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Author SHA1 Message Date
Dorian 1593c55894 chore(android): update companion apk download 2026-07-27 17:12:52 +01:00
DorianandClaude Fable 5 1cc18e5b72 feat(companion): three-finger opens the hub menu over the dashboard — 0.5.25
The dashboard's three-finger hold now opens the menu overlay in place
instead of jumping to the remote screen; the hub's Remote and Keyboard
cards do the navigating (Keyboard lands directly in keyboard mode via a
nav arg). The dashboard host carries the full Nodes page — add, edit,
remove and QR pairing — and Mesh Party.

Also: the panel scales to 92% of screen height instead of a fixed 560dp
cap so pages fit without scrolling; the FIPS sub-page no longer repeats
the FIPS Mesh header inside the detail card; the safe-area injection
fires an archy-insets event the web UI listens for (update-install
status-bar fix, other half in neode-ui).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-27 17:12:20 +01:00
DorianandClaude Fable 5 24582128c5 fix(ui): re-pad mobile dashboard when Android injects safe-area top
The mobile nav sampled --safe-area-top once at mount, but the companion
WebView injects it asynchronously. An authenticated session mounts the
dashboard before the injection lands (fresh installs mount after login,
long after it), so the content padding baked in 0 while the fixed tab
bar grew by the real inset — content slid underneath by exactly the
status-bar height, the update-install-only overlap.

Re-read on the WebView's new archy-insets event, with a retry ladder as
fallback for APKs that predate the event.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-27 17:12:20 +01:00
DorianandClaude Fable 5 0b038434b1 feat(companion): settings menu hub redesign — 0.5.24
Three-finger menu becomes a contained card hub: Dashboard, Remote,
Keyboard, Nodes, FIPS Mesh, Mesh Party — with Nodes and FIPS as
sub-pages behind a back header. The panel is a centred glass card that
scrolls within its own bounds instead of filling the screen.

The Dark/Classic style toggle leaves the menu and becomes a palette
button next to the settings gear on all three input surfaces (landscape
controller, portrait controller, keyboard mode).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-27 17:12:20 +01:00
DorianandClaude Fable 5 d576f77435 fix(companion): off-LAN load falls back to mesh URL, not dead LAN IP
When neither the LAN origin nor the mesh ULA answers the probe window,
target the mesh URL (when paired) instead of the LAN IP: off-LAN the LAN
address can never answer, and loading it showed a confusing 'can't reach
192.168.x.x' error while the mesh session was still coming up.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-27 17:12:20 +01:00
archipelagoandClaude Fable 5 7e8d3314d0 docs: backlog — optimise companion QR scan (quicker start/decode, low-light)
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-27 09:12:01 -04:00
DorianandClaude Fable 5 07772b563f fix(companion): wallet scanner reads dense invoice QRs — 0.5.22
Demo images / Build & push demo images (push) Successful in 2m59s
Root cause (diagnosed live via CDP on a Pixel 9a): camera permission
granted and the native camera streamed (2m35s active) but ZXing returned
zero decodes for Lightning-invoice QRs — window.__archyQrResult received
0 calls. Dense BOLT11 codes need more pixels/module AND sharp focus; the
9a's main lens rests at a far focus and 1280x720 wasn't enough, so dense
invoices never resolved while sparse address QRs did. Fix: analysis at
1920x1080 + a repeating centre autofocus tick (a static hand-held QR
never retriggers continuous-AF on its own).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-27 10:51:47 +01:00
archipelagoandClaude Fable 5 d500214766 docs: backlog — ship lightning false-failure fix; companion app version display
Demo images / Build & push demo images (push) Successful in 3m0s
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-27 05:33:02 -04:00
archipelagoandClaude Fable 5 9cd507269c fix(lightning): never report a slow in-flight payment as failed
Slow multi-hop payments (>15s routing) surfaced as "Payment failed"
while LND settled them in the background: the shared LND REST client's
15s total timeout aborted the synchronous /v1/channels/transactions
wait, and every UI path treated that abort as a definitive failure. The
payment then succeeded anyway and only appeared in history on the next
background poll.

Backend: lnd.payinvoice now decodes the invoice up front for its payment
hash, pays on a dedicated 120s client, and answers status:"pending" with
the hash (never an error) when the wait elapses after the payment was
handed to LND — only a pre-connect failure is still a hard error. New
lnd.paymentstatus RPC reports succeeded/failed/in_flight (with humanized
failure reasons) from /v1/payments.

Frontend: new rpcClient.payLightningInvoice() pays then polls
lnd.paymentstatus to a real terminal state (3s interval, up to 2 min);
all five call sites (send modal, scan modal, web5 unified send, peer-file
purchase, app-launcher payments) migrated. Failure is only shown when LND
itself declares FAILED; a still-settling payment shows an in-flight state
and success fires the transaction refresh.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-27 05:33:02 -04:00
Dorian aa272bfcf4 chore(android): update companion APK download [skip ci] 2026-07-27 10:19:28 +01:00
DorianandClaude Fable 5 3b6a32b2f8 fix(companion): app webview content clears the status bar; HTTPS toggle on add/edit — 0.5.21
- In-app browser pages (node apps) now start below the status bar again:
  the WebView stays edge-to-edge (page colour fills the bar) and a
  body{padding-top:<statusbar>} injection pushes content down — the
  pre-edge-to-edge look without the black bar.
- Add/Edit server in the menu now has a Use HTTPS toggle (was scheme-locked;
  edit preserved the old scheme, add forced http).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-27 10:19:11 +01:00
DorianandClaude Fable 5 c66ef048f4 chore(companion): publish 0.5.20 to download QR (transport handoff + FIPS mesh settings)
Demo images / Build & push demo images (push) Successful in 2m57s
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-27 09:43:28 +01:00
Dorian 32962db6a9 chore(android): update companion APK download [skip ci] 2026-07-27 09:40:08 +01:00
DorianandClaude Fable 5 4edc50ae47 feat(companion): seamless transport handoff + FIPS mesh settings section — 0.5.20
- Transport handoff (Wi-Fi ⇄ 5G, BLE-ready): ArchyVpnService registers a
  ConnectivityManager callback that re-pins the tunnel to the new default
  network (setUnderlyingNetworks) and re-homes the mesh (fresh warmer pass
  → discovery/sessions rebuild on the new path in seconds). Previously the
  tunnel stayed pinned to the network it launched on and roaming stranded
  the mesh until an app restart.
- FIPS Mesh section in the NESMenu settings modal: status, mesh address
  (fd… ULA), identity npub (both copyable), configured peer/anchor count,
  and a one-tap Reconnect (manual re-home). Gives users oversight of what
  the embedded mesh node is doing.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-27 09:39:47 +01:00
20 changed files with 982 additions and 202 deletions
+2 -2
View File
@@ -11,8 +11,8 @@ android {
applicationId = "com.archipelago.app"
minSdk = 26
targetSdk = 35
versionCode = 39
versionName = "0.5.19"
versionCode = 45
versionName = "0.5.25"
vectorDrawables {
useSupportLibrary = true
@@ -5,6 +5,10 @@ import android.app.NotificationChannel
import android.app.NotificationManager
import android.app.PendingIntent
import android.content.Intent
import android.net.ConnectivityManager
import android.net.Network
import android.net.NetworkCapabilities
import android.net.NetworkRequest
import android.net.VpnService
import android.os.Build
import android.util.Log
@@ -34,6 +38,20 @@ class ArchyVpnService : VpnService() {
private val scope = CoroutineScope(SupervisorJob() + Dispatchers.IO)
private var warmerJob: Job? = null
// Seamless transport handoff (Wi-Fi ⇄ 5G ⇄ future BLE). Without this the
// tunnel's underlying network stays pinned to the interface that was
// default when the VPN came up; when the phone leaves Wi-Fi for 5G the
// mesh sockets ride a dead network and sessions never recover until the
// app is restarted (user-reported 2026-07-27). The callback (a) re-pins
// the tunnel to the new default network via setUnderlyingNetworks and
// (b) forces an immediate mesh re-home so discovery + sessions rebuild
// on the new path within seconds instead of waiting out dead-link
// timeouts.
private var connectivityManager: ConnectivityManager? = null
private var networkCallback: ConnectivityManager.NetworkCallback? = null
@Volatile
private var currentUnderlying: Network? = null
override fun onStartCommand(intent: Intent?, flags: Int, startId: Int): Int {
if (intent?.action == ACTION_STOP) {
shutdown()
@@ -113,6 +131,7 @@ class ArchyVpnService : VpnService() {
shutdown()
} else {
startSessionWarmer()
registerNetworkHandoff()
// Phone-to-phone chat/beam + the phone's own mesh-served page.
FlareServer.start(this, identity.address, identity.npub, prefs.partyName())
// Mutual pairing: when a phone that scanned OUR QR announces
@@ -183,8 +202,75 @@ class ArchyVpnService : VpnService() {
}
}
/**
* Track the phone's default network and hand the mesh over to it as the
* phone roams (Wi-Fi ⇄ 5G, and later BLE). Two actions per change:
* 1. setUnderlyingNetworks(new) — the tunnel's packets follow the live
* network instead of dying on the one it launched with.
* 2. re-home the mesh — kick the session warmer so discovery + sessions
* rebuild on the new path immediately; the node's own fast-reconnect
* (1s) redials peers over the new route.
* onAvailable also fires for the FIRST network, which is how the initial
* underlying network gets set.
*/
private fun registerNetworkHandoff() {
if (networkCallback != null) return
val cm = getSystemService(ConnectivityManager::class.java) ?: return
connectivityManager = cm
val request = NetworkRequest.Builder()
.addCapability(NetworkCapabilities.NET_CAPABILITY_INTERNET)
.build()
val cb = object : ConnectivityManager.NetworkCallback() {
override fun onAvailable(network: Network) {
handoffTo(network)
}
override fun onLost(network: Network) {
// The lost network was our underlying one — clear the pin so
// the system falls back to whatever default remains; the next
// onAvailable re-pins explicitly.
if (network == currentUnderlying) {
currentUnderlying = null
runCatching { setUnderlyingNetworks(null) }
}
}
}
networkCallback = cb
// requestNetwork tracks the BEST network of the request; when the
// phone moves Wi-Fi→5G the callback re-fires onAvailable with the new
// one. (registerDefaultNetworkCallback would also work; requestNetwork
// lets us extend to BLE-capable transports later.)
runCatching { cm.requestNetwork(request, cb) }
}
private fun handoffTo(network: Network) {
val changed = network != currentUnderlying
currentUnderlying = network
// Always re-assert; cheap and covers capability changes on the same
// Network object.
runCatching { setUnderlyingNetworks(arrayOf(network)) }
if (changed && FipsNative.isRunning()) {
Log.i(TAG, "network handoff → re-homing mesh on new default network")
// Fresh warmer pass drives immediate rediscovery/session rebuild
// on the new path instead of waiting out dead-link timeouts.
startSessionWarmer()
}
}
private fun unregisterNetworkHandoff() {
val cm = connectivityManager
val cb = networkCallback
if (cm != null && cb != null) {
runCatching { cm.unregisterNetworkCallback(cb) }
}
networkCallback = null
connectivityManager = null
currentUnderlying = null
}
private fun shutdown() {
warmerJob?.cancel()
unregisterNetworkHandoff()
FlareServer.stop()
FipsNative.stop()
stopForeground(STOP_FOREGROUND_REMOVE)
@@ -192,6 +278,7 @@ class ArchyVpnService : VpnService() {
}
override fun onDestroy() {
unregisterNetworkHandoff()
FipsNative.stop()
scope.cancel()
super.onDestroy()
@@ -23,6 +23,7 @@ import androidx.compose.foundation.layout.width
import androidx.compose.foundation.shape.CircleShape
import androidx.compose.foundation.shape.RoundedCornerShape
import androidx.compose.material.icons.Icons
import androidx.compose.material.icons.filled.Palette
import androidx.compose.material.icons.filled.Settings
import androidx.compose.material3.Icon
import androidx.compose.material3.Text
@@ -108,6 +109,7 @@ fun NESController(
onKey: (String) -> Unit,
onMenu: () -> Unit,
onPlayerToggle: () -> Unit = {},
onToggleStyle: (() -> Unit)? = null,
modifier: Modifier = Modifier,
) {
val c = paletteFor(style)
@@ -205,6 +207,7 @@ fun NESController(
) {
PlayerPill(c, playerId, onPlayerToggle)
SettingsBtn(c, Modifier, onMenu)
onToggleStyle?.let { StyleBtn(c, Modifier, it) }
}
}
}
@@ -431,6 +434,23 @@ fun SettingsBtn(c: NESPalette, modifier: Modifier = Modifier, onClick: () -> Uni
}
}
/** Dark/Classic style toggle — lives next to the settings gear (the menu hub
* no longer carries it). */
@Composable
fun StyleBtn(c: NESPalette, modifier: Modifier = Modifier, onClick: () -> Unit) {
var p by remember { mutableStateOf(false) }
Box(
modifier = modifier
.size(48.dp)
.clip(CircleShape)
.background(if (p) c.capsulePress else c.capsule)
.pointerInput(Unit) { detectTapGestures(onPress = { p = true; onClick(); tryAwaitRelease(); p = false }) },
contentAlignment = Alignment.Center,
) {
Icon(Icons.Default.Palette, "Controller style", Modifier.size(26.dp), tint = c.labelMuted)
}
}
/** Player ID toggle pill (P1/P2/ALL) */
@Composable
fun PlayerPill(c: NESPalette, playerId: Int, onToggle: () -> Unit) {
@@ -21,20 +21,40 @@ import androidx.compose.foundation.layout.padding
import androidx.compose.foundation.layout.size
import androidx.compose.foundation.layout.width
import androidx.compose.foundation.layout.widthIn
import androidx.compose.foundation.layout.statusBarsPadding
import androidx.compose.foundation.rememberScrollState
import androidx.compose.foundation.verticalScroll
import androidx.compose.material.icons.automirrored.filled.ArrowBack
import androidx.compose.material.icons.filled.Bolt
import androidx.compose.material.icons.filled.Dashboard
import androidx.compose.material.icons.filled.Dns
import androidx.compose.material.icons.filled.Groups
import androidx.compose.material.icons.filled.Keyboard
import androidx.compose.material.icons.filled.SportsEsports
import androidx.compose.foundation.layout.heightIn
import androidx.compose.foundation.shape.RoundedCornerShape
import androidx.compose.foundation.text.KeyboardActions
import androidx.compose.foundation.text.KeyboardOptions
import androidx.compose.material.icons.Icons
import androidx.compose.material.icons.filled.Close
import androidx.compose.material.icons.filled.QrCodeScanner
import androidx.compose.material3.Icon
import androidx.compose.material3.OutlinedTextField
import androidx.compose.material3.OutlinedTextFieldDefaults
import androidx.compose.material3.Text
import androidx.compose.runtime.Composable
import androidx.compose.runtime.LaunchedEffect
import androidx.compose.runtime.getValue
import androidx.compose.runtime.mutableStateOf
import androidx.compose.runtime.remember
import androidx.compose.runtime.setValue
import androidx.compose.ui.platform.LocalClipboardManager
import androidx.compose.ui.platform.LocalConfiguration
import androidx.compose.ui.platform.LocalContext
import androidx.compose.ui.text.AnnotatedString
import com.archipelago.app.fips.FipsManager
import com.archipelago.app.fips.FipsNative
import com.archipelago.app.fips.FipsPreferences
import androidx.compose.ui.Alignment
import androidx.compose.ui.Modifier
import androidx.compose.ui.draw.clip
@@ -51,7 +71,6 @@ import androidx.compose.ui.unit.sp
import com.archipelago.app.R
import com.archipelago.app.data.ServerEntry
import com.archipelago.app.ui.theme.BitcoinOrange
import com.archipelago.app.ui.theme.ControllerStyle
import com.archipelago.app.ui.theme.SurfaceDark
import com.archipelago.app.ui.theme.TextMuted
import com.archipelago.app.ui.theme.TextPrimary
@@ -75,27 +94,29 @@ fun NESMenu(
visible: Boolean,
servers: List<ServerEntry>,
activeServer: ServerEntry?,
isGamepadMode: Boolean,
controllerStyle: ControllerStyle,
onDismiss: () -> Unit,
onSelectServer: (ServerEntry) -> Unit,
onAddServer: (ServerEntry) -> Unit,
onScanQr: (() -> Unit)? = null,
onEditServer: (ServerEntry, ServerEntry) -> Unit,
onRemoveServer: (ServerEntry) -> Unit,
onToggleMode: () -> Unit,
onToggleStyle: () -> Unit,
onRemote: () -> Unit,
onKeyboard: () -> Unit,
onBackToWebView: (() -> Unit)? = null,
onMeshParty: (() -> Unit)? = null,
) {
AnimatedVisibility(visible = visible, enter = fadeIn(), exit = fadeOut()) {
// Contained hub overlay: a centred glass panel (not full-screen) that
// holds the card page and its sub-pages (Nodes, FIPS) and scrolls
// inside its own bounds when content is tall. Tapping the dimmed
// backdrop dismisses.
Box(
Modifier.fillMaxSize().background(Color.Black.copy(alpha = 0.7f))
.clickable(indication = null, interactionSource = remember { MutableInteractionSource() }) { onDismiss() },
contentAlignment = Alignment.Center,
) {
AnimatedVisibility(visible = visible, enter = fadeIn() + scaleIn(initialScale = 0.95f), exit = fadeOut() + scaleOut(targetScale = 0.95f)) {
MenuPanel(servers, activeServer, isGamepadMode, controllerStyle, onDismiss, onSelectServer, onAddServer, onScanQr, onEditServer, onRemoveServer, onToggleMode, onToggleStyle, onBackToWebView, onMeshParty)
MenuPanel(servers, activeServer, onDismiss, onSelectServer, onAddServer, onScanQr, onEditServer, onRemoveServer, onRemote, onKeyboard, onBackToWebView, onMeshParty)
}
}
}
@@ -105,16 +126,14 @@ fun NESMenu(
private fun MenuPanel(
servers: List<ServerEntry>,
activeServer: ServerEntry?,
isGamepadMode: Boolean,
controllerStyle: ControllerStyle,
onDismiss: () -> Unit,
onSelectServer: (ServerEntry) -> Unit,
onAddServer: (ServerEntry) -> Unit,
onScanQr: (() -> Unit)?,
onEditServer: (ServerEntry, ServerEntry) -> Unit,
onRemoveServer: (ServerEntry) -> Unit,
onToggleMode: () -> Unit,
onToggleStyle: () -> Unit,
onRemote: () -> Unit,
onKeyboard: () -> Unit,
onBackToWebView: (() -> Unit)?,
onMeshParty: (() -> Unit)?,
) {
@@ -124,14 +143,15 @@ private fun MenuPanel(
var nm by remember { mutableStateOf("") }
var addr by remember { mutableStateOf("") }
var pwd by remember { mutableStateOf("") }
var https by remember { mutableStateOf(false) }
fun resetForm() {
nm = ""; addr = ""; pwd = ""; showAdd = false; editing = null
nm = ""; addr = ""; pwd = ""; https = false; showAdd = false; editing = null
}
fun startEdit(server: ServerEntry) {
editing = server
nm = server.name; addr = server.address; pwd = server.password
nm = server.name; addr = server.address; pwd = server.password; https = server.useHttps
showAdd = false
}
@@ -139,161 +159,381 @@ private fun MenuPanel(
if (addr.isBlank()) return
val orig = editing
if (orig != null) {
// Preserve fields the compact form doesn't expose (scheme, port).
onEditServer(orig, orig.copy(address = addr, password = pwd, name = nm))
// Preserve port (compact form doesn't expose it); scheme is now editable.
onEditServer(orig, orig.copy(address = addr, useHttps = https, password = pwd, name = nm))
} else {
onAddServer(ServerEntry(addr, false, password = pwd, name = nm))
onAddServer(ServerEntry(addr, https, password = pwd, name = nm))
}
resetForm()
}
var page by remember { mutableStateOf(HubPage.HUB) }
Column(
modifier = Modifier
.widthIn(max = 420.dp)
.fillMaxWidth()
.padding(horizontal = 20.dp)
// Cap height just short of the full screen; the panel wraps short
// content and only scrolls in the rare case it outgrows this.
.heightIn(max = (LocalConfiguration.current.screenHeightDp * 0.92f).dp)
.clip(RoundedCornerShape(PANEL_R))
.background(PanelBg)
.background(PanelBg.copy(alpha = 0.86f))
.border(1.dp, PanelBorder, RoundedCornerShape(PANEL_R))
.clickable(indication = null, interactionSource = remember { MutableInteractionSource() }) {}
.padding(22.dp),
verticalArrangement = Arrangement.spacedBy(10.dp),
.verticalScroll(rememberScrollState())
.padding(20.dp),
verticalArrangement = Arrangement.spacedBy(12.dp),
) {
// Title
Text(
"Menu",
color = TextPrimary,
fontSize = 18.sp,
fontWeight = FontWeight.SemiBold,
letterSpacing = 2.sp,
modifier = Modifier.fillMaxWidth(),
textAlign = TextAlign.Center,
)
Spacer(Modifier.height(2.dp))
// Servers
servers.forEach { server ->
val active = server.serialize() == activeServer?.serialize()
MenuItem(
label = server.displayName(),
selected = active,
onClick = { onSelectServer(server) },
onEdit = { startEdit(server) },
onRemove = { onRemoveServer(server) },
)
}
if (servers.isEmpty()) {
Text("No servers", color = TextMuted, fontSize = 14.sp, modifier = Modifier.padding(vertical = 4.dp))
}
// Add / edit server
if (showAdd || editing != null) {
Column(
Modifier
.fillMaxWidth()
.clip(RoundedCornerShape(ROW_R))
.background(FieldBg)
.border(1.dp, RowBorder, RoundedCornerShape(ROW_R))
.padding(12.dp),
verticalArrangement = Arrangement.spacedBy(8.dp),
) {
Row(
Modifier.fillMaxWidth(),
verticalAlignment = Alignment.CenterVertically,
horizontalArrangement = Arrangement.SpaceBetween,
) {
// Header: back (on sub-pages) or title, and a close on the hub.
Row(
Modifier.fillMaxWidth(),
verticalAlignment = Alignment.CenterVertically,
horizontalArrangement = Arrangement.SpaceBetween,
) {
if (page == HubPage.HUB) {
Text("Menu", color = TextPrimary, fontSize = 20.sp, fontWeight = FontWeight.SemiBold, letterSpacing = 2.sp)
IconRound(Icons.Default.Close, "Close") { onDismiss() }
} else {
Row(verticalAlignment = Alignment.CenterVertically) {
IconRound(Icons.AutoMirrored.Filled.ArrowBack, "Back") { resetForm(); page = HubPage.HUB }
Spacer(Modifier.width(12.dp))
Text(
if (editing != null) "Edit Server" else "Add Server",
color = TextMuted,
fontSize = 13.sp,
letterSpacing = 1.sp,
fontWeight = FontWeight.Medium,
)
Text(
"Cancel",
color = TextMuted,
fontSize = 13.sp,
modifier = Modifier.clickable { resetForm() }.padding(start = 8.dp),
if (page == HubPage.NODES) "Nodes" else "FIPS Mesh",
color = TextPrimary, fontSize = 20.sp, fontWeight = FontWeight.SemiBold, letterSpacing = 1.sp,
)
}
GlassField(
value = nm, onValueChange = { nm = it },
placeholder = "Name (optional)",
keyboardOptions = KeyboardOptions(keyboardType = KeyboardType.Text, imeAction = ImeAction.Next),
)
GlassField(
value = addr, onValueChange = { addr = it.trim() },
placeholder = "192.168.1.100",
keyboardOptions = KeyboardOptions(keyboardType = KeyboardType.Uri, imeAction = ImeAction.Next),
)
Row(horizontalArrangement = Arrangement.spacedBy(8.dp), verticalAlignment = Alignment.CenterVertically) {
GlassField(
value = pwd, onValueChange = { pwd = it },
placeholder = "Password",
modifier = Modifier.weight(1f),
visualTransformation = PasswordVisualTransformation(),
keyboardOptions = KeyboardOptions(keyboardType = KeyboardType.Password, imeAction = ImeAction.Go),
keyboardActions = KeyboardActions(onGo = { submit() }),
)
Box(
Modifier.size(FIELD_H).clip(RoundedCornerShape(12.dp)).background(BitcoinOrange.copy(alpha = 0.15f))
.border(1.dp, BitcoinOrange.copy(alpha = 0.4f), RoundedCornerShape(12.dp))
.clickable { submit() },
contentAlignment = Alignment.Center,
) { Text("OK", color = BitcoinOrange, fontSize = 14.sp, fontWeight = FontWeight.Bold) }
}
IconRound(Icons.Default.Close, "Close") { onDismiss() }
}
} else {
Row(Modifier.fillMaxWidth(), horizontalArrangement = Arrangement.spacedBy(10.dp)) {
Box(Modifier.weight(1f)) {
MenuItem(label = "Add Server", labelColor = BitcoinOrange, onClick = { showAdd = true })
}
Spacer(Modifier.height(4.dp))
when (page) {
HubPage.HUB -> {
// Card page — one card per destination. Dashboard first: it's a
// peer of the others so three-finger → hub → Dashboard returns
// to the node UI, same shape as every other option.
if (onBackToWebView != null) {
HubCard(Icons.Default.Dashboard, "Dashboard", "The node's web interface") { onBackToWebView() }
}
if (onScanQr != null) {
// Add server by scanning the node's pairing QR
Box(
HubCard(Icons.Default.SportsEsports, "Remote", "Game controller for the node") { onRemote() }
HubCard(Icons.Default.Keyboard, "Keyboard", "Type into the node") { onKeyboard() }
HubCard(Icons.Default.Dns, "Nodes", activeServer?.displayName() ?: "Add or switch servers") {
page = HubPage.NODES
}
if (FipsNative.available) {
HubCard(Icons.Default.Bolt, "FIPS Mesh", "Mesh identity & status") { page = HubPage.FIPS }
}
if (onMeshParty != null) {
HubCard(Icons.Default.Groups, "Mesh Party", "Phone-to-phone chat & beam") { onMeshParty() }
}
// Dark/Classic style lives on the remote/keyboard screen next to
// the settings button — not here.
}
HubPage.NODES -> {
servers.forEach { server ->
val active = server.serialize() == activeServer?.serialize()
MenuItem(
label = server.displayName(),
selected = active,
onClick = { onSelectServer(server) },
onEdit = { startEdit(server) },
onRemove = { onRemoveServer(server) },
)
}
if (servers.isEmpty()) {
Text("No servers", color = TextMuted, fontSize = 14.sp, modifier = Modifier.padding(vertical = 4.dp))
}
if (showAdd || editing != null) {
Column(
Modifier
.size(ROW_H)
.fillMaxWidth()
.clip(RoundedCornerShape(ROW_R))
.background(RowBg)
.background(FieldBg)
.border(1.dp, RowBorder, RoundedCornerShape(ROW_R))
.clickable { onScanQr() },
contentAlignment = Alignment.Center,
.padding(12.dp),
verticalArrangement = Arrangement.spacedBy(8.dp),
) {
Icon(
Icons.Default.QrCodeScanner,
contentDescription = stringResource(R.string.add_server_qr),
tint = BitcoinOrange,
modifier = Modifier.size(24.dp),
Row(
Modifier.fillMaxWidth(),
verticalAlignment = Alignment.CenterVertically,
horizontalArrangement = Arrangement.SpaceBetween,
) {
Text(
if (editing != null) "Edit Server" else "Add Server",
color = TextMuted, fontSize = 13.sp, letterSpacing = 1.sp, fontWeight = FontWeight.Medium,
)
Text(
"Cancel", color = TextMuted, fontSize = 13.sp,
modifier = Modifier.clickable { resetForm() }.padding(start = 8.dp),
)
}
GlassField(
value = nm, onValueChange = { nm = it },
placeholder = "Name (optional)",
keyboardOptions = KeyboardOptions(keyboardType = KeyboardType.Text, imeAction = ImeAction.Next),
)
GlassField(
value = addr, onValueChange = { addr = it.trim() },
placeholder = "192.168.1.100",
keyboardOptions = KeyboardOptions(keyboardType = KeyboardType.Uri, imeAction = ImeAction.Next),
)
Row(horizontalArrangement = Arrangement.spacedBy(8.dp), verticalAlignment = Alignment.CenterVertically) {
GlassField(
value = pwd, onValueChange = { pwd = it },
placeholder = "Password",
modifier = Modifier.weight(1f),
visualTransformation = PasswordVisualTransformation(),
keyboardOptions = KeyboardOptions(keyboardType = KeyboardType.Password, imeAction = ImeAction.Go),
keyboardActions = KeyboardActions(onGo = { submit() }),
)
Box(
Modifier.size(FIELD_H).clip(RoundedCornerShape(12.dp)).background(BitcoinOrange.copy(alpha = 0.15f))
.border(1.dp, BitcoinOrange.copy(alpha = 0.4f), RoundedCornerShape(12.dp))
.clickable { submit() },
contentAlignment = Alignment.Center,
) { Text("OK", color = BitcoinOrange, fontSize = 14.sp, fontWeight = FontWeight.Bold) }
}
// HTTPS scheme toggle (available on both add and edit).
Row(
Modifier
.fillMaxWidth()
.clip(RoundedCornerShape(ROW_R))
.clickable { https = !https }
.padding(vertical = 2.dp),
verticalAlignment = Alignment.CenterVertically,
horizontalArrangement = Arrangement.SpaceBetween,
) {
Text("Use HTTPS", color = TextMuted, fontSize = 13.sp)
Box(
Modifier
.width(46.dp).height(26.dp)
.clip(RoundedCornerShape(13.dp))
.background(if (https) BitcoinOrange.copy(alpha = 0.9f) else RowBg)
.border(1.dp, if (https) BitcoinOrange else RowBorder, RoundedCornerShape(13.dp)),
contentAlignment = if (https) Alignment.CenterEnd else Alignment.CenterStart,
) {
Box(
Modifier
.padding(horizontal = 3.dp)
.size(20.dp)
.clip(RoundedCornerShape(10.dp))
.background(if (https) Color.White else TextMuted),
)
}
}
}
} else {
Row(Modifier.fillMaxWidth(), horizontalArrangement = Arrangement.spacedBy(10.dp)) {
Box(Modifier.weight(1f)) {
MenuItem(label = "Add Server", labelColor = BitcoinOrange, onClick = { showAdd = true })
}
if (onScanQr != null) {
Box(
Modifier
.size(ROW_H)
.clip(RoundedCornerShape(ROW_R))
.background(RowBg)
.border(1.dp, RowBorder, RoundedCornerShape(ROW_R))
.clickable { onScanQr() },
contentAlignment = Alignment.Center,
) {
Icon(
Icons.Default.QrCodeScanner,
contentDescription = stringResource(R.string.add_server_qr),
tint = BitcoinOrange,
modifier = Modifier.size(24.dp),
)
}
}
}
}
}
HubPage.FIPS -> {
FipsSection(embedded = true)
}
}
}
}
Spacer(Modifier.height(2.dp))
Box(Modifier.fillMaxWidth().height(1.dp).background(PanelBorder))
Spacer(Modifier.height(2.dp))
private enum class HubPage { HUB, NODES, FIPS }
// Mode toggle
MenuItem(
label = if (isGamepadMode) "Switch to Keyboard" else "Switch to Gamepad",
onClick = onToggleMode,
)
// Style toggle
MenuItem(
label = if (controllerStyle == ControllerStyle.CLASSIC) "Style: Classic" else "Style: Dark",
onClick = onToggleStyle,
)
// Phone↔phone mesh pairing + chat
if (onMeshParty != null) {
MenuItem(label = "Mesh Party", labelColor = BitcoinOrange, onClick = onMeshParty)
/** Big tappable destination card for the hub page: icon + title + subtitle. */
@Composable
private fun HubCard(
icon: androidx.compose.ui.graphics.vector.ImageVector,
title: String,
subtitle: String,
onClick: () -> Unit,
) {
Row(
Modifier
.fillMaxWidth()
.clip(RoundedCornerShape(ROW_R))
.background(RowBg)
.border(1.dp, RowBorder, RoundedCornerShape(ROW_R))
.clickable { onClick() }
.padding(16.dp),
verticalAlignment = Alignment.CenterVertically,
horizontalArrangement = Arrangement.spacedBy(14.dp),
) {
Box(
Modifier.size(40.dp).clip(RoundedCornerShape(12.dp)).background(BitcoinOrange.copy(alpha = 0.14f)),
contentAlignment = Alignment.Center,
) {
Icon(icon, contentDescription = title, tint = BitcoinOrange, modifier = Modifier.size(22.dp))
}
Column(Modifier.weight(1f)) {
Text(title, color = TextPrimary, fontSize = 16.sp, fontWeight = FontWeight.SemiBold)
Text(subtitle, color = TextMuted, fontSize = 12.sp, maxLines = 1)
}
}
}
// Back to dashboard
if (onBackToWebView != null) {
MenuItem(label = "Back to Dashboard", onClick = onBackToWebView)
/** Small circular icon button used in the hub header. */
@Composable
private fun IconRound(
icon: androidx.compose.ui.graphics.vector.ImageVector,
desc: String,
onClick: () -> Unit,
) {
Box(
Modifier
.size(40.dp)
.clip(RoundedCornerShape(20.dp))
.background(RowBg)
.border(1.dp, RowBorder, RoundedCornerShape(20.dp))
.clickable { onClick() },
contentAlignment = Alignment.Center,
) {
Icon(icon, contentDescription = desc, tint = TextPrimary, modifier = Modifier.size(20.dp))
}
}
/** Snapshot of the phone's mesh identity + state for the FIPS menu section. */
private data class FipsInfo(
val available: Boolean,
val running: Boolean,
val npub: String,
val meshAddress: String,
val peerCount: Int,
)
/**
* FIPS mesh oversight: shows what the phone's embedded mesh node is doing —
* running state, its mesh identity (npub), its mesh address (fd…ULA), how
* many peers/anchors it's configured with — and a one-tap Reconnect that
* re-homes the mesh (also the manual fix if a network handoff ever misses).
* Collapsed by default so the menu stays compact.
*/
@Composable
private fun FipsSection(embedded: Boolean = false) {
if (!FipsNative.available) return
val context = LocalContext.current
val clipboard = LocalClipboardManager.current
var expanded by remember { mutableStateOf(embedded) }
var info by remember { mutableStateOf<FipsInfo?>(null) }
// Load identity/state when the section opens (cheap DataStore + JSON read).
LaunchedEffect(expanded) {
if (expanded && info == null) {
val prefs = FipsPreferences(context)
val id = prefs.identity()
val peers = runCatching {
org.json.JSONArray(prefs.peersJson()).length()
}.getOrDefault(0)
info = FipsInfo(
available = true,
running = FipsNative.isRunning(),
npub = id?.npub.orEmpty(),
meshAddress = id?.address.orEmpty(),
peerCount = peers,
)
}
}
Column(Modifier.fillMaxWidth()) {
// Embedded in the hub's FIPS sub-page the header row would duplicate
// the page title, so only the standalone (collapsible) form shows it.
if (!embedded) MenuItem(
label = "FIPS Mesh",
labelColor = BitcoinOrange,
onClick = { expanded = !expanded },
)
if (expanded) {
val i = info
Column(
Modifier
.fillMaxWidth()
.padding(top = 6.dp)
.clip(RoundedCornerShape(ROW_R))
.background(FieldBg)
.border(1.dp, RowBorder, RoundedCornerShape(ROW_R))
.padding(14.dp),
verticalArrangement = Arrangement.spacedBy(10.dp),
) {
if (i == null) {
Text("Loading…", color = TextMuted, fontSize = 13.sp)
} else {
FipsRow("Status", if (i.running) "Connected" else "Stopped",
valueColor = if (i.running) BitcoinOrange else TextMuted)
if (i.meshAddress.isNotBlank()) {
FipsRow("Mesh address", i.meshAddress, mono = true,
onCopy = { clipboard.setText(AnnotatedString(i.meshAddress)) })
}
if (i.npub.isNotBlank()) {
FipsRow("Identity (npub)", i.npub, mono = true,
onCopy = { clipboard.setText(AnnotatedString(i.npub)) })
}
FipsRow("Peers & anchors", i.peerCount.toString())
Text(
"Your node reaches this phone over the mesh by its npub — no ports opened to the internet.",
color = TextMuted, fontSize = 11.sp,
)
MenuItem(
label = "Reconnect mesh",
labelColor = BitcoinOrange,
onClick = {
FipsManager.requestMeshRestart(context)
info = null
if (!embedded) expanded = false
},
)
}
}
}
}
}
@Composable
private fun FipsRow(
label: String,
value: String,
valueColor: Color = TextPrimary,
mono: Boolean = false,
onCopy: (() -> Unit)? = null,
) {
Row(
Modifier
.fillMaxWidth()
.then(if (onCopy != null) Modifier.clickable { onCopy() } else Modifier),
verticalAlignment = Alignment.CenterVertically,
horizontalArrangement = Arrangement.SpaceBetween,
) {
Text(label, color = TextMuted, fontSize = 12.sp, modifier = Modifier.width(120.dp))
Text(
value,
color = valueColor,
fontSize = if (mono) 11.sp else 13.sp,
fontWeight = FontWeight.Medium,
modifier = Modifier.weight(1f),
textAlign = TextAlign.End,
)
if (onCopy != null) {
Text("", color = TextMuted, fontSize = 13.sp, modifier = Modifier.padding(start = 8.dp))
}
}
}
@@ -43,6 +43,7 @@ fun NESPortraitController(
onMouseScroll: (Int) -> Unit = { _ -> },
onMenu: () -> Unit,
onPlayerToggle: () -> Unit = {},
onToggleStyle: (() -> Unit)? = null,
) {
val c = paletteFor(style)
val isClassic = style == ControllerStyle.CLASSIC
@@ -151,6 +152,10 @@ fun NESPortraitController(
PlayerPill(c, playerId, onPlayerToggle)
Spacer(Modifier.width(10.dp))
SettingsBtn(c, Modifier, onMenu)
onToggleStyle?.let {
Spacer(Modifier.width(10.dp))
StyleBtn(c, Modifier, it)
}
}
}
}
@@ -238,6 +238,7 @@ internal fun CameraQrPreview(onDecoded: (String) -> Unit) {
val mainExecutor = ContextCompat.getMainExecutor(context)
val providerFuture = ProcessCameraProvider.getInstance(context)
var provider: ProcessCameraProvider? = null
val focusScheduler = Executors.newSingleThreadScheduledExecutor()
providerFuture.addListener({
val p = providerFuture.get()
@@ -245,12 +246,15 @@ internal fun CameraQrPreview(onDecoded: (String) -> Unit) {
val preview = Preview.Builder().build().also {
it.setSurfaceProvider(previewView.surfaceProvider)
}
// CameraX's analysis default is 640x480 — too few pixels per module
// to decode a modal-sized QR at arm's length. 1280x720 more than
// doubles the pixel density at negligible analysis cost.
// Dense Lightning-invoice QRs need BOTH enough pixels per module and
// sharp focus. 1280x720 + a far-focused camera (e.g. Pixel 9a's main
// lens, which won't focus close) left dense invoices undecodable
// while sparse address QRs still read — the "scanner doesn't pick up
// invoices" report. 1920x1080 roughly doubles module resolution so a
// QR held at the camera's actual focus distance still resolves.
@Suppress("DEPRECATION")
val analysis = ImageAnalysis.Builder()
.setTargetResolution(android.util.Size(1280, 720))
.setTargetResolution(android.util.Size(1920, 1080))
.setBackpressureStrategy(ImageAnalysis.STRATEGY_KEEP_ONLY_LATEST)
.build()
.also {
@@ -261,13 +265,27 @@ internal fun CameraQrPreview(onDecoded: (String) -> Unit) {
}
try {
p.unbindAll()
p.bindToLifecycle(lifecycleOwner, CameraSelector.DEFAULT_BACK_CAMERA, preview, analysis)
val cam = p.bindToLifecycle(lifecycleOwner, CameraSelector.DEFAULT_BACK_CAMERA, preview, analysis)
// Force a centre autofocus on a repeating tick. A hand-held QR is
// a static scene, so continuous-AF often never retriggers and the
// lens sits at its resting (far) focus — fatal for dense codes.
// A normalized centre point works before the view is measured.
val point = androidx.camera.core.SurfaceOrientedMeteringPointFactory(1f, 1f)
.createPoint(0.5f, 0.5f)
val focusAction = androidx.camera.core.FocusMeteringAction.Builder(
point,
androidx.camera.core.FocusMeteringAction.FLAG_AF,
).disableAutoCancel().build()
focusScheduler.scheduleWithFixedDelay({
runCatching { cam.cameraControl.startFocusAndMetering(focusAction) }
}, 0, 2, java.util.concurrent.TimeUnit.SECONDS)
} catch (_: Exception) {
// Camera unavailable — the user can dismiss and enter details manually.
}
}, mainExecutor)
onDispose {
focusScheduler.shutdownNow()
provider?.unbindAll()
analysisExecutor.shutdown()
}
@@ -12,9 +12,11 @@ import androidx.compose.runtime.remember
import androidx.compose.runtime.rememberCoroutineScope
import androidx.compose.runtime.setValue
import androidx.compose.ui.platform.LocalContext
import androidx.navigation.NavType
import androidx.navigation.compose.NavHost
import androidx.navigation.compose.composable
import androidx.navigation.compose.rememberNavController
import androidx.navigation.navArgument
import com.archipelago.app.data.PairResult
import com.archipelago.app.data.ServerEntry
import com.archipelago.app.data.ServerPreferences
@@ -177,11 +179,25 @@ fun AppNavHost(
onRemoteInput = {
navController.navigate(Routes.REMOTE_INPUT)
},
onRemoteKeyboard = {
navController.navigate("${Routes.REMOTE_INPUT}?keyboard=true")
},
onMeshParty = {
navController.navigate(Routes.MESH_PARTY)
},
)
}
}
composable(Routes.REMOTE_INPUT) {
composable(
"${Routes.REMOTE_INPUT}?keyboard={keyboard}",
arguments = listOf(
navArgument("keyboard") {
type = NavType.BoolType
defaultValue = false
},
),
) { entry ->
RemoteInputScreen(
onBack = {
navController.popBackStack()
@@ -189,6 +205,7 @@ fun AppNavHost(
onMeshParty = {
navController.navigate(Routes.MESH_PARTY)
},
startInKeyboard = entry.arguments?.getBoolean("keyboard") == true,
)
}
@@ -4,8 +4,10 @@ import android.content.res.Configuration
import androidx.activity.compose.BackHandler
import androidx.compose.foundation.Image
import androidx.compose.foundation.background
import androidx.compose.foundation.layout.Arrangement
import androidx.compose.foundation.layout.Box
import androidx.compose.foundation.layout.Column
import androidx.compose.foundation.layout.Row
import androidx.compose.foundation.layout.WindowInsets
import androidx.compose.foundation.layout.fillMaxSize
import androidx.compose.foundation.layout.fillMaxWidth
@@ -54,7 +56,12 @@ import com.archipelago.app.ui.theme.TextMuted
import kotlinx.coroutines.launch
@Composable
fun RemoteInputScreen(onBack: () -> Unit, onMeshParty: (() -> Unit)? = null) {
fun RemoteInputScreen(
onBack: () -> Unit,
onMeshParty: (() -> Unit)? = null,
// Land on the keyboard instead of the gamepad (hub menu's Keyboard card).
startInKeyboard: Boolean = false,
) {
val context = LocalContext.current
val prefs = remember { ServerPreferences(context) }
val scope = rememberCoroutineScope()
@@ -63,7 +70,7 @@ fun RemoteInputScreen(onBack: () -> Unit, onMeshParty: (() -> Unit)? = null) {
val savedServers by prefs.savedServers.collectAsState(initial = emptyList())
val activeServer by prefs.activeServer.collectAsState(initial = null)
var isGamepadMode by remember { mutableStateOf(true) }
var isGamepadMode by remember { mutableStateOf(!startInKeyboard) }
var showModal by remember { mutableStateOf(false) }
var showQrScanner by remember { mutableStateOf(false) }
var controllerStyle by remember { mutableStateOf(ControllerStyle.DARK) }
@@ -90,6 +97,9 @@ fun RemoteInputScreen(onBack: () -> Unit, onMeshParty: (() -> Unit)? = null) {
playerId = when (playerId) { 0 -> 1; 1 -> 2; else -> 0 }
ws.playerId = playerId
}
fun toggleStyle() {
controllerStyle = if (controllerStyle == ControllerStyle.CLASSIC) ControllerStyle.DARK else ControllerStyle.CLASSIC
}
val connectionState by ws.state.collectAsState()
val lifecycleOwner = LocalLifecycleOwner.current
@@ -153,6 +163,7 @@ fun RemoteInputScreen(onBack: () -> Unit, onMeshParty: (() -> Unit)? = null) {
onKey = { ws.sendKey(it) },
onMenu = { showModal = true },
onPlayerToggle = ::togglePlayer,
onToggleStyle = ::toggleStyle,
)
isGamepadMode && !isLandscape -> NESPortraitController(
style = controllerStyle,
@@ -163,6 +174,7 @@ fun RemoteInputScreen(onBack: () -> Unit, onMeshParty: (() -> Unit)? = null) {
onMouseScroll = { ws.sendScroll(it) },
onMenu = { showModal = true },
onPlayerToggle = ::togglePlayer,
onToggleStyle = ::toggleStyle,
)
else -> {
// Keyboard mode: trackpad fills top, keyboard pinned bottom
@@ -182,12 +194,20 @@ fun RemoteInputScreen(onBack: () -> Unit, onMeshParty: (() -> Unit)? = null) {
modifier = Modifier.fillMaxWidth(),
)
}
// Settings icon top-right in keyboard mode
com.archipelago.app.ui.components.SettingsBtn(
c = com.archipelago.app.ui.components.paletteFor(controllerStyle),
modifier = Modifier.align(Alignment.TopEnd).padding(8.dp),
onClick = { showModal = true },
)
// Settings + style icons top-right in keyboard mode
Row(
Modifier.align(Alignment.TopEnd).padding(8.dp),
horizontalArrangement = Arrangement.spacedBy(8.dp),
) {
com.archipelago.app.ui.components.SettingsBtn(
c = com.archipelago.app.ui.components.paletteFor(controllerStyle),
onClick = { showModal = true },
)
com.archipelago.app.ui.components.StyleBtn(
c = com.archipelago.app.ui.components.paletteFor(controllerStyle),
onClick = ::toggleStyle,
)
}
}
}
}
@@ -210,8 +230,6 @@ fun RemoteInputScreen(onBack: () -> Unit, onMeshParty: (() -> Unit)? = null) {
visible = showModal,
servers = savedServers,
activeServer = activeServer,
isGamepadMode = isGamepadMode,
controllerStyle = controllerStyle,
onDismiss = { showModal = false },
onSelectServer = { server ->
scope.launch { ws.disconnect(); prefs.setActiveServer(server) }; showModal = false
@@ -245,10 +263,8 @@ fun RemoteInputScreen(onBack: () -> Unit, onMeshParty: (() -> Unit)? = null) {
}
}
},
onToggleMode = { isGamepadMode = !isGamepadMode; showModal = false },
onToggleStyle = {
controllerStyle = if (controllerStyle == ControllerStyle.CLASSIC) ControllerStyle.DARK else ControllerStyle.CLASSIC
},
onRemote = { isGamepadMode = true; showModal = false },
onKeyboard = { isGamepadMode = false; showModal = false },
onBackToWebView = { showModal = false; onBack() },
onMeshParty = onMeshParty?.let { open -> { showModal = false; open() } },
)
@@ -88,8 +88,11 @@ import androidx.compose.ui.viewinterop.AndroidView
import android.webkit.ValueCallback
import com.archipelago.app.R
import com.archipelago.app.data.ServerPreferences
import com.archipelago.app.fips.FipsManager
import com.archipelago.app.ui.components.GestureHintOverlay
import com.archipelago.app.ui.components.MeshLoadingScreen
import com.archipelago.app.ui.components.NESMenu
import com.archipelago.app.ui.components.QrScannerOverlay
import com.archipelago.app.ui.components.WalletQrScannerModal
import com.archipelago.app.ui.theme.BitcoinOrange
import com.archipelago.app.ui.theme.ErrorRed
@@ -179,6 +182,38 @@ private fun injectSafeAreaVars(view: WebView) {
document.head.appendChild(style);
}
style.textContent = ':root { --safe-area-top: ${sat}px; --safe-area-bottom: ${sab}px; }';
// Vue components sample the var into reactive state; tell them it
// changed (an authenticated session can mount before we run).
window.dispatchEvent(new CustomEvent('archy-insets', { detail: { top: ${sat}, bottom: ${sab} } }));
})();
""".trimIndent(),
null,
)
}
/** In-app browser pages (node apps + same-node links) don't consume the
* neode-ui `--safe-area-top` var, so with the WebView drawing edge-to-edge
* their content ran up under the status bar. Pad the document body down by
* the status-bar height: the padded strip shows the page's OWN background
* (padding is inside the element), so the bar keeps the page colour while
* content starts below it — the pre-edge-to-edge look, without the black bar.
* Idempotent; runs on start (early) and finish (after the app rewrites head). */
private fun injectTopInset(view: WebView) {
val insets = view.rootWindowInsets ?: return
val density = view.resources.displayMetrics.density
val sat = (insets.getInsets(android.view.WindowInsets.Type.statusBars()).top / density).toInt()
if (sat <= 0) return
view.evaluateJavascript(
"""
(function() {
var s = document.getElementById('archy-top-inset');
if (!s) {
s = document.createElement('style');
s.id = 'archy-top-inset';
(document.head || document.documentElement).appendChild(s);
}
s.textContent =
'body{padding-top:${sat}px!important;box-sizing:border-box!important;}';
})();
""".trimIndent(),
null,
@@ -198,13 +233,17 @@ private fun tcpAnswers(base: String, timeoutMs: Int): Boolean = try {
}
/** Fastest answering origin: LAN inside a short window, else the mesh ULA
* (patient — a cold session may still be establishing), else LAN anyway so
* the existing error/fallback path handles it. */
* (patient — a cold session may still be establishing). If NEITHER answers,
* fall back to the mesh URL when we have one — off-LAN the LAN IP is
* unreachable, and loading it just produced a confusing "can't reach
* 192.168.x.x" error page (user-reported 2026-07-27). Targeting the mesh URL
* instead means the load retries against the path that's actually coming up,
* and any error shows the mesh address rather than a dead LAN IP. */
private suspend fun pickStartUrl(lanUrl: String, meshUrl: String?): String =
withContext(Dispatchers.IO) {
if (tcpAnswers(lanUrl, 2500)) return@withContext lanUrl
if (meshUrl != null && tcpAnswers(meshUrl, 12_000)) return@withContext meshUrl
lanUrl
meshUrl ?: lanUrl
}
/** Apply the WebView settings shared by the kiosk view and the in-app browser.
@@ -245,6 +284,10 @@ fun WebViewScreen(
serverUrl: String,
onDisconnect: () -> Unit,
onRemoteInput: () -> Unit = {},
// Like onRemoteInput but landing on the keyboard (the hub menu's Keyboard card).
onRemoteKeyboard: () -> Unit = {},
// Opens the phone-to-phone Mesh Party screen; null hides its hub card.
onMeshParty: (() -> Unit)? = null,
// Stored password for this server (from QR pairing or manual entry). When
// non-blank, the login page is auto-filled and submitted — the one-step
// demo flow from docs/companion-pairing-qr.md.
@@ -323,6 +366,14 @@ fun WebViewScreen(
// One-time three-finger-hold teaching overlay (initial=true: never flash
// it while DataStore is still loading).
val prefs = remember { ServerPreferences(webViewContext) }
// Hub menu overlay state — the three-finger hold opens the menu right here
// over the dashboard (it used to jump to the remote screen).
val savedServers by prefs.savedServers.collectAsState(initial = emptyList())
val activeServer by prefs.activeServer.collectAsState(initial = null)
var showHubMenu by remember { mutableStateOf(false) }
var showPairScanner by remember { mutableStateOf(false) }
val gestureHintSeen by prefs.gestureHintSeen.collectAsState(initial = true)
var gestureHintDismissed by remember { mutableStateOf(false) }
// Don't teach the gesture on top of the login/splash — arm the overlay
@@ -708,7 +759,8 @@ fun WebViewScreen(
}
}
// Three-finger hold (500ms) → navigate to remote input.
// Three-finger hold (500ms) → open the hub menu overlay
// in place (Remote/Keyboard cards do the navigating).
// Three fingers, not two: two-finger scroll/pinch on the
// page collided with the old two-finger hold.
var threeFingerStart = 0L
@@ -726,7 +778,7 @@ fun WebViewScreen(
if (pointerCount >= 3 && !threeFingerFired && threeFingerStart > 0) {
if (System.currentTimeMillis() - threeFingerStart > 500) {
threeFingerFired = true
onRemoteInput()
showHubMenu = true
}
}
}
@@ -851,6 +903,68 @@ fun WebViewScreen(
)
}
}
// Hub menu overlay — opened by the three-finger hold, drawn above
// everything (also reachable from the error screen, where switching
// servers is exactly what's needed).
NESMenu(
visible = showHubMenu,
servers = savedServers,
activeServer = activeServer,
onDismiss = { showHubMenu = false },
onSelectServer = { server ->
showHubMenu = false
scope.launch { prefs.setActiveServer(server) }
},
onAddServer = { server ->
scope.launch {
prefs.addSavedServer(server)
if (activeServer == null) prefs.setActiveServer(server)
}
},
onScanQr = { showPairScanner = true },
onEditServer = { original, updated ->
scope.launch {
prefs.updateSavedServer(original, updated)
// Editing the live server reloads the kiosk with the new
// address/credentials via the activeServer recomposition.
if (original.serialize() == activeServer?.serialize()) {
prefs.setActiveServer(updated)
}
}
},
onRemoveServer = { server ->
scope.launch {
prefs.removeSavedServer(server)
// Nothing left to show — back to the Connect screen.
val remaining = savedServers.count { it.serialize() != server.serialize() }
if (remaining == 0) {
prefs.clearActiveServer()
showHubMenu = false
onDisconnect()
}
}
},
onRemote = { showHubMenu = false; onRemoteInput() },
onKeyboard = { showHubMenu = false; onRemoteKeyboard() },
onBackToWebView = { showHubMenu = false },
onMeshParty = onMeshParty?.let { open -> { showHubMenu = false; open() } },
)
// Pairing-QR scan launched from the menu's Nodes page; the menu stays
// open behind it so the new entry appears as soon as it closes.
QrScannerOverlay(
visible = showPairScanner,
onDismiss = { showPairScanner = false },
onServerScanned = { scan ->
showPairScanner = false
scope.launch {
val merged = prefs.upsertServer(scan.server)
FipsManager.registerNode(webViewContext, scan.fips, merged.displayName())
if (activeServer == null) prefs.setActiveServer(merged)
}
},
)
}
}
@@ -1011,12 +1125,14 @@ private fun InAppBrowser(
webViewClient = object : WebViewClient() {
override fun onPageStarted(view: WebView?, u: String?, favicon: Bitmap?) {
loading = true
view?.let { injectTopInset(it) }
}
override fun onPageFinished(view: WebView?, u: String?) {
loading = false
canGoBack = view?.canGoBack() == true
canGoForward = view?.canGoForward() == true
view?.let { injectTopInset(it) }
}
override fun doUpdateVisitedHistory(view: WebView?, u: String?, isReload: Boolean) {
@@ -132,6 +132,7 @@ impl RpcHandler {
"lnd.estimatefee" => self.handle_lnd_estimatefee(params).await,
"lnd.createinvoice" => self.handle_lnd_createinvoice(params).await,
"lnd.payinvoice" => self.handle_lnd_payinvoice(params).await,
"lnd.paymentstatus" => self.handle_lnd_paymentstatus(params).await,
"lnd.create-psbt" => self.handle_lnd_create_psbt(params).await,
"lnd.finalize-psbt" => self.handle_lnd_finalize_psbt(params).await,
"lnd.create-raw-tx" => self.handle_lnd_create_raw_tx(params).await,
+150 -5
View File
@@ -36,6 +36,33 @@ impl RpcHandler {
let (client, macaroon_hex) = self.lnd_client().await?;
// Decode the invoice up front (fast, local) so we know its payment
// hash BEFORE handing it to LND. If the payment outlives our wait
// below, the hash is what lets the UI keep tracking it instead of
// declaring a false failure. Best-effort: a decode hiccup must not
// block the payment itself.
let (decoded_hash, decoded_amt) = match client
.get(format!("{LND_REST_BASE_URL}/v1/payreq/{payment_request}"))
.header("Grpc-Metadata-macaroon", &macaroon_hex)
.send()
.await
{
Ok(r) => match r.json::<serde_json::Value>().await {
Ok(d) => (
d.get("payment_hash")
.and_then(|v| v.as_str())
.unwrap_or("")
.to_string(),
d.get("num_satoshis")
.and_then(|v| v.as_str())
.and_then(|s| s.parse::<i64>().ok())
.unwrap_or(0),
),
Err(_) => (String::new(), 0),
},
Err(_) => (String::new(), 0),
};
let mut pay_body = serde_json::json!({
"payment_request": payment_request,
});
@@ -43,13 +70,46 @@ impl RpcHandler {
pay_body["amt"] = serde_json::json!(amt.to_string());
}
let resp = client
// `/v1/channels/transactions` is SYNCHRONOUS: it blocks until the
// payment settles or definitively fails, and multi-hop routing with
// retries routinely takes longer than the shared client's 15s budget.
// That 15s abort used to surface as "Payment failed" while LND kept
// paying in the background — the payment then succeeded and appeared
// in history a minute later. Wait up to 120s on a dedicated client,
// and treat a post-connect timeout as IN FLIGHT (status: pending),
// never as failure — only LND may declare a payment failed.
let pay_client = reqwest::Client::builder()
.no_proxy()
.connect_timeout(std::time::Duration::from_secs(10))
.timeout(std::time::Duration::from_secs(120))
.danger_accept_invalid_certs(true)
.build()
.context("Failed to create HTTP client")?;
let resp = match pay_client
.post(format!("{LND_REST_BASE_URL}/v1/channels/transactions"))
.header("Grpc-Metadata-macaroon", &macaroon_hex)
.json(&pay_body)
.send()
.await
.context("Failed to pay invoice")?;
{
Ok(r) => r,
Err(e) if e.is_connect() => {
// Never reached LND — nothing was sent; this IS a hard error.
return Err(anyhow::anyhow!("Could not reach LND to pay: {e}"));
}
Err(_) => {
// Timed out (or lost the connection) AFTER the payment was
// handed to LND — it may well still succeed. Report pending
// with the hash so the caller can poll lnd.paymentstatus.
info!("payinvoice wait elapsed; payment still in flight");
return Ok(serde_json::json!({
"status": "pending",
"payment_hash": decoded_hash,
"amount_sats": decoded_amt,
}));
}
};
let status = resp.status();
let body: serde_json::Value = resp
@@ -86,20 +146,105 @@ impl RpcHandler {
.and_then(|r| r.get("total_amt"))
.and_then(|v| v.as_str())
.and_then(|s| s.parse::<i64>().ok())
.unwrap_or(0);
.unwrap_or(decoded_amt);
let payment_hash = body
.get("payment_hash")
.and_then(|v| v.as_str())
.unwrap_or("")
.to_string();
.filter(|s| !s.is_empty())
.map(|s| s.to_string())
.unwrap_or(decoded_hash);
Ok(serde_json::json!({
"status": "succeeded",
"payment_hash": payment_hash,
"amount_sats": amount_sat,
}))
}
/// Status of an outgoing Lightning payment by hex payment hash. Lets the
/// UI resolve a payinvoice that outlived its synchronous wait (`status:
/// "pending"`) to a real terminal state instead of guessing.
pub(in crate::api::rpc) async fn handle_lnd_paymentstatus(
&self,
params: Option<serde_json::Value>,
) -> Result<serde_json::Value> {
let params = params.unwrap_or_default();
let payment_hash = params
.get("payment_hash")
.and_then(|v| v.as_str())
.ok_or_else(|| anyhow::anyhow!("Missing 'payment_hash' parameter"))?;
if payment_hash.len() != 64 || !payment_hash.chars().all(|c| c.is_ascii_hexdigit()) {
return Err(anyhow::anyhow!("Invalid payment hash"));
}
let (client, macaroon_hex) = self.lnd_client().await?;
let resp = client
.get(format!(
"{LND_REST_BASE_URL}/v1/payments?include_incomplete=true&max_payments=100&reversed=true"
))
.header("Grpc-Metadata-macaroon", &macaroon_hex)
.send()
.await
.context("LND REST connection failed")?;
let body: serde_json::Value = resp
.json()
.await
.context("Failed to parse payments response")?;
let hash_lower = payment_hash.to_lowercase();
let found = body
.get("payments")
.and_then(|v| v.as_array())
.and_then(|arr| {
arr.iter().find(|p| {
p.get("payment_hash").and_then(|v| v.as_str())
== Some(hash_lower.as_str())
})
});
let Some(p) = found else {
// Not in the latest window — either very old or LND never saw it.
return Ok(serde_json::json!({ "status": "unknown" }));
};
let lnd_status = p.get("status").and_then(|v| v.as_str()).unwrap_or("");
let status = match lnd_status {
"SUCCEEDED" => "succeeded",
"FAILED" => "failed",
_ => "in_flight",
};
let failure_reason = match p
.get("failure_reason")
.and_then(|v| v.as_str())
.unwrap_or("")
{
"FAILURE_REASON_NO_ROUTE" => "No route to the recipient",
"FAILURE_REASON_INSUFFICIENT_BALANCE" => "Insufficient channel balance",
"FAILURE_REASON_TIMEOUT" => "Payment timed out in the network",
"FAILURE_REASON_INCORRECT_PAYMENT_DETAILS" => {
"Recipient rejected the payment (wrong details or expired invoice)"
}
"FAILURE_REASON_ERROR" => "Payment failed",
_ => "",
};
fn amt(p: &serde_json::Value, key: &str) -> i64 {
p.get(key)
.and_then(|f| f.as_str())
.and_then(|s| s.parse().ok())
.or_else(|| p.get(key).and_then(|f| f.as_i64()))
.unwrap_or(0)
}
Ok(serde_json::json!({
"status": status,
"failure_reason": failure_reason,
"amount_sats": amt(p, "value_sat"),
"fee_sats": amt(p, "fee_sat"),
}))
}
/// List on-chain transactions from LND.
/// Returns all transactions, with incoming (amount > 0) flagged.
pub(in crate::api::rpc) async fn handle_lnd_gettransactions(
+20
View File
@@ -15,6 +15,26 @@ those are marked ✅ below with the commit that did it, so we stop re-litigating
## Tier 0 — Quick / mechanical, no blockers
- [ ] **Ship the lightning payment false-failure fix in the next release** (fixed
on main 2026-07-27, needs OTA). Slow multi-hop payments (>15s) surfaced as
"Payment failed" while LND settled them in the background — the shared LND
REST client's 15s timeout aborted the synchronous `/v1/channels/transactions`
wait. Now: payinvoice decodes the invoice first for its payment hash, waits
up to 120s on a dedicated client, returns `status: "pending"` (never a
failure) on timeout, and the new `lnd.paymentstatus` RPC + frontend
`payLightningInvoice()` helper poll to a real terminal state (all 5 UI call
sites migrated). Verify on Framework PT with a real multi-hop payment.
- [ ] **Show the app version on the companion mobile-app banner in the app store
and on its install/pairing modal** (user request 2026-07-27) — so it's
obvious at a glance whether the node is serving the latest APK build.
- [ ] **Optimise the companion QR scan — quicker + better** (user request
2026-07-27; deferred to a later session on purpose). The pairing/scan QR
flow works (user-verified on-device 2026-07-27) but should get faster and
smoother: quicker camera start + decode (scan resolution/framerate,
continuous autofocus), more forgiving in low light / at an angle, and
snappier feedback once the code locks. Touch the native-scan path from
PR #104 and the in-app scan modal together so both benefit.
- [ ] **Update `tests/lifecycle/TESTING.md`'s stale Release Gates checklist** (lines
289296) — several boxes are unchecked but actually true now:
- #1 bitcoin-stops: covered by `tests/lifecycle/bats/bitcoin-knots.bats` stop/restart
Binary file not shown.
+70
View File
@@ -400,6 +400,76 @@ class RPCClient {
})
}
/** Pay a Lightning invoice and resolve it to a REAL terminal state.
*
* The backend waits up to 120s on LND's synchronous pay endpoint; if the
* payment is still routing after that it answers `status: "pending"` with
* the payment hash instead of an error. This helper then polls
* lnd.paymentstatus until LND itself reports succeeded/failed, so callers
* never show "failed" for a payment that is merely slow — the bug where a
* settling payment was declared failed and then appeared in history a
* minute later. Returns `pending` only if the payment is STILL in flight
* after the polling window (rare; caller should say "still settling",
* not "failed"). */
async payLightningInvoice(params: {
payment_request: string
amount_sats?: number
}): Promise<{
status: 'succeeded' | 'failed' | 'pending'
payment_hash: string
amount_sats: number
failure_reason?: string
}> {
const res = await this.call<{
status?: string
payment_hash?: string
amount_sats?: number
}>({
method: 'lnd.payinvoice',
params,
// Above the backend's 120s wait so the backend always answers first.
timeout: 130000,
})
const hash = res.payment_hash || ''
const amount = res.amount_sats || 0
// Older backends have no status field — a plain response was a success.
if (res.status !== 'pending') {
return { status: 'succeeded', payment_hash: hash, amount_sats: amount }
}
if (!hash) return { status: 'pending', payment_hash: '', amount_sats: amount }
// Poll to a terminal state: every 3s for up to 2 minutes.
for (let i = 0; i < 40; i++) {
await new Promise((r) => setTimeout(r, 3000))
try {
const st = await this.call<{
status: string
failure_reason?: string
amount_sats?: number
}>({
method: 'lnd.paymentstatus',
params: { payment_hash: hash },
timeout: 15000,
})
if (st.status === 'succeeded') {
return { status: 'succeeded', payment_hash: hash, amount_sats: st.amount_sats || amount }
}
if (st.status === 'failed') {
return {
status: 'failed',
payment_hash: hash,
amount_sats: amount,
failure_reason: st.failure_reason || 'Payment failed',
}
}
} catch {
// Transient poll error — keep trying; only LND decides failure.
}
}
return { status: 'pending', payment_hash: hash, amount_sats: amount }
}
async publishNostrIdentity(): Promise<{ event_id: string; success: number; failed: number }> {
return this.call({
method: 'node.nostr-publish',
@@ -525,10 +525,10 @@ async function approvePayment() {
receipt = { method: 'ecash', token: res.token, amount_sats: res.amount_sats }
} else if (method === 'lightning') {
if (pay.invoice) {
const res = await rpcClient.call<{ payment_hash: string; amount_sats: number }>({
method: 'lnd.payinvoice',
params: { payment_request: pay.invoice },
})
// Tracked to a real terminal state — slow routing is not a failure.
const res = await rpcClient.payLightningInvoice({ payment_request: pay.invoice })
if (res.status === 'failed') throw new Error(res.failure_reason || 'Payment failed')
if (res.status === 'pending') throw new Error('Payment is still settling — check your wallet transactions before retrying.')
receipt = { method: 'lightning', payment_hash: res.payment_hash, amount_sats: res.amount_sats }
} else {
// Create and immediately return an invoice for the requester to display
+15 -5
View File
@@ -620,11 +620,21 @@ async function send() {
ecashToken.value = res.token
} else if (method === 'lightning') {
if (!dest.value.trim()) { error.value = t('web5.pasteInvoice'); return }
const res = await rpcClient.call<{ payment_hash: string }>({
method: 'lnd.payinvoice',
params: { payment_request: dest.value.trim() },
})
successInfo.value = { amount: paidAmount, methodLabel: 'Paid over Lightning', hash: res.payment_hash }
// Waits out slow multi-hop routing and only reports failure when LND
// itself declares the payment failed — never on a timeout.
const res = await rpcClient.payLightningInvoice({ payment_request: dest.value.trim() })
if (res.status === 'failed') {
error.value = res.failure_reason || t('web5.sendFailed')
return
}
successInfo.value = {
amount: paidAmount,
methodLabel: res.status === 'pending' ? 'Payment in flight' : 'Paid over Lightning',
hash: res.payment_hash || undefined,
...(res.status === 'pending'
? { note: 'This payment is taking longer than usual to settle. It will appear in your transactions once it completes.' }
: {}),
}
} else {
if (!dest.value.trim()) { error.value = t('web5.enterBitcoinAddress'); return }
const res = await rpcClient.call<{ txid: string }>({
+9 -8
View File
@@ -701,16 +701,17 @@ async function confirmSend() {
error.value = ''
try {
if (action.value === 'pay-invoice') {
const params: Record<string, unknown> = { payment_request: dest.value }
const params: { payment_request: string; amount_sats?: number } = { payment_request: dest.value }
if (!amountLocked.value && effectiveAmount.value > 0) params.amount_sats = effectiveAmount.value
const res = await rpcClient.call<{ payment_hash: string; amount_sats: number }>({
method: 'lnd.payinvoice',
params,
timeout: 60000,
})
// Waits out slow multi-hop routing and only reports failure when LND
// itself declares the payment failed — never on a timeout.
const res = await rpcClient.payLightningInvoice(params)
if (res.status === 'failed') throw new Error(res.failure_reason || 'Payment failed')
successAmount.value = res.amount_sats || effectiveAmount.value
successVerb.value = 'PAID'
successDetail.value = 'Lightning invoice paid'
successVerb.value = res.status === 'pending' ? 'SENDING' : 'PAID'
successDetail.value = res.status === 'pending'
? 'Payment in flight — it will appear in your transactions once it settles'
: 'Lightning invoice paid'
successRef.value = res.payment_hash
} else if (action.value === 'send-onchain') {
const res = await rpcClient.call<{ txid: string }>({
+11 -10
View File
@@ -1320,8 +1320,8 @@ async function payWithInvoice() {
/**
* Pay the seller's invoice straight from THIS node's Lightning wallet, then
* release the file. No QR/polling: lnd.payinvoice only returns once the payment
* settles, so the payment_hash is immediately valid as the download gate token.
* release the file. payLightningInvoice resolves to a real terminal state, so
* on success the payment_hash is immediately valid as the download gate token.
*/
async function payWithLightning() {
const item = payItem.value
@@ -1341,14 +1341,15 @@ async function payWithLightning() {
lnError.value = inv?.error || 'The seller could not create an invoice (is its Lightning node running?).'
return
}
// 2. Pay it from our own node. Returns only after settlement.
const pay = await rpcClient.call<{ payment_hash?: string; payment_error?: string }>({
method: 'lnd.payinvoice',
params: { payment_request: inv.bolt11 },
timeout: 120000,
})
if (pay?.payment_error) {
lnError.value = `Payment failed: ${pay.payment_error}`
// 2. Pay it from our own node. Tracked to a REAL terminal state — a slow
// multi-hop route resolves via status polling instead of a false failure.
const pay = await rpcClient.payLightningInvoice({ payment_request: inv.bolt11 })
if (pay.status === 'failed') {
lnError.value = `Payment failed: ${pay.failure_reason || 'unknown reason'}`
return
}
if (pay.status === 'pending') {
lnError.value = 'Payment is still settling — this can take a few minutes. Check your wallet transactions before paying again.'
return
}
// 3. Settled — pull the file using the payment hash as the gate token.
@@ -208,6 +208,11 @@ function onResize() {
updateTabBarHeight()
}
function onInsetsInjected() {
readSafeAreaTop()
updateTabBarHeight()
}
onMounted(() => {
updateTabBarHeight()
// Re-measure after the first paint: on mount the bar may not have its final
@@ -216,13 +221,21 @@ onMounted(() => {
requestAnimationFrame(updateTabBarHeight)
readSafeAreaTop()
window.addEventListener('resize', onResize)
// Re-read after WebView injection has had time to run. The injected
// safe-area-bottom padding changes the bar's height, so re-measure too.
setTimeout(() => { readSafeAreaTop(); updateTabBarHeight() }, 500)
// The Android WebView injects --safe-area-top asynchronously and fires this
// event when it lands. An authenticated session mounts the dashboard BEFORE
// the injection (fresh installs mount after login, long after it), so a
// one-shot read here bakes in 0 and content slides under the growing fixed
// tab bar the update-install-only overlap bug.
window.addEventListener('archy-insets', onInsetsInjected)
// Fallback retry ladder for APKs that predate the event.
for (const delay of [500, 1500, 3000, 6000]) {
setTimeout(onInsetsInjected, delay)
}
})
onBeforeUnmount(() => {
window.removeEventListener('resize', onResize)
window.removeEventListener('archy-insets', onInsetsInjected)
})
// Re-measure on route changes
@@ -291,10 +291,10 @@ async function unifiedSend() {
unifiedSendError.value = t('web5.pasteInvoice')
return
}
const res = await rpcClient.call<{ payment_hash: string; amount_sats: number }>({
method: 'lnd.payinvoice',
params: { payment_request: unifiedSendDest.value.trim() },
})
// Waits out slow multi-hop routing and only reports failure when LND
// itself declares the payment failed never on a timeout.
const res = await rpcClient.payLightningInvoice({ payment_request: unifiedSendDest.value.trim() })
if (res.status === 'failed') throw new Error(res.failure_reason || 'Payment failed')
sendResultHash.value = res.payment_hash
} else {
if (!unifiedSendDest.value.trim()) {