::Paid gains an accepted-methods list
(lightning/onchain/ecash/fedimint; empty = all, back-compat). Sellers pick
methods in ShareModal, gated on what the node can actually receive (LND
running/channel open, ecash wallet, fedimint joined) with an ⓘ that
explains exactly how to enable a missing rail. Enforced server-side (the
invoice/onchain mints refuse non-accepted methods; the serve gate only
honors tokens/hashes for accepted rails) and the buyer's pay modal only
offers what the seller accepts.
- Purchased music: the two remaining lightbox paths now use the bottom-bar
player — the immediate post-ecash-purchase viewer and the Paid Files
tab's window.open.
- Picture-in-picture buttons on the peer video player and the cloud media
lightbox (utils/pip.ts; Chromium/Safari, no-op elsewhere).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The scan/upload chooser (already on main) keeps the first move; when the
Android companion's window.ArchipelagoQr bridge exists, 'Scan with
camera' opens the native CameraX modal instead of getUserMedia — which
the companion's plain-http origin doesn't even have, so the button now
shows there too. Decodes come back via window.__archyQrResult, status
lines mirror out via setStatus, and stopScanning closes the native
modal once a code is accepted.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Another agent's feat/companion-3finger-native-scan: native wallet QR scanner
in the companion (WalletQrScannerModal.kt), three-finger menu gesture,
WebView file uploads, and the same every-open scan/upload chooser as a
dedicated pane with native-scanner handoff. Conflict in WalletScanModal.vue
resolved in the branch's favor — its choose-pane implementation replaces the
in-pane interstitial from 6502f13e (same UX, plus the native handoff).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
- WalletQrScannerModal: native CameraX+zxing scanner styled like the web
wallet modal, with an upload-image decode path; opened by the web UI
through the new window.ArchipelagoQr JS bridge. Decodes stream back via
window.__archyQrResult; the page mirrors status lines out and closes
the modal when it accepts a code. Detection/spend logic stays in the
web modal.
- onShowFileChooser: <input type=file> was silently ignored by the
WebView — file pickers (incl. the wallet's upload option) now work.
- GestureHintOverlay: one-time animation teaching the three-finger hold,
armed ~2 minutes after login (gesture_hint_seen flag).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
ZXing TRY_HARDER (plus the inverted retry) ran on every camera frame,
pegging a core — that CPU contention is what made the preview stutter.
Decode attempts are now gated to ~7/s; KEEP_ONLY_LATEST drops the rest.
PreviewView switches to TextureView (COMPATIBLE): the SurfaceView
default punches a window hole that black-flashes inside Compose fades
and ignores rounded-corner clipping. CameraQrPreview is now shared with
the wallet scan modal.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Two-finger hold collided with two-finger scrolling — any scroll longer
than 500ms popped the NESMenu. Three fingers hold for the menu; two
fingers scroll, on the trackpad, both controllers and the gamepad.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The scan modal now always lands on a chooser pane — Scan with camera /
Upload image / paste — instead of auto-starting the camera. When the
Android companion's ArchipelagoQr bridge is present, live scanning is
delegated to the native camera modal (WebView getUserMedia lags);
animated-QR progress and errors mirror onto it via setStatus.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
- WalletQrScannerModal: native CameraX+zxing scanner styled like the web
wallet modal, with an upload-image decode path; opened by the web UI
through the new window.ArchipelagoQr JS bridge. Decodes stream back via
window.__archyQrResult; the page mirrors status lines out and closes
the modal when it accepts a code. Detection/spend logic stays in the
web modal.
- onShowFileChooser: <input type=file> was silently ignored by the
WebView — file pickers (incl. the wallet's upload option) now work.
- GestureHintOverlay: one-time animation teaching the three-finger hold,
armed ~2 minutes after login (gesture_hint_seen flag).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
ZXing TRY_HARDER (plus the inverted retry) ran on every camera frame,
pegging a core — that CPU contention is what made the preview stutter.
Decode attempts are now gated to ~7/s; KEEP_ONLY_LATEST drops the rest.
PreviewView switches to TextureView (COMPATIBLE): the SurfaceView
default punches a window hole that black-flashes inside Compose fades
and ignores rounded-corner clipping. CameraQrPreview is now shared with
the wallet scan modal.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Two-finger hold collided with two-finger scrolling — any scroll longer
than 500ms popped the NESMenu. Three fingers hold for the menu; two
fingers scroll, on the trackpad, both controllers and the gamepad.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
evdev->uinput gamepad-as-keyboard daemon on kiosk nodes (works in any
iframe, any origin) + shell-side focus handoff via useControllerNav;
CDP/per-app injection rejected. Implementation order included.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
- Per-app default display mode: explicit user pick (remembered per app) ->
app default -> last global -> panel; IndeeHub defaults to fullscreen.
- data-controller-primary: a media file card's gamepad-select clicks the
card (audio -> bottom-bar player, video -> lightbox) instead of the
card's download link.
- Discovered-nodes list scales with the viewport (max(14rem,45vh)) instead
of cramming a long list into a fixed 224px box.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
- Owned/purchased and cloud audio never opens a lightbox: PeerFiles'
owned-content viewer and the Cloud/CloudFolder preview route audio to the
global bottom-bar player (video keeps the lightbox).
- Web5 shared-content 'Buy' no longer fires the node-ecash payment on
click: it opens a confirmation with balance -> price -> balance-after,
and pays only on explicit confirm.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
- Pasting an invoice/address now gets the same second-step confirmation the
scan flow has: method, destination, live balance -> amount -> balance
after (invoice-fixed amounts win over the typed one), for every rail
including token minting. Nothing pays until Confirm & Send.
- The scan modal opens on a chooser every time: scan with camera or
upload/take a photo of the QR — the camera no longer auto-starts, and
Back only relights it if camera was the user's choice.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The pairing QR was effectively IP-first: the phone dialed the scanned LAN
host and went dark when the LAN renumbered or it left home. FIPS peers on
npubs; IPs are only dial hints. fanchors now leads with the paired node
ITSELF (fnpub @ current host, npub-keyed so LAN contact is direct p2p over
FIPS and survives DHCP), and fips.pair-info always includes the Archipelago
vps2 public anchor (pairing hint only — the node's own anchor file is not
modified) so the phone can rendezvous through the public mesh when away.
Contract doc updated with the REQUIRED app-side changes (built on the Mac).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Name fields sit at firmware-version-dependent offsets; when an offset lands
in binary data, from_utf8_lossy handed the UI replacement-character soup in
the mesh modals and settings panel. decode_mesh_name(): strict UTF-8 to the
first NUL, no control chars, else a readable fallback (short pubkey /
node-<id>).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
--enable-features=OverlayScrollbar gives the thin auto-hiding scrollbars a
remote browser shows (Peers view had a permanent classic scrollbar on the
TV). Rides the existing kiosk self-heal + ISO splice.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Root cause of silent HDMI on kiosk TVs (framework-pt, LG TV):
1) fresh ISOs installed NO audio stack even though the kiosk launcher
expects PipeWire-Pulse — add pipewire/pipewire-pulse/pipewire-alsa/
wireplumber/alsa-utils to the rootfs and put the archipelago user in
'audio' (linger user manager gets no logind seat ACLs on /dev/snd);
2) the kiosk's boot-time Xorg modeset races the i915→HDA audio-component
bind, the ELD notify is lost, and every HDMI profile stays
'available: no' forever. Verified live: one off/on modeset re-delivers
the ELD and WirePlumber immediately switches to HDMI.
New archipelago-audio-router daemon (same splice-from-configs pattern as
the kiosk, ISO + include_str! self-heal): routes the card to the best
available HDMI profile, keeps the default sink on it, migrates live
streams on hot-plug, unmutes (HDMI forced 100% — the TV owns volume), and
re-modesets a connected external output once when no ELD reports a
monitor. bootstrap::ensure_audio_stack() installs packages + router on
already-deployed kiosk nodes via OTA (apt through systemd-run — the
service sandbox keeps /usr and dpkg read-only). main.rs also spawns the
pine satellite keeper.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
HA stores a voice satellite as a pinned LAN IP and never re-resolves; when
the LAN renumbers (framework-pt: entry at 192.168.1.241, LAN now
192.168.63.0/24) the speaker silently drops forever. A periodic keeper
probes IP-pinned wyoming entries, sweeps the node's local /24s for the
satellite's port when one dies, rewrites core.config_entries (HA stopped
around the edit so its shutdown flush can't clobber it) and starts HA again.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Every one of Reticulum/Meshcore/Meshtastic's open() deasserts DTR/RTS on
every connection attempt (needed to clear stale line state, but the
transition itself resets ESP32-S3 native-USB boards and CP2102/CH340-
bridged boards wired for Arduino-style auto-reset — acknowledged in the
existing code comments). Each only waited 300ms before expecting a
handshake response — nowhere near real firmware boot time (LoRa radio
init alone routinely takes longer).
A single auto-detect cycle tries multiple protocols in sequence
(Reticulum, then Meshcore, then Meshtastic), each with its own open() and
thus its own reset. With only 300ms of settle per attempt, a board could
plausibly never finish booting from one attempt's reset before the next
attempt's open() reset it again — a self-sustaining "never finishes
booting" loop that would look identical to firmware/hardware flakiness
from the logs, regardless of which firmware family was actually flashed.
Confirmed live 2026-07-23 on both a Heltec V3 (Meshtastic) and V4
(Meshcore): continuous device-side FROM_RADIO_REBOOTED / boot-loop
symptoms with zero config-write-triggered reboots (manage_radio was false
for part of the test), pointing at the connection layer itself rather
than firmware config provisioning.
Bumped the settle delay from 300ms to 2s in Meshcore's and Meshtastic's
open() — full protocol handshakes that need real boot time. Left
reticulum.rs's probe_rnode settle at 300ms deliberately: it's a
cheap/fast KISS-detect gate designed to fail quickly for non-RNode
firmware (documented elsewhere as "~1s"), not a full handshake, and each
subsequent protocol's own open()+settle is what actually needs to cover
real boot time regardless of what probe_rnode did moments before.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>